diff --git a/Utils/_ChineseText.cpp b/Utils/_ChineseText.cpp index e3d541944..e13ca01be 100644 --- a/Utils/_ChineseText.cpp +++ b/Utils/_ChineseText.cpp @@ -2832,16 +2832,16 @@ STR16 pTraitSkillsMenuStrings[] = L"激活所有被策反的敌军", // L"Activate all turncoats", // disguise - L"Disguise", - L"Remove disguise", - L"Test disguise", - L"Remove clothes", + L"伪装", //L"Disguise", + L"解除伪装", //L"Remove disguise", + L"测试伪装", //L"Test disguise", + L"脱掉伪装服", //L"Remove clothes", // various L"侦查员", L"聚焦", //L"Focus", L"拖拽", //L"Drag", - L"Fill canteens", + L"填装水壶", //L"Fill canteens", }; //Flugente: short description of the above skills for the skill selection menu @@ -2864,16 +2864,16 @@ STR16 pTraitSkillsMenuDescStrings[] = L"命令战区内所有已被策反的敌军叛变并加入你的部队。", // L"Order all previously turned soldiers in the sector to betray their comrades and join you.", // disguise - L"Try to disguise with the merc's current clothes.", - L"Remove the disguise, but clothes remain worn.", - L"Test the viability of the disguise.", - L"Remove any extra clothes.", + L"试着用现有的衣服来伪装成平民或敌军。", //L"Try to disguise with the merc's current clothes.", + L"解除伪装,但伪装服仍然穿着。", //L"Remove the disguise, but clothes remain worn.", + L"测试伪装是否有效。", //L"Test the viability of the disguise.", + L"脱掉伪装的衣服。", //L"Remove any extra clothes.", // various L"侦查一个区域,友军狙击手在瞄准你所观察到的目标时会增加命中率。", L"增加标记区域内中断几率(标记区域外减少中断几率)", //L"Increase interrupt modifier (malus outside of area)", - L"移动时拖人或尸体。", //L"Drag a person, corpse or structure while you move.", - L"Refill your squad's canteens with water from this sector.", + L"移动时拖动物品,人或尸体。", //L"Drag a person, corpse or structure while you move.", + L"用这个区域的水源填装小队所有的水壶。", //L"Refill your squad's canteens with water from this sector.", }; STR16 pTraitSkillsDenialStrings[] = @@ -2889,7 +2889,7 @@ STR16 pTraitSkillsDenialStrings[] = L" - 恶魔的财产\n", //L" - posession by a demon" L" - 与枪有关的技能(如自动武器)\n", //L" - a gun-related trait\n", L" - 举起枪(瞄准状态)\n", //L" - aimed gun\n", - L" - 在佣兵旁边放下人或尸体\n", //L" - prone person, corpse or structure next to merc\n", + L" - 在佣兵旁边有物品,人或尸体\n", //L" - prone person, corpse or structure next to merc\n", L" - 下蹲姿势\n", //L" - crouched position\n", L" - 清空主手装备\n", //L" - free main hand\n", L" - 潜伏技能\n", //L" - covert trait\n", @@ -2902,9 +2902,9 @@ STR16 pTraitSkillsDenialStrings[] = L" - 敌军士兵\n", //L" - enemy soldier\n", L" - 显露伪装\n", //L" - surface sector\n", L" - 没有被怀疑\n", //L" - not being under suspicion\n", - L" - not disguised\n", - L" - not in combat\n", - L" - friendly controlled sector\n", + L" - 没有伪装\n", //L" - not disguised\n", + L" - 不在战斗中\n", //L" - not in combat\n", + L" - 我方控制区\n", //L" - friendly controlled sector\n", }; STR16 pSkillMenuStrings[] = @@ -3258,7 +3258,7 @@ STR16 gzMercSkillTextNew[] = L"生还者", // for survival (minor trait) L"更多...", // 47 L"情报", //L"Intel", for INTEL - L"Disguise", // for DISGUISE + L"伪装", //L"Disguise", for DISGUISE L"多种技能", // for VARIOUSSKILLS L"治疗佣兵", //L"Bandage Mercs", for AUTOBANDAGESKILLS }; @@ -3510,11 +3510,11 @@ STR16 gpStrategicString[] = //The help text for the four buttons. Use \n to denote new line (just like enter). - L"清除所有佣兵的位置,然后一个一个对他们进行布置。(|c)\n", - L"每按一次,就会重新随机分散地布置佣兵。(|s)\n", - L"集中所有佣兵,选择你想布置的地方。(|g)\n", - L"完成佣兵布置后,请按本按钮确认。(|E|n|t|e|r)\n", - L"开始战斗前,你必须对所有佣兵完成布置。\n", + L"清除所有佣兵的位置,然后一个一个对他们进行布置。(|c)" , + L"每按一次,就会重新随机分散地布置佣兵。(|s)", + L"集中所有佣兵,选择你想布置的地方。(|g)", + L"完成佣兵布置后,请按本按钮确认。(|E|n|t|e|r)", + L"开始战斗前,你必须对所有佣兵完成布置。", //Various strings (translate word for word) @@ -3533,13 +3533,13 @@ STR16 gpStrategicString[] = //These entries are for button popup help text for the prebattle interface. All popup help //text supports the use of \n to denote new line. Do not use spaces before or after the \n. - L"自动解决战斗,不需要\n载入该分区地图。", + L"自动解决战斗,不需要\n载入该分区地图。(|A)", L"当玩家在攻击时,无法使用\n自动战斗功能。", L"进入该分区和敌军作战(|E)", L"将小队撤退到先前的分区。(|R)", //singular version L"将所有小队撤退到先前的分区。(|R)", //multiple groups with same previous sector - //various popup messages for battle conditions. + //various popup messages for battle conditions. //%c%d is the sector -- ex: A9 L"敌军向你的民兵发起了攻击,在分区%c%d。", @@ -3547,7 +3547,7 @@ STR16 gpStrategicString[] = L"异形向你的民兵发起了攻击,在分区%c%d。", //1st %d refers to the number of civilians eaten by monsters, %c%d is the sector -- ex: A9 //Note: the minimum number of civilians eaten will be two. - L"异形攻击了%s分区,吃掉了%d名平民。", + L"异形吃掉了%d名平民,在%s分区。", //注:这里的%d和%s可以随意放前面或后面。L"Creatures attack and kill %d civilians in sector %s.", //%s is the sector location -- ex: A9: Omerta L"敌军向你的%s分区发起了攻击,你的佣兵中没人能进行战斗。", //%s is the sector location -- ex: A9: Omerta @@ -3570,10 +3570,10 @@ STR16 gpStrategicString[] = L"土匪攻击", //L"BANDIT ATTACK", L"僵尸", //L"Zombie", L"土匪", //L"Bandit", - L"土匪攻击%s分区,并杀死了%d名平民。", //L"Bandits attack and kill %d civilians in sector %s.", + L"土匪杀死了%d名平民,在%s分区。", //注:这里的%d和%s不可以随意放前面或后面,一定要按英文顺序,不然会出错。L"Bandits attack and kill %d civilians in sector %s.", }; -STR16 gpGameClockString[] = +STR16 gpGameClockString[] = { //This is the day represented in the game clock. Must be very short, 4 characters max. L"日",