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New feature: mercs can drag people and corpses
Requires GameDir >= r2386. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23508&goto=350989&#msg_350989 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8474 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -693,7 +693,7 @@ typedef struct
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BOOLEAN fEnemyHeliActive;
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UINT8 usEnemyHeliMinimumProgress;
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UINT16 gEnemyHeliMaxHP;
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UINT8 gEnemyHeliMaxHP;
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UINT16 gEnemyHeliTimePerHPRepair;
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INT32 gEnemyHeliCostPerRepair1HP;
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UINT16 gEnemyHeliMaxFuel;
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@@ -2379,6 +2379,7 @@ typedef struct
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// ------------ MISC MODIFIERS --------------
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// Flugente
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FLOAT fShieldMovementAPCostModifier; // movement AP costs are multiplied with this while a shield is equipped
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FLOAT fDragAPCostModifier;
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}ITEM_SETTINGS;
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