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New disability: Hemophiliac causes mercs to bleed a lot faster, even for tiny wounds
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8217 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -22,6 +22,7 @@ typedef enum
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IMP_DISABILITY_PSYCHO,
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IMP_DISABILITY_PSYCHO,
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IMP_DISABILITY_DEAF,
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IMP_DISABILITY_DEAF,
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IMP_DISABILITY_SHORTSIGHTED,
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IMP_DISABILITY_SHORTSIGHTED,
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IMP_DISABILITY_BLEEDER,
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IMP_DISABILITIES_NUMBER,
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IMP_DISABILITIES_NUMBER,
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};
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};
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@@ -4118,6 +4118,16 @@ void HandleIMPCharProfileResultsMessage( void)
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AddEmailRecordToList( pString );
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AddEmailRecordToList( pString );
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}
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}
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else if ( gMercProfiles[iCurrentIMPSlot].bDisability == HEMOPHILIAC )
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{
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swprintf( pString, gzIMPDisabilityTraitEmailTextHemophiliac[0] );
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AddEmailRecordToList( pString );
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swprintf( pString, gzIMPDisabilityTraitEmailTextHemophiliac[1] );
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AddEmailRecordToList( pString );
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}
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else
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else
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{
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{
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// personality tick
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// personality tick
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@@ -19130,11 +19130,15 @@ INT32 CheckBleeding( SOLDIERTYPE *pSoldier )
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{
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{
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INT8 bBandaged; //,savedOurTurn;
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INT8 bBandaged; //,savedOurTurn;
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INT32 iBlood = NOBLOOD;
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INT32 iBlood = NOBLOOD;
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BOOLEAN bleeder = FALSE;
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if ( pSoldier->stats.bLife != 0 )
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if ( pSoldier->stats.bLife != 0 )
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{
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{
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bleeder = DoesMercHaveDisability( pSoldier, HEMOPHILIAC );
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// if merc is hurt beyond the minimum required to bleed, or he's dying
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// if merc is hurt beyond the minimum required to bleed, or he's dying
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if ( ((pSoldier->bBleeding > MIN_BLEEDING_THRESHOLD) || pSoldier->stats.bLife < OKLIFE) )
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// Flugente: or if they are a hemophiliac
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if ( (pSoldier->bBleeding > MIN_BLEEDING_THRESHOLD) || pSoldier->stats.bLife < OKLIFE || bleeder )
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{
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{
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// if he's NOT in the process of being bandaged or DOCTORed
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// if he's NOT in the process of being bandaged or DOCTORed
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if ( (pSoldier->ubServiceCount == 0) && (AnyDoctorWhoCanHealThisPatient( pSoldier, HEALABLE_EVER ) == NULL) )
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if ( (pSoldier->ubServiceCount == 0) && (AnyDoctorWhoCanHealThisPatient( pSoldier, HEALABLE_EVER ) == NULL) )
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@@ -19142,7 +19146,7 @@ INT32 CheckBleeding( SOLDIERTYPE *pSoldier )
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// may drop blood whether or not any bleeding takes place this turn
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// may drop blood whether or not any bleeding takes place this turn
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if ( pSoldier->bTilesMoved < 1 )
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if ( pSoldier->bTilesMoved < 1 )
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{
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{
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iBlood = ((pSoldier->bBleeding - MIN_BLEEDING_THRESHOLD) / BLOODDIVISOR); // + pSoldier->dying;
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iBlood = max(0, ((pSoldier->bBleeding - MIN_BLEEDING_THRESHOLD) / BLOODDIVISOR) ); // + pSoldier->dying;
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if ( iBlood > MAXBLOODQUANTITY )
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if ( iBlood > MAXBLOODQUANTITY )
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{
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{
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iBlood = MAXBLOODQUANTITY;
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iBlood = MAXBLOODQUANTITY;
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@@ -19153,6 +19157,10 @@ INT32 CheckBleeding( SOLDIERTYPE *pSoldier )
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iBlood = NOBLOOD;
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iBlood = NOBLOOD;
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}
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}
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// Flugente: bleeders, well, bleed
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if ( bleeder )
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iBlood = min( 1, iBlood );
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// Are we in a different mode?
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// Are we in a different mode?
