Merged from revision: 7262

Fixes (by anv)
- fix: comparison feature would sometimes show comparison with empty sector inventory slots,
- fix: enemy taunts aimed at NOBODY could cause out of range,
- fix: list of boxers fought per day is properly reset when fight club reopens,
- fix: Van Haussen won't offer a fight or accept bets if all boxers are dead (even if our mercs stand on corpses),
- fix: boxing opponents won't try to call reinforcements any more.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-06-03 18:42:29 +00:00
parent 89deae89b2
commit 5d5e02f207
14 changed files with 95 additions and 71 deletions
+3 -3
View File
@@ -2551,12 +2551,12 @@ void ManSeesMan(SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent, INT32 sOppGridNo,
// SANDRO - if this is an enemy guy, who was unaware of us till now, and the combat didn't started yet, throw "taunt" and indicator we have been seen
if ( pSoldier->aiData.bOppList[pOpponent->ubID] <= NOT_HEARD_OR_SEEN && pSoldier->aiData.bAlertStatus != STATUS_RED && pSoldier->aiData.bAlertStatus != STATUS_BLACK )
{
PossiblyStartEnemyTaunt( pSoldier, TAUNT_NOTICED_UNSEEN, pOpponent );
PossiblyStartEnemyTaunt( pSoldier, TAUNT_NOTICED_UNSEEN, pOpponent->ubID );
}
// anv: we're already in fight, but we still can say hi to new enemy
else if ( pSoldier->aiData.bOppList[pOpponent->ubID] <= NOT_HEARD_OR_SEEN )
{
PossiblyStartEnemyTaunt( pSoldier, TAUNT_SAY_HI, pOpponent );
PossiblyStartEnemyTaunt( pSoldier, TAUNT_SAY_HI, pOpponent->ubID );
}
ShowRadioLocator( pSoldier->ubID, 1 );
@@ -2598,7 +2598,7 @@ void ManSeesMan(SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent, INT32 sOppGridNo,
SetNewSituation( pSoldier ); // force the looker to re-evaluate
// anv: simulate informing buddies about detected enemy's position
if(gbPublicOpplist[pSoldier->bTeam][pOpponent->ubID] != SEEN_CURRENTLY)
PossiblyStartEnemyTaunt( pSoldier, TAUNT_INFORM_ABOUT, pOpponent );
PossiblyStartEnemyTaunt( pSoldier, TAUNT_INFORM_ABOUT, pOpponent->ubID );
}
else