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Correct variables from INT8 to INT16
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+102
-102
@@ -23,12 +23,12 @@ enum
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// TACTICAL ENGINE STATUS FLAGS
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typedef struct
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{
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UINT16 bFirstID;
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UINT16 bLastID;
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UINT16 bFirstID;
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UINT16 bLastID;
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COLORVAL RadarColor;
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INT8 bSide;
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INT16 bMenInSector;
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UINT16 ubLastMercToRadio;
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INT16 bMenInSector;
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UINT16 ubLastMercToRadio;
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INT8 bTeamActive;
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INT8 bAwareOfOpposition;
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INT8 bHuman;
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@@ -60,108 +60,108 @@ enum
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struct TacticalStatusType
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{
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UINT32 uiFlags;
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UINT32 uiFlags;
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TacticalTeamType Team[ MAXTEAMS ];
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UINT8 ubCurrentTeam;
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INT32 sSlideTarget;
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INT16 sSlideReason;
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UINT32 uiTimeSinceMercAIStart;
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INT8 fPanicFlags;
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INT32 sPanicTriggerGridNoUnused;
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INT16 sHandGrid;
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UINT16 ubSpottersCalledForBy;
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UINT16 ubTheChosenOne;
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UINT32 uiTimeOfLastInput;
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UINT32 uiTimeSinceDemoOn;
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UINT32 uiCountdownToRestart;
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BOOLEAN fGoingToEnterDemo;
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BOOLEAN fNOTDOLASTDEMO;
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BOOLEAN fMultiplayer;
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BOOLEAN fCivGroupHostile[ NUM_CIV_GROUPS ];
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UINT8 ubLastBattleSectorX;
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UINT8 ubLastBattleSectorY;
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BOOLEAN fLastBattleWon;
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INT8 bOriginalSizeOfEnemyForce;
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INT8 bPanicTriggerIsAlarmUnused;
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BOOLEAN fVirginSector;
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BOOLEAN fEnemyInSector;
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BOOLEAN fInterruptOccurred;
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INT8 bRealtimeSpeed;
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UINT8 ubEnemyIntention;
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UINT8 ubEnemyIntendedRetreatDirection;
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UINT16 ubEnemySightingOnTheirTurnEnemyID;
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UINT16 ubEnemySightingOnTheirTurnPlayerID;
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BOOLEAN fEnemySightingOnTheirTurn;
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BOOLEAN fAutoBandageMode;
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UINT8 ubAttackBusyCount;
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INT8 bNumEnemiesFoughtInBattleUnused;
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UINT16 ubEngagedInConvFromActionMercID;
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UINT16 usTactialTurnLimitCounter;
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BOOLEAN fInTopMessage;
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UINT8 ubTopMessageType;
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CHAR16 zTopMessageString[20];
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UINT16 usTactialTurnLimitMax;
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UINT32 uiTactialTurnLimitClock;
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BOOLEAN fTactialTurnLimitStartedBeep;
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INT8 bBoxingState;
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INT8 bConsNumTurnsNotSeen;
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UINT8 ubArmyGuysKilled;
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UINT8 ubCurrentTeam;
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INT32 sSlideTarget;
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INT16 sSlideReason;
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UINT32 uiTimeSinceMercAIStart;
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INT8 fPanicFlags;
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INT32 sPanicTriggerGridNoUnused;
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INT16 sHandGrid;
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UINT16 ubSpottersCalledForBy;
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UINT16 ubTheChosenOne;
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UINT32 uiTimeOfLastInput;
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UINT32 uiTimeSinceDemoOn;
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UINT32 uiCountdownToRestart;
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BOOLEAN fGoingToEnterDemo;
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BOOLEAN fNOTDOLASTDEMO;
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BOOLEAN fMultiplayer;
