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Removed assertion in Random.cpp
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2648 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -33,7 +33,11 @@ UINT32 Random(UINT32 uiRange)
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BOOLEAN Chance( UINT32 uiChance )
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BOOLEAN Chance( UINT32 uiChance )
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{
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{
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AssertLE(uiChance, 100);
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//AssertLE(uiChance, 100);
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// lalien: since uiChance calculation is based on different values it can happen that uiChance is > than 100%
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// It's not critical because uiChance >= 100 will always return TRUE. No need to crash the entire game.
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// Make sure that uiChance value is not < than 0, or it can switch to positive
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return (BOOLEAN)(Random( 100 ) < uiChance);
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return (BOOLEAN)(Random( 100 ) < uiChance);
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}
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}
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@@ -71,6 +75,10 @@ UINT32 PreRandom( UINT32 uiRange )
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BOOLEAN PreChance( UINT32 uiChance )
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BOOLEAN PreChance( UINT32 uiChance )
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{
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{
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AssertLE(uiChance, 100);
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//AssertLE(uiChance, 100);
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// lalien: since uiChance calculation is based on different values it can happen that uiChance is > than 100%
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// It's not critical because uiChance >= 100 will always return TRUE. No need to crash the entire game.
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// Make sure that uiChance value is not < than 0, or it can switch to positive
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return (BOOLEAN)(PreRandom( 100 ) < uiChance);
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return (BOOLEAN)(PreRandom( 100 ) < uiChance);
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}
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}
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