diff --git a/Strategic/Auto Resolve.cpp b/Strategic/Auto Resolve.cpp index 5c86c8ac..399a2907 100644 --- a/Strategic/Auto Resolve.cpp +++ b/Strategic/Auto Resolve.cpp @@ -1,68 +1,68 @@ - #include "builddefines.h" - #include - #include "types.h" - #include "Auto Resolve.h" - #include "Strategic Movement.h" - #include "Queen Command.h" - #include "Music Control.h" - #include "PreBattle Interface.h" - #include "Player Command.h" - #include "mousesystem.h" - #include "Button System.h" - #include "gameloop.h" - #include "screenids.h" - #include "mapscreen.h" - #include "vobject.h" - #include "video.h" - #include "input.h" - #include "gamescreen.h" - #include "Render Dirty.h" - #include "vobject_blitters.h" - #include "sysutil.h" - #include "Font Control.h" - #include "Soldier Create.h" - #include "Overhead.h" - #include "Items.h" - #include "Weapons.h" - #include "Sound Control.h" - #include "Game Clock.h" - #include "Soldier Profile.h" - #include "Campaign.h" - #include "Tactical Save.h" - #include "Strategic Status.h" - #include "Text.h" - #include "WordWrap.h" - #include "Squads.h" - #include "random.h" - #include "line.h" - #include "english.h" - #include "Strategic Merc Handler.h" - #include "strategic.h" - #include "message.h" - #include "Town Militia.h" - #include "Animation Data.h" - #include "Creature Spreading.h" - #include "Strategic AI.h" - #include "Morale.h" - #include "Strategic Town Loyalty.h" - #include "GameSettings.h" - #include "Soldier macros.h" - #include "strategicmap.h" - #include "Quests.h" - #include "Meanwhile.h" - #include "Inventory Choosing.h" - #include "Game Event Hook.h" - #include "Assignments.h" - #include "Cheats.h" - #include "Map Information.h" - #include "MilitiaSquads.h" - #include "interface Dialogue.h" - #include "AIInternals.h" // added by SANDRO - #include "Bullets.h" // HEADROCK HAM 5, for use with Bullet Impact. - #include "CampaignStats.h" // added by Flugente - #include "DynamicDialogue.h" // added by Flugente - #include "MilitiaIndividual.h" // added by Flugente - #include "Rebel Command.h" +#include "builddefines.h" +#include +#include "types.h" +#include "Auto Resolve.h" +#include "Strategic Movement.h" +#include "Queen Command.h" +#include "Music Control.h" +#include "PreBattle Interface.h" +#include "Player Command.h" +#include "mousesystem.h" +#include "Button System.h" +#include "gameloop.h" +#include "screenids.h" +#include "mapscreen.h" +#include "vobject.h" +#include "video.h" +#include "input.h" +#include "gamescreen.h" +#include "Render Dirty.h" +#include "vobject_blitters.h" +#include "sysutil.h" +#include "Font Control.h" +#include "Soldier Create.h" +#include "Overhead.h" +#include "Items.h" +#include "Weapons.h" +#include "Sound Control.h" +#include "Game Clock.h" +#include "Soldier Profile.h" +#include "Campaign.h" +#include "Tactical Save.h" +#include "Strategic Status.h" +#include "Text.h" +#include "WordWrap.h" +#include "Squads.h" +#include "random.h" +#include "line.h" +#include "english.h" +#include "Strategic Merc Handler.h" +#include "strategic.h" +#include "message.h" +#include "Town Militia.h" +#include "Animation Data.h" +#include "Creature Spreading.h" +#include "Strategic AI.h" +#include "Morale.h" +#include "Strategic Town Loyalty.h" +#include "GameSettings.h" +#include "Soldier macros.h" +#include "strategicmap.h" +#include "Quests.h" +#include "Meanwhile.h" +#include "Inventory Choosing.h" +#include "Game Event Hook.h" +#include "Assignments.h" +#include "Cheats.h" +#include "Map Information.h" +#include "MilitiaSquads.h" +#include "interface Dialogue.h" +#include "AIInternals.h" // added by SANDRO +#include "Bullets.h" // HEADROCK HAM 5, for use with Bullet Impact. +#include "CampaignStats.h" // added by Flugente +#include "DynamicDialogue.h" // added by Flugente +#include "MilitiaIndividual.h" // added by Flugente +#include "Rebel Command.h" #include "Reinforcement.h" //#define INVULNERABILITY