diff --git a/GameSettings.cpp b/GameSettings.cpp index c0b458877..4e106648d 100644 --- a/GameSettings.cpp +++ b/GameSettings.cpp @@ -3393,21 +3393,21 @@ void LoadGameAPBPConstants() APBPConstants[BP_EXPLODE_DOOR] = iniReader.ReadInteger("BPConstants","BP_EXPLODE_DOOR",40); APBPConstants[BP_UNTRAP_DOOR] = iniReader.ReadInteger("BPConstants","BP_UNTRAP_DOOR",150); APBPConstants[BP_LOCK_DOOR] = iniReader.ReadInteger("BPConstants","BP_LOCK_DOOR",50); - APBPConstants[BP_USEWIRECUTTERS] = iniReader.ReadInteger("BPConstants","BP_USEWIRECUTTERS",200); - APBPConstants[BP_DROP_BOMB] = iniReader.ReadInteger("BPConstants","BP_DROP_BOMB",0); - APBPConstants[BP_BURY_MINE] = iniReader.ReadInteger("BPConstants","BP_BURY_MINE",250); - APBPConstants[BP_DISARM_MINE] = iniReader.ReadInteger("BPConstants","BP_DISARM_MINE",0); - APBPConstants[BP_JUMP_OVER] = iniReader.ReadInteger("BPConstants","BP_JUMP_OVER",250); - APBPConstants[BP_BACK_PACK] = iniReader.ReadInteger("APConstants","BP_JUMP_OVER",50); - APBPConstants[BP_WORK_ZIPPER] = iniReader.ReadInteger("APConstants","BP_WORK_ZIPPER",250); - APBPConstants[BP_UNJAM] = iniReader.ReadInteger("APConstants","BP_WORK_ZIPPER",0); - APBPConstants[BP_JUMPOFFWALL] = iniReader.ReadInteger("BPConstants","BP_JUMPOFFWALL",250); - APBPConstants[BP_JUMPWALL] = iniReader.ReadInteger("BPConstants","BP_JUMPWALL",500); + APBPConstants[BP_USEWIRECUTTERS] = iniReader.ReadInteger("BPConstants","BP_USEWIRECUTTERS",200); + APBPConstants[BP_DROP_BOMB] = iniReader.ReadInteger("BPConstants","BP_DROP_BOMB",0); + APBPConstants[BP_BURY_MINE] = iniReader.ReadInteger("BPConstants","BP_BURY_MINE",250); + APBPConstants[BP_DISARM_MINE] = iniReader.ReadInteger("BPConstants","BP_DISARM_MINE",0); + APBPConstants[BP_JUMP_OVER] = iniReader.ReadInteger("BPConstants","BP_JUMP_OVER",250); + APBPConstants[BP_BACK_PACK] = iniReader.ReadInteger("APConstants","BP_BACK_PACK",50); + APBPConstants[BP_WORK_ZIPPER] = iniReader.ReadInteger("APConstants","BP_WORK_ZIPPER",250); + APBPConstants[BP_UNJAM] = iniReader.ReadInteger("APConstants","BP_UNJAM",10); + APBPConstants[BP_JUMPOFFWALL] = iniReader.ReadInteger("BPConstants","BP_JUMPOFFWALL",250); + APBPConstants[BP_JUMPWALL] = iniReader.ReadInteger("BPConstants","BP_JUMPWALL",500); APBPConstants[BP_FORTIFICATION] = iniReader.ReadInteger("BPConstants","BP_FORTIFICATION", 700); APBPConstants[BP_REMOVE_FORTIFICATION] = iniReader.ReadInteger("BPConstants","BP_REMOVE_FORTIFICATION", 400); APBPConstants[BP_HANDCUFF] = iniReader.ReadInteger("BPConstants","BP_HANDCUFF", 100); - APBPConstants[BP_APPLYITEM] = iniReader.ReadInteger("BPConstants","BP_APPLYITEM", 50); - APBPConstants[BP_INVENTORY_ARM] = iniReader.ReadInteger("BPConstants","BP_INVENTORY_ARM", 10); + APBPConstants[BP_APPLYITEM] = iniReader.ReadInteger("BPConstants","BP_APPLYITEM", 5); + APBPConstants[BP_INVENTORY_ARM] = iniReader.ReadInteger("BPConstants","BP_INVENTORY_ARM", 0); SetupMaxActionPointsAnimation(); #undef ReadInteger