- updated NCTH targeting optics in Interface.cpp to use the same order and formulas as LOS.cpp. It's easier to read and compare this way.

- added scope effectiveness which defines the maximum magnification bonus a shooter can get using scopes. With the default settings a poor shooter like Juan will not benefit much from scopes while a good shooter will use the full potential. See also:
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/330194/Re:_Cth/INI_Settings_for_new_s.html#Post330194
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/330236/Re:_Cth/INI_Settings_for_new_s.html#Post330236


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2014-02-02 10:02:13 +00:00
parent 25952e5c50
commit 5d953b550c
6 changed files with 104 additions and 34 deletions
+5
View File
@@ -3161,6 +3161,11 @@ void LoadCTHConstants()
gGameCTHConstants.GRAVITY_COEFFICIENT = iniReader.ReadFloat("General", "GRAVITY_COEFFICIENT", 1.0, 0.001f, 100.0);
gGameCTHConstants.VERTICAL_BIAS = iniReader.ReadFloat("General", "VERTICAL_BIAS", 1.0f, 0.01f, 2.0f);
gGameCTHConstants.SCOPE_RANGE_MULTIPLIER = iniReader.ReadFloat("General", "SCOPE_RANGE_MULTIPLIER", 0.7f, 0.5f, 1.5f);
gGameCTHConstants.SCOPE_EFFECTIVENESS_MULTIPLIER = iniReader.ReadFloat("General", "SCOPE_EFFECTIVENESS_MULTIPLIER", 1.1f, 0.5f, 1.5f);
gGameCTHConstants.SCOPE_EFFECTIVENESS_MINIMUM = iniReader.ReadInteger("General", "SCOPE_EFFECTIVENESS_MINIMUM", 50, 0, 100);
gGameCTHConstants.SCOPE_EFFECTIVENESS_MINIMUM_RANGER = iniReader.ReadInteger("General", "SCOPE_EFFECTIVENESS_MINIMUM_RANGER", 80, 0, 100);
gGameCTHConstants.SCOPE_EFFECTIVENESS_MINIMUM_MARKSMAN = iniReader.ReadInteger("General", "SCOPE_EFFECTIVENESS_MINIMUM_MARKSMAN", 90, 0, 100);
gGameCTHConstants.SCOPE_EFFECTIVENESS_MINIMUM_SNIPER = iniReader.ReadInteger("General", "SCOPE_EFFECTIVENESS_MINIMUM_SNIPER", 100, 0, 100);
gGameCTHConstants.SIDE_FACING_DIVISOR = iniReader.ReadFloat("General", "SIDE_FACING_DIVISOR", 2.0, 1.0f, 10.0f);
// HEADROCK HAM 5: Basic chance to lose condition point when firing
gGameCTHConstants.BASIC_RELIABILITY_ODDS = iniReader.ReadInteger("General", "BASIC_RELIABILITY_ODDS", 15, 0, 100);