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Improve loading speed of stash (by Moa)
- improved processing of sector stash (opening/closing) - improved loading speed of save games - improved processing of items droped by militia (most noteable after autoresolve) - and some other code related changes see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/325332/FIX_improve_loading_speed_of_s.html#Post325332 Notes: removed some functions, still in code so but renamed to *_OLD() because they are from Sirtech and should be kept as I have read in "§18) If possible, we don't just delete the old code, but comment it out (or #ifdef it out) for reference. We delete it only if it's really necessary." git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6434 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2885,6 +2885,10 @@ SOLDIERTYPE *pSoldier=NULL;
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#endif
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}
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extern void SetLastTimePlayerWasInSector();
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//Moa: 09/14/2013 this function modifies uiTimeCurrentSectorWasLastLoaded and the various decay of items in that sector as well
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// @calls HandleSectorCooldownFunctions
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// @calls SetLastTimePlayerWasInSector
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BOOLEAN EnterSector( INT16 sSectorX, INT16 sSectorY , INT8 bSectorZ )
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{
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INT32 i;
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@@ -3017,7 +3021,17 @@ BOOLEAN EnterSector( INT16 sSectorX, INT16 sSectorY , INT8 bSectorZ )
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// Flugente: certain features need to alter an item's temperature value depending on the time passed
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// if we do these functions here and adjust for the time passed since this sector was loaded last, it will seem to the player
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// as if these checks are always performed in any sector
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SectorInventoryCooldownFunctions(sSectorX, sSectorY, bSectorZ);
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//Moa: removed this function and replaced by the handling function.
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//SectorInventoryCooldownFunctions(sSectorX, sSectorY, bSectorZ);
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//moved from SectorInventoryCooldownFunctions. Invisible items are handled as well.
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//Since we have allready loaded the items previously we can use the globals here.
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HandleSectorCooldownFunctions( sSectorX, sSectorY, (INT8)bSectorZ, gWorldItems, guiNumWorldItems, TRUE );
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//Update LastTimePlayerWasInSector
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SetLastTimePlayerWasInSector();
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//Save to tempfile
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SaveWorldItemsToTempItemFile( sSectorX, sSectorY, (INT8)bSectorZ, guiNumWorldItems, gWorldItems );
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return TRUE; //because the map was loaded.
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}
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