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Merged from revision: 7262
Fixes (by anv) - fix: comparison feature would sometimes show comparison with empty sector inventory slots, - fix: enemy taunts aimed at NOBODY could cause out of range, - fix: list of boxers fought per day is properly reset when fight club reopens, - fix: Van Haussen won't offer a fight or accept bets if all boxers are dead (even if our mercs stand on corpses), - fix: boxing opponents won't try to call reinforcements any more. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2551,12 +2551,12 @@ void ManSeesMan(SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent, INT32 sOppGridNo,
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// SANDRO - if this is an enemy guy, who was unaware of us till now, and the combat didn't started yet, throw "taunt" and indicator we have been seen
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if ( pSoldier->aiData.bOppList[pOpponent->ubID] <= NOT_HEARD_OR_SEEN && pSoldier->aiData.bAlertStatus != STATUS_RED && pSoldier->aiData.bAlertStatus != STATUS_BLACK )
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{
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PossiblyStartEnemyTaunt( pSoldier, TAUNT_NOTICED_UNSEEN, pOpponent );
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PossiblyStartEnemyTaunt( pSoldier, TAUNT_NOTICED_UNSEEN, pOpponent->ubID );
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}
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// anv: we're already in fight, but we still can say hi to new enemy
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else if ( pSoldier->aiData.bOppList[pOpponent->ubID] <= NOT_HEARD_OR_SEEN )
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{
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PossiblyStartEnemyTaunt( pSoldier, TAUNT_SAY_HI, pOpponent );
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PossiblyStartEnemyTaunt( pSoldier, TAUNT_SAY_HI, pOpponent->ubID );
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}
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ShowRadioLocator( pSoldier->ubID, 1 );
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@@ -2598,7 +2598,7 @@ void ManSeesMan(SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent, INT32 sOppGridNo,
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SetNewSituation( pSoldier ); // force the looker to re-evaluate
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// anv: simulate informing buddies about detected enemy's position
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if(gbPublicOpplist[pSoldier->bTeam][pOpponent->ubID] != SEEN_CURRENTLY)
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PossiblyStartEnemyTaunt( pSoldier, TAUNT_INFORM_ABOUT, pOpponent );
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PossiblyStartEnemyTaunt( pSoldier, TAUNT_INFORM_ABOUT, pOpponent->ubID );
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}
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else
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