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if ( !(gTacticalStatus.uiFlags & TURNBASED) || !(gTacticalStatus.uiFlags & INCOMBAT) )
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if ( !(gTacticalStatus.uiFlags & TURNBASED) || !(gTacticalStatus.uiFlags & INCOMBAT) )
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{
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{
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@@ -19408,16 +19416,22 @@ void SoldierCollapse( SOLDIERTYPE *pSoldier )
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FLOAT CalcSoldierNextBleed( SOLDIERTYPE *pSoldier )
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FLOAT CalcSoldierNextBleed( SOLDIERTYPE *pSoldier )
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{
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{
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INT8 bBandaged;
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// calculate how many turns before he bleeds again
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// calculate how many turns before he bleeds again
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// bleeding faster the lower life gets, and if merc is running around
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// bleeding faster the lower life gets, and if merc is running around
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//pSoldier->nextbleed = 2 + (pSoldier->life / (10 + pSoldier->tilesMoved)); // min = 2
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//pSoldier->nextbleed = 2 + (pSoldier->life / (10 + pSoldier->tilesMoved)); // min = 2
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// if bandaged, give 1/2 of the bandaged life points back into equation
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// if bandaged, give 1/2 of the bandaged life points back into equation
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bBandaged = pSoldier->stats.bLifeMax - pSoldier->stats.bLife - pSoldier->bBleeding;
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INT8 bBandaged = pSoldier->stats.bLifeMax - pSoldier->stats.bLife - pSoldier->bBleeding;
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return((FLOAT)1 + (FLOAT)((pSoldier->stats.bLife + bBandaged / 2) / (10 + pSoldier->bTilesMoved))); // min = 1
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FLOAT val = 1.0f;
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// Flugente: hemophiliacs bleed a lot faster
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if ( DoesMercHaveDisability( pSoldier, HEMOPHILIAC ) )
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val += ((FLOAT)(pSoldier->stats.bLife) / (FLOAT)(30 + 2 * pSoldier->bTilesMoved));
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else
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val += ((FLOAT)(pSoldier->stats.bLife + bBandaged / 2) / (FLOAT)(10 + pSoldier->bTilesMoved));
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return val;
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}
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}
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FLOAT CalcSoldierNextUnmovingBleed( SOLDIERTYPE *pSoldier )
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FLOAT CalcSoldierNextUnmovingBleed( SOLDIERTYPE *pSoldier )
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@@ -329,6 +329,7 @@ typedef enum
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// Flugente: more disabilities
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// Flugente: more disabilities
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DEAF,
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DEAF,
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SHORTSIGHTED,
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SHORTSIGHTED,
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HEMOPHILIAC,
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NUM_DISABILITIES
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NUM_DISABILITIES
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} PersonalityTrait;
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} PersonalityTrait;
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@@ -344,6 +344,7 @@ extern STR16 sColorChoiceExplanationTexts[];
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extern STR16 gzIMPDisabilityTraitText[]; // added by Flugente
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extern STR16 gzIMPDisabilityTraitText[]; // added by Flugente
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extern STR16 gzIMPDisabilityTraitEmailTextDeaf[]; // added by Flugente
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extern STR16 gzIMPDisabilityTraitEmailTextDeaf[]; // added by Flugente
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extern STR16 gzIMPDisabilityTraitEmailTextShortSighted[];
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extern STR16 gzIMPDisabilityTraitEmailTextShortSighted[];
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extern STR16 gzIMPDisabilityTraitEmailTextHemophiliac[]; // added by Flugente
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extern STR16 sEnemyTauntsFireGun[];
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extern STR16 sEnemyTauntsFireGun[];
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extern STR16 sEnemyTauntsFireLauncher[];
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extern STR16 sEnemyTauntsFireLauncher[];
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extern STR16 sEnemyTauntsThrow[];
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extern STR16 sEnemyTauntsThrow[];
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@@ -7813,6 +7813,7 @@ STR16 gzIMPDisabilityTraitText[]=
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L"神经错乱",
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L"神经错乱",
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L"聋子", //L"Deaf",
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L"聋子", //L"Deaf",
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L"近视眼", //L"Shortsighted",
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L"近视眼", //L"Shortsighted",
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L"Hemophiliac", // TODO.Translate
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L"I.M.P. 性格缺陷",
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L"I.M.P. 性格缺陷",
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};
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};
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@@ -7828,6 +7829,12 @@ STR16 gzIMPDisabilityTraitEmailTextShortSighted[] =
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L"因为你在发光的长方体前面花了太久时间。你应该多吃点胡萝卜,你见过戴眼镜的兔子么?没有吧。", // L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
