mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
Correct variables from INT8 to INT16
This commit is contained in:
+29
-29
@@ -930,7 +930,7 @@ void ChangeMapScreenMaskCursor( UINT16 usCursor );
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void CancelOrShortenPlottedPath( void );
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// HEADROCK HAM B2.8: Added argument to enable multi-selecting entire squads
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BOOLEAN HandleCtrlOrShiftInTeamPanel( INT8 bCharNumber, BOOLEAN fFromRightClickAssignments );
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BOOLEAN HandleCtrlOrShiftInTeamPanel( INT16 bCharNumber, BOOLEAN fFromRightClickAssignments );
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INT32 GetContractExpiryTime( SOLDIERTYPE *pSoldier );
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@@ -7648,7 +7648,7 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
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{
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bSelectedAssignChar = ( INT16 )giHighLine;
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RebuildAssignmentsBox( );
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ChangeSelectedInfoChar( ( INT16 ) giHighLine, FALSE );
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ChangeSelectedInfoChar( giHighLine, FALSE );
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fShowAssignmentMenu = TRUE;
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}
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}
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@@ -11329,12 +11329,12 @@ void TeamListInfoRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
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if( gCharactersList[ iValue + FIRSTmercTOdisplay].fValid == TRUE && ValidSelectableCharForNextOrPrev(iValue + FIRSTmercTOdisplay))
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{
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// HEADROCK HAM B2.8: Added argument for multi-select entire squads
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if ( HandleCtrlOrShiftInTeamPanel( ( INT8 ) iValue + FIRSTmercTOdisplay, FALSE ))
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if ( HandleCtrlOrShiftInTeamPanel( iValue + FIRSTmercTOdisplay, FALSE ))
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{
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return;
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}
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ChangeSelectedInfoChar( ( INT8 ) iValue+ FIRSTmercTOdisplay, TRUE );
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ChangeSelectedInfoChar( iValue+ FIRSTmercTOdisplay, TRUE );
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pSoldier = &Menptr[ gCharactersList[ iValue + FIRSTmercTOdisplay].usSolID ];
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@@ -11387,7 +11387,7 @@ void TeamListInfoRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
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pSoldier = &Menptr[ gCharactersList[ iValue + FIRSTmercTOdisplay].usSolID ];
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// select this character
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ChangeSelectedInfoChar( ( INT8 ) iValue+ FIRSTmercTOdisplay, TRUE );
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ChangeSelectedInfoChar( iValue+ FIRSTmercTOdisplay, TRUE );
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if (!isWidescreenUI())
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{
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@@ -11484,13 +11484,13 @@ void TeamListAssignmentRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
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if( gCharactersList[ iValue + FIRSTmercTOdisplay].fValid == TRUE && ValidSelectableCharForNextOrPrev(iValue + FIRSTmercTOdisplay))
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{
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// HEADROCK HAM B2.8: Added argument for multi-select entire squads
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if ( HandleCtrlOrShiftInTeamPanel( ( INT8 ) iValue + FIRSTmercTOdisplay, FALSE ))
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if ( HandleCtrlOrShiftInTeamPanel( iValue + FIRSTmercTOdisplay, FALSE ))
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{
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return;
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}
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// reset list if the clicked character isn't also selected
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ChangeSelectedInfoChar( ( INT8 ) iValue + FIRSTmercTOdisplay, ( BOOLEAN )( IsEntryInSelectedListSet( ( INT8 ) iValue + FIRSTmercTOdisplay) == FALSE ) );
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ChangeSelectedInfoChar( iValue + FIRSTmercTOdisplay, ( BOOLEAN )( IsEntryInSelectedListSet( iValue + FIRSTmercTOdisplay) == FALSE ) );
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pSoldier = &Menptr[ gCharactersList[ iValue + FIRSTmercTOdisplay ].usSolID ];
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@@ -11554,7 +11554,7 @@ void TeamListAssignmentRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
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if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
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{
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// HEADROCK HAM B2.8: Added argument for multi-select entire squads
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if ( HandleCtrlOrShiftInTeamPanel( ( INT8 ) iValue + FIRSTmercTOdisplay, TRUE ))
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if ( HandleCtrlOrShiftInTeamPanel( iValue + FIRSTmercTOdisplay, TRUE ))
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{
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return;
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}
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@@ -11571,7 +11571,7 @@ void TeamListAssignmentRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
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if( gCharactersList[ iValue + FIRSTmercTOdisplay].fValid == TRUE )
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{
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ChangeSelectedInfoChar( ( INT8 ) iValue + FIRSTmercTOdisplay, TRUE );
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ChangeSelectedInfoChar( iValue + FIRSTmercTOdisplay, TRUE );
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pSoldier = &Menptr[ gCharactersList[ iValue + FIRSTmercTOdisplay].usSolID ];
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@@ -11612,7 +11612,7 @@ void TeamListAssignmentRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
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if ( AnyMercInSameSquadOrVehicleIsSelected( pSoldier ) )
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{
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// then also select this guy
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SetEntryInSelectedCharacterList( ( INT8 ) iCounter );
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SetEntryInSelectedCharacterList( iCounter );
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}
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}
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}
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@@ -11723,13 +11723,13 @@ void TeamListDestinationRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
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if( gCharactersList[ iValue + FIRSTmercTOdisplay].fValid == TRUE && ValidSelectableCharForNextOrPrev(iValue + FIRSTmercTOdisplay))
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{
