From 5d795b50cb9723b322efd382189b0151c0c90b29 Mon Sep 17 00:00:00 2001 From: Flugente Date: Mon, 4 Nov 2013 22:31:47 +0000 Subject: [PATCH] new radio operator settings: RADIO_OPERATOR_ARTILLERY disables artillery for all teams, RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS causes artillery to not fire one massive barrage, but to fire over multipe turns git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1856 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Skills_Settings.INI | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/gamedir/Data-1.13/Skills_Settings.INI b/gamedir/Data-1.13/Skills_Settings.INI index eeab957ba..f83d8f622 100644 --- a/gamedir/Data-1.13/Skills_Settings.INI +++ b/gamedir/Data-1.13/Skills_Settings.INI @@ -743,6 +743,14 @@ COVERT_ELITES_DETECT_NEXTTILE = TRUE ;****************************************************************************************************************************** [Radio Operator] +; artillery skill can be used (works for all teams) +RADIO_OPERATOR_ARTILLERY = TRUE + +; incoming artillery shells don't land in a massive barrage, but over several turns. If you use this, it is necessary that you +; increase of the signal smoke in Explosives.xml. Otherwise your own artillery will target the operator once the +; smoke runs out! +RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS = FALSE + ; artillery can be called every x minutes from a sector. Does not apply if mercs fire the shells RADIO_OPERATOR_ARTILLERY_SECTOR_FREQUENCY = 120