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L"因为你在发光的长方体前面花了太久时间。你应该多吃点胡萝卜,你见过戴眼镜的兔子么?没有吧。", // L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
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};
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};
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STR16 gzIMPDisabilityTraitEmailTextHemophiliac[] = // TODO.Translate
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{
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L"Are you SURE this is the right job for you?",
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L"As long as you are so good to never ever get hit, or fight only in fully staffed hospitals, you should be fine.",
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};
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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STR16 gzFacilityErrorMessage[]=
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STR16 gzFacilityErrorMessage[]=
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{
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{
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@@ -7821,6 +7821,7 @@ STR16 gzIMPDisabilityTraitText[]=
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L"Psychotic",
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L"Psychotic",
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L"Deaf",
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L"Deaf",
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L"Shortsighted",
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L"Shortsighted",
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L"Hemophiliac", // TODO.Translate
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L"I.M.P. Disabilities",
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L"I.M.P. Disabilities",
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};
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};
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@@ -7836,6 +7837,12 @@ STR16 gzIMPDisabilityTraitEmailTextShortSighted[] =
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L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
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L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
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};
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};
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STR16 gzIMPDisabilityTraitEmailTextHemophiliac[] = // TODO.Translate
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{
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L"Are you SURE this is the right job for you?",
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L"As long as you are so good to never ever get hit, or fight only in fully staffed hospitals, you should be fine.",
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};
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// TODO.Translate
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// TODO.Translate
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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STR16 gzFacilityErrorMessage[]=
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STR16 gzFacilityErrorMessage[]=
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@@ -7809,6 +7809,7 @@ STR16 gzIMPDisabilityTraitText[]=
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L"Psychotic",
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L"Psychotic",
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L"Deaf",
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L"Deaf",
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L"Shortsighted",
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L"Shortsighted",
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L"Hemophiliac",
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L"I.M.P. Disabilities",
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L"I.M.P. Disabilities",
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};
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};
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@@ -7824,6 +7825,12 @@ STR16 gzIMPDisabilityTraitEmailTextShortSighted[] =
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L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
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L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
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};
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};
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STR16 gzIMPDisabilityTraitEmailTextHemophiliac[] =
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{
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L"Are you SURE this is the right job for you?",
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L"As long as you are so good to never ever get hit, or fight only in fully staffed hospitals, you should be fine.",
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};
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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STR16 gzFacilityErrorMessage[]=
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STR16 gzFacilityErrorMessage[]=
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{
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{
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@@ -7815,6 +7815,7 @@ STR16 gzIMPDisabilityTraitText[]=
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L"Psychotique",
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L"Psychotique",
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L"Mauvaise audition",
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L"Mauvaise audition",
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L"Mauvaise vue",
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L"Mauvaise vue",
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L"Hemophiliac", // TODO.Translate
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L"IMP : Handicaps",
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L"IMP : Handicaps",
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};
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};
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@@ -7830,6 +7831,12 @@ STR16 gzIMPDisabilityTraitEmailTextShortSighted[] =
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L"C'est ce qui arrive lorsque l'on passe ses journées devant un écran. Vous auriez dû manger plus de carottes. Avez-vous déjà vu un lapin à lunettes ? Improbable, hein ?",
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L"C'est ce qui arrive lorsque l'on passe ses journées devant un écran. Vous auriez dû manger plus de carottes. Avez-vous déjà vu un lapin à lunettes ? Improbable, hein ?",
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};
