New option NEW_RANDOM (default TRUE) enables new code for random number generation.

Fixed PreRandom(1) bug in AddPlacementToWorld.
AddPossiblePendingEnemiesToBattle: use Random(4) instead of GetRndNum(3) for random insertion code.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8747 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-02-09 18:35:04 +00:00
parent 90db9fa346
commit 6005382920
6 changed files with 52 additions and 15 deletions
+1
View File
@@ -1487,6 +1487,7 @@ void LoadGameExternalOptions()
gGameExternalOptions.fBackPackWeightLowersAP = iniReader.ReadBoolean("Tactical Gameplay Settings","BACKPACKWEIGHT_LOWERS_AP", TRUE);
gGameExternalOptions.fEnemyJams = iniReader.ReadBoolean("Tactical Gameplay Settings", "ENEMY_JAMS", true, false);
gGameExternalOptions.fNewRandom = iniReader.ReadBoolean("Tactical Gameplay Settings", "NEW_RANDOM", true, false);
//################# Tactical Enemy Role Settings ##################