New feature: mercs can drag people and corpses

Requires GameDir >= r2386.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23508&goto=350989&#msg_350989

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8474 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-09-17 22:16:30 +00:00
parent 5becfe9004
commit 6031257dcd
26 changed files with 621 additions and 97 deletions
+2 -1
View File
@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define DRAGPERSONS 174 // Flugente: we can drag people and corpses now
#define SEPARATE_VOICESETS 173 // Flugente: voice sets are now separate from profile slots, and we can have many more of them
#define HACKABLE_SAMS 172 // Flugente: SAM sites now have a status for hacking
#define LUA_MODDERDATA 171 // Flugente: modders can set and use data in an exclusive array
@@ -92,7 +93,7 @@ extern CHAR16 zTrackingNumber[16];
#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
#define SAVE_GAME_VERSION SEPARATE_VOICESETS
#define SAVE_GAME_VERSION DRAGPERSONS
//#define RUSSIANGOLD
#ifdef __cplusplus