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};
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STR16 gzIMPDisabilityTraitEmailTextHemophiliac[] = // TODO.Translate
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{
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L"Are you SURE this is the right job for you?",
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L"As long as you are so good to never ever get hit, or fight only in fully staffed hospitals, you should be fine.",
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};
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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STR16 gzFacilityErrorMessage[]=
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STR16 gzFacilityErrorMessage[]=
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{
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{
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@@ -7642,6 +7642,7 @@ STR16 gzIMPDisabilityTraitText[]=
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L"Psychopath",
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L"Psychopath",
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L"Schwerhörigkeit",
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L"Schwerhörigkeit",
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L"Kurzsichtigkeit",
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L"Kurzsichtigkeit",
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L"Bluter",
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L"Ihre größte Schwäche",
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L"Ihre größte Schwäche",
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};
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};
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@@ -7657,6 +7658,12 @@ STR16 gzIMPDisabilityTraitEmailTextShortSighted[] =
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L"Das passiert wenn man dauernd nur vor der Glotze rumhängt. Sie hätten mehr Karotten essen sollen. Schon mal einen Hasen mit Brille gesehen? Aha.",
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L"Das passiert wenn man dauernd nur vor der Glotze rumhängt. Sie hätten mehr Karotten essen sollen. Schon mal einen Hasen mit Brille gesehen? Aha.",
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};
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};
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STR16 gzIMPDisabilityTraitEmailTextHemophiliac[] = // TODO.Translate
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{
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L"Are you SURE this is the right job for you?",
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L"As long as you are so good to never ever get hit, or fight only in fully staffed hospitals, you should be fine.",
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};
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|
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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STR16 gzFacilityErrorMessage[]=
|
STR16 gzFacilityErrorMessage[]=
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{
|
{
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@@ -7811,6 +7811,7 @@ STR16 gzIMPDisabilityTraitText[]=
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L"Psychotic",
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L"Psychotic",
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L"Deaf",
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L"Deaf",
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L"Shortsighted",
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L"Shortsighted",
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L"Hemophiliac", // TODO.Translate
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L"I.M.P. Disabilities",
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L"I.M.P. Disabilities",
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};
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};
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@@ -7826,6 +7827,12 @@ STR16 gzIMPDisabilityTraitEmailTextShortSighted[] =
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L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
|
L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
|
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};
|
};
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||||||
|
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||||||
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STR16 gzIMPDisabilityTraitEmailTextHemophiliac[] = // TODO.Translate
|
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|
{
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|
L"Are you SURE this is the right job for you?",
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||||||
|
L"As long as you are so good to never ever get hit, or fight only in fully staffed hospitals, you should be fine.",
|
||||||
|
};
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|
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// TODO.Translate
|
// TODO.Translate
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||||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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STR16 gzFacilityErrorMessage[]=
|
STR16 gzFacilityErrorMessage[]=
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@@ -475,6 +475,7 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
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L"可能会偶尔发疯并把手里武器设在自动后乱喷。\n如果武器不能自动射击将会打击自身士气。",// L"He can go psycho and shoot like mad once per a while\nand can lose morale if unable to do that with given weapon.",
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L"可能会偶尔发疯并把手里武器设在自动后乱喷。\n如果武器不能自动射击将会打击自身士气。",// L"He can go psycho and shoot like mad once per a while\nand can lose morale if unable to do that with given weapon.",
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L"大大减少听力范围", // L"Drastically reduced hearing.",
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L"大大减少听力范围", // L"Drastically reduced hearing.",
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L"减少视力范围", // L"Reduced sight range.",
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L"减少视力范围", // L"Reduced sight range.",
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L"Drastically increased bleeding.", // TODO.Translate
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};
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};
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|
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|
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@@ -475,6 +475,7 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
|||||||
L"Will go psycho and shoot like mad once in a while\nand will lose morale if unable to do so with equipped weapon.",
