Merged from revision: 7262

Fixes (by anv)
- fix: comparison feature would sometimes show comparison with empty sector inventory slots,
- fix: enemy taunts aimed at NOBODY could cause out of range,
- fix: list of boxers fought per day is properly reset when fight club reopens,
- fix: Van Haussen won't offer a fight or accept bets if all boxers are dead (even if our mercs stand on corpses),
- fix: boxing opponents won't try to call reinforcements any more.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-06-03 18:42:29 +00:00
parent 89deae89b2
commit 5d5e02f207
14 changed files with 95 additions and 71 deletions
+2 -2
View File
@@ -3118,7 +3118,7 @@ void HandleDialogueEnd( FACETYPE *pFace )
case QUOTE_UNDER_HEAVY_FIRE:
case QUOTE_TAKEN_A_BREATING:
if( pSoldier->ubPreviousAttackerID != NOBODY && !( MercPtrs[pSoldier->ubPreviousAttackerID]->bDeafenedCounter > 0 ) )
PossiblyStartEnemyTaunt( MercPtrs[pSoldier->ubPreviousAttackerID], TAUNT_RIPOSTE, FindSoldierByProfileID( gTacticalStatus.ubLastQuoteProfileNUm, FALSE ) );
PossiblyStartEnemyTaunt( MercPtrs[pSoldier->ubPreviousAttackerID], TAUNT_RIPOSTE, gTacticalStatus.ubLastQuoteProfileNUm );
break;
default:
// select random enemy, who we see, who sees us and isn't deaf
@@ -3132,7 +3132,7 @@ void HandleDialogueEnd( FACETYPE *pFace )
}
}
if( ubSeenEnemiesCnt > 0 )
PossiblyStartEnemyTaunt( MercPtrs[ubSeenEnemies[ Random(ubSeenEnemiesCnt) ]], TAUNT_RIPOSTE, FindSoldierByProfileID( gTacticalStatus.ubLastQuoteProfileNUm, FALSE ) );
PossiblyStartEnemyTaunt( MercPtrs[ubSeenEnemies[ Random(ubSeenEnemiesCnt) ]], TAUNT_RIPOSTE, gTacticalStatus.ubLastQuoteProfileNUm );
}
break;
}