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// HEADROCK HAM B2.8: Added argument for multi-select entire squads
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if ( HandleCtrlOrShiftInTeamPanel( ( INT8 ) iValue + FIRSTmercTOdisplay , FALSE ))
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if ( HandleCtrlOrShiftInTeamPanel( iValue + FIRSTmercTOdisplay , FALSE ))
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{
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return;
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}
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// reset list if the clicked character isn't also selected
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ChangeSelectedInfoChar( ( INT8 ) iValue + FIRSTmercTOdisplay, ( BOOLEAN )( IsEntryInSelectedListSet( ( INT8 ) iValue + FIRSTmercTOdisplay ) == FALSE ) );
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ChangeSelectedInfoChar( iValue + FIRSTmercTOdisplay, ( BOOLEAN )( IsEntryInSelectedListSet( iValue + FIRSTmercTOdisplay ) == FALSE ) );
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// deselect any characters/vehicles that can't accompany the clicked merc
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DeselectSelectedListMercsWhoCantMoveWithThisGuy( &( Menptr[ gCharactersList[ iValue + FIRSTmercTOdisplay ].usSolID ] ) );
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@@ -11809,7 +11809,7 @@ void TeamListDestinationRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
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MakeMapModesSuitableForDestPlotting( ( INT8 ) iValue + FIRSTmercTOdisplay );
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// reset list if the clicked character isn't also selected
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ChangeSelectedInfoChar( ( INT8 ) iValue + FIRSTmercTOdisplay, ( BOOLEAN )( IsEntryInSelectedListSet( ( INT8 ) iValue + FIRSTmercTOdisplay ) == FALSE ) );
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ChangeSelectedInfoChar( iValue + FIRSTmercTOdisplay, ( BOOLEAN )( IsEntryInSelectedListSet( iValue + FIRSTmercTOdisplay ) == FALSE ) );
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CancelPathsOfAllSelectedCharacters();
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@@ -11900,13 +11900,13 @@ void TeamListSleepRegionBtnCallBack( MOUSE_REGION *pRegion, INT32 iReason )
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if( ( gCharactersList[ iValue + FIRSTmercTOdisplay].fValid == TRUE ) )
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{
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// HEADROCK HAM B2.8: Added argument for multi-select entire squads
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if ( HandleCtrlOrShiftInTeamPanel( ( INT8 ) iValue + FIRSTmercTOdisplay , FALSE ))
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if ( HandleCtrlOrShiftInTeamPanel( iValue + FIRSTmercTOdisplay , FALSE ))
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{
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return;
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}
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// reset list if the clicked character isn't also selected
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ChangeSelectedInfoChar( ( INT8 ) iValue + FIRSTmercTOdisplay, ( BOOLEAN )( IsEntryInSelectedListSet( ( INT8 ) iValue + FIRSTmercTOdisplay ) == FALSE ) );
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ChangeSelectedInfoChar( iValue + FIRSTmercTOdisplay, ( BOOLEAN )( IsEntryInSelectedListSet( iValue + FIRSTmercTOdisplay ) == FALSE ) );
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// if this slot's sleep status can be changed
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if ( CanChangeSleepStatusForCharSlot( (INT8) iValue + FIRSTmercTOdisplay ) )
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@@ -12042,7 +12042,7 @@ static void HandleSelectedMercsContract()
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continue;
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}
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if (IsEntryInSelectedListSet((INT8)iCounter) == FALSE)
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if (IsEntryInSelectedListSet(iCounter) == FALSE)
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{
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continue;
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}
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@@ -12118,13 +12118,13 @@ void TeamListContractRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
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if ((gCharactersList[iValue + FIRSTmercTOdisplay].fValid == TRUE))
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{
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// HEADROCK HAM B2.8: Added argument for multi-select entire squads
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if (HandleCtrlOrShiftInTeamPanel((INT8)iValue + FIRSTmercTOdisplay, FALSE))
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if (HandleCtrlOrShiftInTeamPanel(iValue + FIRSTmercTOdisplay, FALSE))
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{
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return;
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}
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// reset list if the clicked character isn't also selected
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ChangeSelectedInfoChar((INT8)iValue + FIRSTmercTOdisplay, (BOOLEAN)(IsEntryInSelectedListSet((INT8)iValue + FIRSTmercTOdisplay) == FALSE));
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ChangeSelectedInfoChar(iValue + FIRSTmercTOdisplay, (BOOLEAN)(IsEntryInSelectedListSet(iValue + FIRSTmercTOdisplay) == FALSE));
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HandleSelectedMercsContract();
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}
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@@ -14925,13 +14925,13 @@ void SortListOfMercsInTeamPanel( BOOLEAN fRetainSelectedMercs, BOOLEAN fReverse
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// this guy is selected
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if( pSelectedSoldier[ iCounter ] == pCurrentSoldier )
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{
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SetEntryInSelectedCharacterList( ( INT8 ) iCounterA );
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SetEntryInSelectedCharacterList( iCounterA );
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}
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// update who the currently selected info guy is
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if( pPreviousSelectedInfoChar == pCurrentSoldier )
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{
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ChangeSelectedInfoChar( ( INT8 ) iCounterA, FALSE );
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ChangeSelectedInfoChar( iCounterA, FALSE );
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}
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}
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}
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@@ -15537,7 +15537,7 @@ void CancelOrShortenPlottedPath( void )
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}
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BOOLEAN HandleCtrlOrShiftInTeamPanel( INT8 bCharNumber, BOOLEAN fFromRightClickAssignments )
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BOOLEAN HandleCtrlOrShiftInTeamPanel( INT16 bCharNumber, BOOLEAN fFromRightClickAssignments )
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{
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// HEADROCK HAM B2.8: New condition based on new argument.