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BOOLEAN fCivGroupHostile[ NUM_CIV_GROUPS ];
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UINT8 ubLastBattleSectorX;
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UINT8 ubLastBattleSectorY;
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BOOLEAN fLastBattleWon;
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INT8 bOriginalSizeOfEnemyForce;
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INT8 bPanicTriggerIsAlarmUnused;
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BOOLEAN fVirginSector;
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BOOLEAN fEnemyInSector;
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BOOLEAN fInterruptOccurred;
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INT8 bRealtimeSpeed;
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UINT8 ubEnemyIntention;
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UINT8 ubEnemyIntendedRetreatDirection;
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UINT16 ubEnemySightingOnTheirTurnEnemyID;
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UINT16 ubEnemySightingOnTheirTurnPlayerID;
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BOOLEAN fEnemySightingOnTheirTurn;
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BOOLEAN fAutoBandageMode;
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UINT8 ubAttackBusyCount;
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INT8 bNumEnemiesFoughtInBattleUnused;
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UINT16 ubEngagedInConvFromActionMercID;
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UINT16 usTactialTurnLimitCounter;
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BOOLEAN fInTopMessage;
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UINT8 ubTopMessageType;
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CHAR16 zTopMessageString[20];
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UINT16 usTactialTurnLimitMax;
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UINT32 uiTactialTurnLimitClock;
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BOOLEAN fTactialTurnLimitStartedBeep;
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INT8 bBoxingState;
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INT8 bConsNumTurnsNotSeen;
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UINT8 ubArmyGuysKilled;
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INT32 sPanicTriggerGridNo[ NUM_PANIC_TRIGGERS ];
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INT8 bPanicTriggerIsAlarm[ NUM_PANIC_TRIGGERS ];
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UINT8 ubPanicTolerance[ NUM_PANIC_TRIGGERS ];
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BOOLEAN fAtLeastOneGuyOnMultiSelect;
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BOOLEAN fSaidCreatureFlavourQuote;
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BOOLEAN fHaveSeenCreature;
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BOOLEAN fKilledEnemyOnAttack;
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UINT16 ubEnemyKilledOnAttack;
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INT8 bEnemyKilledOnAttackLevel;
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UINT16 ubEnemyKilledOnAttackLocation;
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BOOLEAN fItemsSeenOnAttack;
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BOOLEAN ubItemsSeenOnAttackSoldier;
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BOOLEAN fBeenInCombatOnce;
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BOOLEAN fSaidCreatureSmellQuote;
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UINT32 usItemsSeenOnAttackGridNo;
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BOOLEAN fLockItemLocators;
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UINT8 ubLastQuoteSaid;
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UINT8 ubLastQuoteProfileNUm;
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BOOLEAN fCantGetThrough;
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INT32 sCantGetThroughGridNo;
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INT32 sCantGetThroughSoldierGridNo;
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UINT16 ubCantGetThroughID;
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BOOLEAN fDidGameJustStart;
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BOOLEAN fStatChangeCheatOn;
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UINT8 ubLastRequesterTargetID;
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BOOLEAN fGoodToAllowCrows;
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UINT8 ubNumCrowsPossible;
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UINT32 uiTimeCounterForGiveItemSrc;
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BOOLEAN fUnLockUIAfterHiddenInterrupt;
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INT8 bNumFoughtInBattle[ MAXTEAMS ];
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UINT32 uiDecayBloodLastUpdate;
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UINT32 uiTimeSinceLastInTactical;
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BOOLEAN fHasAGameBeenStarted;
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INT8 bConsNumTurnsWeHaventSeenButEnemyDoes;
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BOOLEAN fSomeoneHit;
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UINT32 uiTimeSinceLastOpplistDecay;
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INT8 bMercArrivingQuoteBeingUsed;
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UINT16 ubEnemyKilledOnAttackKiller;
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BOOLEAN fCountingDownForGuideDescription;
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INT8 bGuideDescriptionCountDown;
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UINT8 ubGuideDescriptionToUse;
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INT8 bGuideDescriptionSectorX;
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INT8 bGuideDescriptionSectorY;
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INT8 fEnemyFlags;
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BOOLEAN fAutoBandagePending;
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BOOLEAN fHasEnteredCombatModeSinceEntering;
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BOOLEAN fDontAddNewCrows;
