Merged from revision: 7262

Fixes (by anv)
- fix: comparison feature would sometimes show comparison with empty sector inventory slots,
- fix: enemy taunts aimed at NOBODY could cause out of range,
- fix: list of boxers fought per day is properly reset when fight club reopens,
- fix: Van Haussen won't offer a fight or accept bets if all boxers are dead (even if our mercs stand on corpses),
- fix: boxing opponents won't try to call reinforcements any more.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-06-03 18:42:29 +00:00
parent 89deae89b2
commit 5d5e02f207
14 changed files with 95 additions and 71 deletions
+6 -6
View File
@@ -3787,17 +3787,17 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
if(pKillerSoldier != NULL)
{
if( pSoldier->usAnimState == JFK_HITDEATH )
PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_HEAD_POP, pSoldier );
PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_HEAD_POP, pSoldier->ubID );
else if( Item[pKillerSoldier->usAttackingWeapon].usItemClass & IC_GUN )
PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL_GUNFIRE, pSoldier );
PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL_GUNFIRE, pSoldier->ubID );
else if( Item[pKillerSoldier->usAttackingWeapon].usItemClass & IC_BLADE )
PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL_BLADE, pSoldier );
PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL_BLADE, pSoldier->ubID );
else if( Item[pKillerSoldier->usAttackingWeapon].usItemClass & IC_PUNCH )
PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL_HTH, pSoldier );
PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL_HTH, pSoldier->ubID );
else if( Item[pKillerSoldier->usAttackingWeapon].usItemClass & IC_THROWING_KNIFE )
PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL_THROWING_KNIFE, pSoldier );
PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL_THROWING_KNIFE, pSoldier ->ubID);
else
PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL, pSoldier );
PossiblyStartEnemyTaunt( pKillerSoldier, TAUNT_KILL, pSoldier->ubID );
}
// Cancel services here...