Improve loading speed of stash (by Moa)

- improved processing of sector stash (opening/closing)
- improved loading speed of save games
- improved processing of items droped by militia (most noteable after autoresolve)
- and some other code related changes
see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/325332/FIX_improve_loading_speed_of_s.html#Post325332

Notes:
removed some functions, still in code so but renamed to *_OLD() because they are from Sirtech and should be kept as I have read in "§18) If possible, we don't just delete the old code, but comment it out (or #ifdef it out) for reference. We delete it only if it's really necessary."

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6434 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-09-23 06:59:29 +00:00
parent 78b4e784b6
commit 5df38d5042
10 changed files with 494 additions and 28 deletions
+1 -1
View File
@@ -307,7 +307,7 @@ void RenderMapScreenInterfaceBottom( BOOLEAN fForceMapscreenFullRender )
// HEADROCK Changed this line to accept outside influence through the new boolean:
//if ( fForceMapscreenFullRender == TRUE || fMapScreenBottomDirty == TRUE)
// HEADROCK HAM 3.6: OK, let's always render this panel, as long as the team inventory screen isn't open.
if ( fMapScreenBottomDirty || !fShowInventoryFlag )
if ( fMapScreenBottomDirty || (!fShowInventoryFlag && fForceMapscreenFullRender))
{
// get and blt panel
GetVideoObject(&hHandle, guiMAPBOTTOMPANEL );