diff --git a/gamescreen.cpp b/gamescreen.cpp index d8dba286..89e3f7eb 100644 --- a/gamescreen.cpp +++ b/gamescreen.cpp @@ -1115,9 +1115,11 @@ void InitHelicopterEntranceByMercs( void ) // Update clock ahead from STARTING_TIME to make mercs arrive! WarpGameTime( gGameExternalOptions.iFirstArrivalDelay, WARPTIME_PROCESS_EVENTS_NORMALLY ); - // WANNE: fix HOT DAY in night at arrival by night. Maybe gubEnvLightValue=12 is no good value.. - // Maybe we should add a switch-case for different night times and set gubEnvLightValue to differnt values - if( gGameExternalOptions.iFirstArrivalDelay < 21599) + // WANNE: fix HOT DAY in night at arrival by night. + // Explanation: If game starting time + first arrival delay < 07:00 (111600) -> we arrive before the sun rises or + // if game starting time + first arrival delay >= 21:00 (162000) -> we arrive after the sun goes down + if( (gGameExternalOptions.iGameStartingTime + gGameExternalOptions.iFirstArrivalDelay) < 111600 || + (gGameExternalOptions.iGameStartingTime + gGameExternalOptions.iFirstArrivalDelay >= 162000)) { gubEnvLightValue = 12; LightSetBaseLevel(gubEnvLightValue);