New feature: mercs can drag people and corpses

Requires GameDir >= r2386.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23508&goto=350989&#msg_350989

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8474 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-09-17 22:16:30 +00:00
parent 5becfe9004
commit 6031257dcd
26 changed files with 621 additions and 97 deletions
+2 -1
View File
@@ -693,7 +693,7 @@ typedef struct
BOOLEAN fEnemyHeliActive;
UINT8 usEnemyHeliMinimumProgress;
UINT16 gEnemyHeliMaxHP;
UINT8 gEnemyHeliMaxHP;
UINT16 gEnemyHeliTimePerHPRepair;
INT32 gEnemyHeliCostPerRepair1HP;
UINT16 gEnemyHeliMaxFuel;
@@ -2379,6 +2379,7 @@ typedef struct
// ------------ MISC MODIFIERS --------------
// Flugente
FLOAT fShieldMovementAPCostModifier; // movement AP costs are multiplied with this while a shield is equipped
FLOAT fDragAPCostModifier;
}ITEM_SETTINGS;