From 5e8fa16cb933ae80de8cb9029753ae68883cb670 Mon Sep 17 00:00:00 2001 From: Shadooow Date: Sun, 6 Feb 2022 09:24:04 +0000 Subject: [PATCH] Added missing parenthesis to the code evaluating sightrange NCTH that could lead to issues. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9291 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Weapons.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tactical/Weapons.cpp b/Tactical/Weapons.cpp index e0ab9d5d..8bade039 100644 --- a/Tactical/Weapons.cpp +++ b/Tactical/Weapons.cpp @@ -6259,7 +6259,7 @@ UINT32 CalcNewChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTi iSightRange = 0; - if (ubTargetID != NOBODY && pSoldier->aiData.bOppList[ubTargetID] == SEEN_CURRENTLY || gbPublicOpplist[pSoldier->bTeam][ubTargetID] == SEEN_CURRENTLY) + if (ubTargetID != NOBODY && (pSoldier->aiData.bOppList[ubTargetID] == SEEN_CURRENTLY || gbPublicOpplist[pSoldier->bTeam][ubTargetID] == SEEN_CURRENTLY)) { iSightRange = SoldierToSoldierLineOfSightTest( pSoldier, MercPtrs[ubTargetID], TRUE, NO_DISTANCE_LIMIT, pSoldier->bAimShotLocation, false ); }