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L"Will go psycho and shoot like mad once in a while\nand will lose morale if unable to do so with equipped weapon.",
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L"Drastically reduced hearing.",
|
L"Drastically reduced hearing.",
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L"Reduced sight range.",
|
L"Reduced sight range.",
|
||||||
|
L"Drastically increased bleeding.", // TODO.Translate
|
||||||
};
|
};
|
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|
|
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|
|
||||||
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@@ -476,6 +476,7 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
|||||||
L"Will go psycho and shoot like mad once in a while\nand will lose morale if unable to do so with equipped weapon.",
|
L"Will go psycho and shoot like mad once in a while\nand will lose morale if unable to do so with equipped weapon.",
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||||||
L"Drastically reduced hearing.",
|
L"Drastically reduced hearing.",
|
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L"Reduced sight range.",
|
L"Reduced sight range.",
|
||||||
|
L"Drastically increased bleeding.",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 gzIMPProfileCostText[]=
|
STR16 gzIMPProfileCostText[]=
|
||||||
|
|||||||
@@ -475,6 +475,7 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
|||||||
L"Il peut devenir psychopathe et tirer comme un fou de temps en temps\net peut perdre du moral, s'il n'est pas capable d'utiliser son arme.",
|
L"Il peut devenir psychopathe et tirer comme un fou de temps en temps\net peut perdre du moral, s'il n'est pas capable d'utiliser son arme.",
|
||||||
L"Audition considérablement réduite.",
|
L"Audition considérablement réduite.",
|
||||||
L"Distance de vision réduit.",
|
L"Distance de vision réduit.",
|
||||||
|
L"Drastically increased bleeding.", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -477,6 +477,7 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
|||||||
L"Dreht manchmal durch und schießt dabei hin und wieder wild um sich.\nVerliert Moral, wenn das mit der ausgerüsteten Waffe nicht möglich ist.",
|
L"Dreht manchmal durch und schießt dabei hin und wieder wild um sich.\nVerliert Moral, wenn das mit der ausgerüsteten Waffe nicht möglich ist.",
|
||||||
L"Deutlich geringere Hörweite.",
|
L"Deutlich geringere Hörweite.",
|
||||||
L"Geringere Sichtweite.",
|
L"Geringere Sichtweite.",
|
||||||
|
L"Drastically increased bleeding.", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 gzIMPProfileCostText[]=
|
STR16 gzIMPProfileCostText[]=
|
||||||
|
|||||||
@@ -473,6 +473,7 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
|||||||
L"Will go psycho and shoot like mad once in a while\nand will lose morale if unable to do so with equipped weapon.",
|
L"Will go psycho and shoot like mad once in a while\nand will lose morale if unable to do so with equipped weapon.",
|
||||||
L"Drastically reduced hearing.",
|
L"Drastically reduced hearing.",
|
||||||
L"Reduced sight range.",
|
L"Reduced sight range.",
|
||||||
|
L"Drastically increased bleeding.", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -475,6 +475,7 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
|||||||
L"Will go psycho and shoot like mad once in a while\nand will lose morale if unable to do so with equipped weapon.",
|
L"Will go psycho and shoot like mad once in a while\nand will lose morale if unable to do so with equipped weapon.",
|
||||||
L"Drastically reduced hearing.",
|
L"Drastically reduced hearing.",
|
||||||
L"Reduced sight range.",
|
L"Reduced sight range.",
|
||||||
|
L"Drastically increased bleeding.", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -476,6 +476,7 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
|||||||
L"Иногда бывают приступы помутнения рассудка. \nВ такие моменты он расстреливает весь магазин до последней пули. \nПадает духом, если его оружие этого не позволяет.",
|
L"Иногда бывают приступы помутнения рассудка. \nВ такие моменты он расстреливает весь магазин до последней пули. \nПадает духом, если его оружие этого не позволяет.",
|
||||||
L"Значительно пониженный слух.",
|
L"Значительно пониженный слух.",
|
||||||
L"Сниженная дальность видимости.",
|
L"Сниженная дальность видимости.",
|
||||||
|
L"Drastically increased bleeding.", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 gzIMPProfileCostText[]=
|
STR16 gzIMPProfileCostText[]=
|
||||||
|
|||||||
@@ -7826,6 +7826,7 @@ STR16 gzIMPDisabilityTraitText[]=
|
|||||||
L"Psychol",
|
L"Psychol",
|
||||||
L"Deaf",
|
L"Deaf",
|
||||||
L"Shortsighted",
|
L"Shortsighted",
|
||||||
|
L"Hemophiliac", // TODO.Translate
|
||||||
L"Niepełnosprawności I.M.P.-a",
|
L"Niepełnosprawności I.M.P.-a",
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -7841,6 +7842,12 @@ STR16 gzIMPDisabilityTraitEmailTextShortSighted[] =
|
|||||||
L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
|
L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
STR16 gzIMPDisabilityTraitEmailTextHemophiliac[] = // TODO.Translate
|
||||||
|
{
|
||||||
|
L"Are you SURE this is the right job for you?",
|
||||||
|
L"As long as you are so good to never ever get hit, or fight only in fully staffed hospitals, you should be fine.",
|
||||||
|
};
|
||||||
|
|
||||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||||
STR16 gzFacilityErrorMessage[]=
|
STR16 gzFacilityErrorMessage[]=
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -7809,6 +7809,7 @@ STR16 gzIMPDisabilityTraitText[]=
|
|||||||
L"Психопат", //Psychotic
|
L"Психопат", //Psychotic
|
||||||
L"Глухой",
|
L"Глухой",
|
||||||
L"Близорукий",
|
L"Близорукий",
|
||||||
|
L"Hemophiliac", // TODO.Translate
|
||||||
L"I.M.P.: Недостатки", //I.M.P. Disabilities
|
L"I.M.P.: Недостатки", //I.M.P. Disabilities
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -7824,6 +7825,12 @@ STR16 gzIMPDisabilityTraitEmailTextShortSighted[] =
|
|||||||
L"Это случается, если проводить много времени перед светящимися прямоугольниками. Нужно было есть больше морковок. Вы когда-нибудь видели кролика в очках?",
|
L"Это случается, если проводить много времени перед светящимися прямоугольниками. Нужно было есть больше морковок. Вы когда-нибудь видели кролика в очках?",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
STR16 gzIMPDisabilityTraitEmailTextHemophiliac[] = // TODO.Translate
|
||||||
|
{
|
||||||
|
L"Are you SURE this is the right job for you?",
|
||||||
|
L"As long as you are so good to never ever get hit, or fight only in fully staffed hospitals, you should be fine.",
|
||||||
|
};
|
||||||
|
|
||||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||||
STR16 gzFacilityErrorMessage[]=
|
STR16 gzFacilityErrorMessage[]=
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user