Merged from revision: 7262

Fixes (by anv)
- fix: comparison feature would sometimes show comparison with empty sector inventory slots,
- fix: enemy taunts aimed at NOBODY could cause out of range,
- fix: list of boxers fought per day is properly reset when fight club reopens,
- fix: Van Haussen won't offer a fight or accept bets if all boxers are dead (even if our mercs stand on corpses),
- fix: boxing opponents won't try to call reinforcements any more.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-06-03 18:42:29 +00:00
parent 89deae89b2
commit 5d5e02f207
14 changed files with 95 additions and 71 deletions
+6 -1
View File
@@ -1053,8 +1053,13 @@ BOOLEAN LoadCivQuotesFromLoadGameFile( HWFILE hFile )
//--------------------------------------------------------------
// anv: start enemy taunt with probabilty depending on taunt settings
void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SOLDIERTYPE *pTarget )
void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, UINT32 uiTargetID )
{
SOLDIERTYPE *pTarget = NULL;
if( uiTargetID != NOBODY )
{
pTarget = MercPtrs[uiTargetID];
}
if (is_networked) // No taunts in multiplayer
return;