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if (fFromRightClickAssignments)
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@@ -15569,7 +15569,7 @@ BOOLEAN HandleCtrlOrShiftInTeamPanel( INT8 bCharNumber, BOOLEAN fFromRightClickA
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(pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE && pSelected->iVehicleId == pSoldier->bVehicleID ) )
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{
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// then also select this guy
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SetEntryInSelectedCharacterList( ( INT8 ) iCounter );
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SetEntryInSelectedCharacterList( iCounter );
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}
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}
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@@ -15582,7 +15582,7 @@ BOOLEAN HandleCtrlOrShiftInTeamPanel( INT8 bCharNumber, BOOLEAN fFromRightClickA
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// make sure only trainers/trainees of the same stat are selected together.
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if (pSoldier->bTrainStat == pSelected->bTrainStat)
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{
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SetEntryInSelectedCharacterList( ( INT8 ) iCounter );
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SetEntryInSelectedCharacterList( iCounter );
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}
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}
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@@ -15591,7 +15591,7 @@ BOOLEAN HandleCtrlOrShiftInTeamPanel( INT8 bCharNumber, BOOLEAN fFromRightClickA
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pSoldier->sSectorY == pSelected->sSectorY &&
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pSoldier->sZLevel == pSelected->sZLevel )
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{
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SetEntryInSelectedCharacterList( ( INT8 ) iCounter );
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SetEntryInSelectedCharacterList( iCounter );
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}
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}
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}
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@@ -15624,7 +15624,7 @@ BOOLEAN HandleCtrlOrShiftInTeamPanel( INT8 bCharNumber, BOOLEAN fFromRightClickA
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(pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE && pSelected->iVehicleId == pSoldier->bVehicleID ) )
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{
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// then also select this guy
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ResetEntryForSelectedList( ( INT8 ) iCounter );
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ResetEntryForSelectedList( iCounter );
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}
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}
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@@ -15637,7 +15637,7 @@ BOOLEAN HandleCtrlOrShiftInTeamPanel( INT8 bCharNumber, BOOLEAN fFromRightClickA
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// make sure only trainers/trainees of the same stat are selected together.
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if (pSoldier->bTrainStat == pSelected->bTrainStat)
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{
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ResetEntryForSelectedList( ( INT8 ) iCounter );
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ResetEntryForSelectedList( iCounter );
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}
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}
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@@ -15646,7 +15646,7 @@ BOOLEAN HandleCtrlOrShiftInTeamPanel( INT8 bCharNumber, BOOLEAN fFromRightClickA
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pSoldier->sSectorY == pSelected->sSectorY &&
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pSoldier->sZLevel == pSelected->sZLevel )
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{
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ResetEntryForSelectedList( ( INT8 ) iCounter );
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ResetEntryForSelectedList( iCounter );
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}
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}
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}
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@@ -15852,7 +15852,7 @@ void CopyPathToAllSelectedCharacters( PathStPtr pPath )
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void CancelPathsOfAllSelectedCharacters()
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{
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INT8 bCounter = 0;
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INT16 bCounter = 0;
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SOLDIERTYPE *pSoldier = NULL;
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BOOLEAN fSkyriderMsgShown = FALSE;
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@@ -17049,7 +17049,7 @@ void ClearPreviousPaths( void )
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void SelectAllCharactersInSquad( INT8 bSquadNumber )
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{
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INT8 bCounter;
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INT16 bCounter;
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BOOLEAN fFirstOne = TRUE;
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SOLDIERTYPE *pSoldier;
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