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UINT8 ubMorePadding;
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UINT16 sCreatureTenseQuoteDelay;
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UINT32 uiCreatureTenseQuoteLastUpdate;
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INT32 sPanicTriggerGridNo[ NUM_PANIC_TRIGGERS ];
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INT8 bPanicTriggerIsAlarm[ NUM_PANIC_TRIGGERS ];
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UINT8 ubPanicTolerance[ NUM_PANIC_TRIGGERS ];
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BOOLEAN fAtLeastOneGuyOnMultiSelect;
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BOOLEAN fSaidCreatureFlavourQuote;
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BOOLEAN fHaveSeenCreature;
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BOOLEAN fKilledEnemyOnAttack;
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UINT16 ubEnemyKilledOnAttack;
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INT8 bEnemyKilledOnAttackLevel;
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UINT16 ubEnemyKilledOnAttackLocation;
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BOOLEAN fItemsSeenOnAttack;
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BOOLEAN ubItemsSeenOnAttackSoldier;
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BOOLEAN fBeenInCombatOnce;
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BOOLEAN fSaidCreatureSmellQuote;
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UINT32 usItemsSeenOnAttackGridNo;
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BOOLEAN fLockItemLocators;
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UINT8 ubLastQuoteSaid;
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UINT8 ubLastQuoteProfileNUm;
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BOOLEAN fCantGetThrough;
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INT32 sCantGetThroughGridNo;
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INT32 sCantGetThroughSoldierGridNo;
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UINT16 ubCantGetThroughID;
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BOOLEAN fDidGameJustStart;
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BOOLEAN fStatChangeCheatOn;
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UINT8 ubLastRequesterTargetID;
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BOOLEAN fGoodToAllowCrows;
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UINT8 ubNumCrowsPossible;
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UINT32 uiTimeCounterForGiveItemSrc;
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BOOLEAN fUnLockUIAfterHiddenInterrupt;
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INT8 bNumFoughtInBattle[ MAXTEAMS ];
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UINT32 uiDecayBloodLastUpdate;
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UINT32 uiTimeSinceLastInTactical;
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BOOLEAN fHasAGameBeenStarted;
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INT8 bConsNumTurnsWeHaventSeenButEnemyDoes;
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BOOLEAN fSomeoneHit;
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UINT32 uiTimeSinceLastOpplistDecay;
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INT8 bMercArrivingQuoteBeingUsed;
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UINT16 ubEnemyKilledOnAttackKiller;
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BOOLEAN fCountingDownForGuideDescription;
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INT8 bGuideDescriptionCountDown;
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UINT8 ubGuideDescriptionToUse;
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INT8 bGuideDescriptionSectorX;
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INT8 bGuideDescriptionSectorY;
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INT8 fEnemyFlags;
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BOOLEAN fAutoBandagePending;
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BOOLEAN fHasEnteredCombatModeSinceEntering;
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BOOLEAN fDontAddNewCrows;
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UINT8 ubMorePadding;
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UINT16 sCreatureTenseQuoteDelay;
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UINT32 uiCreatureTenseQuoteLastUpdate;
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// SANDRO - added these
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UINT16 ubLastRequesterSurgeryTargetID;
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UINT8 ubInterruptPending;
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UINT16 ubLastRequesterSurgeryTargetID;
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UINT8 ubInterruptPending;
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// sevenfm: Ctrl+D disable interrupts
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BOOLEAN ubDisablePlayerInterrupts;
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BOOLEAN ubDisablePlayerInterrupts;
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// PADDING GONE!!!!!
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};
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@@ -1543,7 +1543,7 @@ public:
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///////////////////////////////////////////////////////
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// Flugente: this was the location of required variables required for the now removed poison feature. They can be used again
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UINT8 ubMilitiaAssists; // Flugente: stores militia assists
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INT8 sNonNPCTraderID; // Flugente: we can set up non-NPC soldiers to be merchants, we store their dealer id here (value > 0 means arms dealer entry x)
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INT8 sNonNPCTraderID; // Flugente: we can set up non-NPC soldiers to be merchants, we store their dealer id here (value > 0 means arms dealer entry x)
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//INT8 bUnusedINT8_3;
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UINT16 usDragPersonID; // Flugente: id of person we are dragging
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