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https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
Merged from revision: 7262
Fixes (by anv) - fix: comparison feature would sometimes show comparison with empty sector inventory slots, - fix: enemy taunts aimed at NOBODY could cause out of range, - fix: list of boxers fought per day is properly reset when fight club reopens, - fix: Van Haussen won't offer a fight or accept bets if all boxers are dead (even if our mercs stand on corpses), - fix: boxing opponents won't try to call reinforcements any more. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -4229,7 +4229,8 @@ void DrawWeaponStats( OBJECTTYPE * gpItemDescObject )
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BOOLEAN fComparisonMode = FALSE;
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if( _KeyDown( CTRL ) && gfCheckForCursorOverMapSectorInventoryItem )
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{
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object.usItem )
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( gpComparedItemDescObject != NULL && gpComparedItemDescObject->usItem )
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{
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if( Item[ gpComparedItemDescObject->usItem ].usItemClass & (IC_GUN|IC_LAUNCHER|IC_THROWING_KNIFE|IC_BLADE|IC_PUNCH) )
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@@ -4685,7 +4686,8 @@ void DrawExplosiveStats( OBJECTTYPE * gpItemDescObject )
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BOOLEAN fComparisonMode = FALSE;
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if( _KeyDown( CTRL ) && gfCheckForCursorOverMapSectorInventoryItem )
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{
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object.usItem )
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( gpComparedItemDescObject != NULL )
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{
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if( Item[ gpComparedItemDescObject->usItem ].usItemClass & IC_EXPLOSV )
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@@ -4874,7 +4876,8 @@ void DrawArmorStats( OBJECTTYPE * gpItemDescObject )
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BOOLEAN fComparisonMode = FALSE;
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if( _KeyDown( CTRL ) && gfCheckForCursorOverMapSectorInventoryItem )
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{
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object.usItem )
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( gpComparedItemDescObject != NULL )
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{
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if( Item[ gpComparedItemDescObject->usItem ].usItemClass & IC_ARMOUR )
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@@ -4971,7 +4974,8 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
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BOOLEAN fComparisonMode = FALSE;
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if( _KeyDown( CTRL ) && gfCheckForCursorOverMapSectorInventoryItem )
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{
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object.usItem )
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( gpComparedItemDescObject != NULL )
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{
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if( Item[ gpItemDescObject->usItem ].usItemClass == Item[ gpComparedItemDescObject->usItem ].usItemClass )
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@@ -5888,7 +5892,8 @@ void DrawMiscStats( OBJECTTYPE * gpItemDescObject )
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BOOLEAN fComparisonMode = FALSE;
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if( _KeyDown( CTRL ) && gfCheckForCursorOverMapSectorInventoryItem )
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{
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object.usItem )
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( gpComparedItemDescObject != NULL )
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{
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if( Item[ gpComparedItemDescObject->usItem ].usItemClass == Item[ gpItemDescObject->usItem ].usItemClass )
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@@ -5950,7 +5955,8 @@ void DrawSecondaryStats( OBJECTTYPE * gpItemDescObject )
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BOOLEAN fComparisonMode = FALSE;
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if( _KeyDown( CTRL ) && gfCheckForCursorOverMapSectorInventoryItem )
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{
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object.usItem )
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( gpComparedItemDescObject != NULL )
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{
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if( Item[ gpItemDescObject->usItem ].usItemClass == Item[ gpComparedItemDescObject->usItem ].usItemClass )
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@@ -6537,7 +6543,8 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
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BOOLEAN fComparisonMode = FALSE;
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if( _KeyDown( CTRL ) && gfCheckForCursorOverMapSectorInventoryItem )
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{
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object.usItem )
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( gpComparedItemDescObject != NULL && gpComparedItemDescObject->usItem )
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{
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if( Item[ gpComparedItemDescObject->usItem ].usItemClass & (IC_GUN|IC_LAUNCHER|IC_THROWING_KNIFE|IC_BLADE|IC_PUNCH) )
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@@ -8665,7 +8672,8 @@ void DrawAmmoValues( OBJECTTYPE * gpItemDescObject, int shotsLeft )
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BOOLEAN fComparisonMode = FALSE;
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if( _KeyDown( CTRL ) && gfCheckForCursorOverMapSectorInventoryItem )
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{
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object.usItem )
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( gpComparedItemDescObject != NULL )
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{
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if( Item[ gpComparedItemDescObject->usItem ].usItemClass & IC_AMMO )
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@@ -8946,7 +8954,8 @@ void DrawExplosiveValues( OBJECTTYPE * gpItemDescObject )
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BOOLEAN fComparisonMode = FALSE;
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if( _KeyDown( CTRL ) && gfCheckForCursorOverMapSectorInventoryItem )
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{
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object.usItem )
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( gpComparedItemDescObject != NULL )
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{
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if( Item[ gpComparedItemDescObject->usItem ].usItemClass & IC_EXPLOSV )
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@@ -9594,7 +9603,8 @@ void DrawArmorValues( OBJECTTYPE * gpItemDescObject )
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BOOLEAN fComparisonMode = FALSE;
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if( _KeyDown( CTRL ) && gfCheckForCursorOverMapSectorInventoryItem )
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{
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object.usItem )
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( gpComparedItemDescObject != NULL )
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{
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if( Item[ gpComparedItemDescObject->usItem ].usItemClass & IC_ARMOUR )
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@@ -9834,7 +9844,8 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
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BOOLEAN fComparisonMode = FALSE;
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if( _KeyDown( CTRL ) && gfCheckForCursorOverMapSectorInventoryItem )
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{
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object.usItem )
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( gpComparedItemDescObject != NULL )
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{
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if( Item[ gpItemDescObject->usItem ].usItemClass == Item[ gpComparedItemDescObject->usItem ].usItemClass )
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@@ -14338,7 +14349,8 @@ void DrawMiscValues( OBJECTTYPE * gpItemDescObject )
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BOOLEAN fComparisonMode = FALSE;
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if( _KeyDown( CTRL ) && gfCheckForCursorOverMapSectorInventoryItem )
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{
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object.usItem )
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gpComparedItemDescObject = &pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCurrentlyHighLightedItem].object;// = pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object;
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if( gpComparedItemDescObject != NULL )
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{
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if( Item[ gpComparedItemDescObject->usItem ].usItemClass == Item[ gpItemDescObject->usItem ].usItemClass )
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