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Merged from revision: 7262
Fixes (by anv) - fix: comparison feature would sometimes show comparison with empty sector inventory slots, - fix: enemy taunts aimed at NOBODY could cause out of range, - fix: list of boxers fought per day is properly reset when fight club reopens, - fix: Van Haussen won't offer a fight or accept bets if all boxers are dead (even if our mercs stand on corpses), - fix: boxing opponents won't try to call reinforcements any more. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3787,17 +3787,17 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
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if(pKillerSoldier != NULL)
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{
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if( pSoldier->usAnimState == JFK_HITDEATH )
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PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_HEAD_POP, pSoldier );
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PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_HEAD_POP, pSoldier->ubID );
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else if( Item[pKillerSoldier->usAttackingWeapon].usItemClass & IC_GUN )
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PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL_GUNFIRE, pSoldier );
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PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL_GUNFIRE, pSoldier->ubID );
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else if( Item[pKillerSoldier->usAttackingWeapon].usItemClass & IC_BLADE )
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PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL_BLADE, pSoldier );
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PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL_BLADE, pSoldier->ubID );
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else if( Item[pKillerSoldier->usAttackingWeapon].usItemClass & IC_PUNCH )
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PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL_HTH, pSoldier );
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PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL_HTH, pSoldier->ubID );
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else if( Item[pKillerSoldier->usAttackingWeapon].usItemClass & IC_THROWING_KNIFE )
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PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL_THROWING_KNIFE, pSoldier );
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PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL_THROWING_KNIFE, pSoldier ->ubID);
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else
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PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL, pSoldier );
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PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL, pSoldier->ubID );
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}
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// Cancel services here...
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