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Improve loading speed of stash (by Moa)
- improved processing of sector stash (opening/closing) - improved loading speed of save games - improved processing of items droped by militia (most noteable after autoresolve) - and some other code related changes see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/325332/FIX_improve_loading_speed_of_s.html#Post325332 Notes: removed some functions, still in code so but renamed to *_OLD() because they are from Sirtech and should be kept as I have read in "§18) If possible, we don't just delete the old code, but comment it out (or #ifdef it out) for reference. We delete it only if it's really necessary." git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6434 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -470,7 +470,7 @@ typedef struct SECTORINFO
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// Replacing these variables with the ones above. They really are unused.
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//UINT16 usUNUSEDMilitiaLevels; // unused (ARM)
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//UINT8 ubUNUSEDNumberOfJoeBlowCivilians; // unused (ARM)
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UINT32 uiTimeCurrentSectorWasLastLoaded; //Specifies the last time the player was in the sector
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UINT32 uiTimeCurrentSectorWasLastLoaded; //in game minutes, Specifies the last time the player was in the sector.
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UINT8 ubUNUSEDNumberOfEnemiesThoughtToBeHere; // using bLastKnownEnemies instead
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UINT32 uiTimeLastPlayerLiberated; //in game seconds (used to prevent the queen from attacking for awhile)
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