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New option NEW_RANDOM (default TRUE) enables new code for random number generation.
Fixed PreRandom(1) bug in AddPlacementToWorld. AddPossiblePendingEnemiesToBattle: use Random(4) instead of GetRndNum(3) for random insertion code. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8747 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1487,6 +1487,7 @@ void LoadGameExternalOptions()
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gGameExternalOptions.fBackPackWeightLowersAP = iniReader.ReadBoolean("Tactical Gameplay Settings","BACKPACKWEIGHT_LOWERS_AP", TRUE);
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gGameExternalOptions.fEnemyJams = iniReader.ReadBoolean("Tactical Gameplay Settings", "ENEMY_JAMS", true, false);
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gGameExternalOptions.fNewRandom = iniReader.ReadBoolean("Tactical Gameplay Settings", "NEW_RANDOM", true, false);
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//################# Tactical Enemy Role Settings ##################
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