New option NEW_RANDOM (default TRUE) enables new code for random number generation.

Fixed PreRandom(1) bug in AddPlacementToWorld.
AddPossiblePendingEnemiesToBattle: use Random(4) instead of GetRndNum(3) for random insertion code.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8747 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-02-09 18:35:04 +00:00
parent 90db9fa346
commit 6005382920
6 changed files with 52 additions and 15 deletions
+7 -3
View File
@@ -1910,7 +1910,9 @@ void AddPossiblePendingEnemiesToBattle()
else
{
// WANNE: Hack: If no valid insertion is found, get random insertion instead of Assert() error
UINT32 rndInsertionCode = GetRndNum(3);
// sevenfm: use Random() instead
//UINT32 rndInsertionCode = GetRndNum(3);
UINT32 rndInsertionCode = Random(4);
ubInsertionCode = rndInsertionCode;
//Assert(0);
@@ -1929,9 +1931,11 @@ void AddPossiblePendingEnemiesToBattle()
else
{
// WANNE: Hack: If no valid insertion is found, get random insertion instead of Assert() error
UINT32 rndInsertionCode = GetRndNum(3);
// sevenfm: use Random() instead
//UINT32 rndInsertionCode = GetRndNum(3);
UINT32 rndInsertionCode = Random(4);
ubInsertionCode = rndInsertionCode;
//Assert(0);
}
}