New feature: mercs can drag people and corpses

Requires GameDir >= r2386.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23508&goto=350989&#msg_350989

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8474 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-09-17 22:16:30 +00:00
parent 5becfe9004
commit 6031257dcd
26 changed files with 621 additions and 97 deletions
+9 -7
View File
@@ -2782,9 +2782,6 @@ STR16 pMilitiaControlMenuStrings[] =
//Flugente
STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
{
// sniper
L"Focus", // TODO.Translate
// radio operator
L"Artillery Strike",
L"Jam communications",
@@ -2795,24 +2792,25 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
// various
L"Spotter", // TODO.Translate
L"Focus",
L"Drag",
};
//Flugente: short description of the above skills for the skill selection menu
STR16 pTraitSkillsMenuDescStrings[] =
{
// sniper
L"Increase interrupt modifier (malus outside of area)", // TODO.Translate
// radio operator
L"Order an artillery strike from sector...",
L"Fill all radio frequencies with white noise, making communications impossible.",
L"Scan for jamming signals.",
L"Use your radio equipment to continously listen for enemy movement.",
L"Call in reinforcements from neighbouring sectors.",
L"Turn off radio set to save batteries.",
L"Turn off radio set.", // TODO.Translate
// various
L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
L"Drag a person or corpse while you move.",
};
STR16 pTraitSkillsDenialStrings[] =
@@ -2828,6 +2826,9 @@ STR16 pTraitSkillsDenialStrings[] =
L" - possession by a demon",
L" - a gun-related trait\n", // TODO.Translate
L" - aimed gun\n",
L" - prone person or corpse next to merc\n", // TODO.Translate
L" - crouched position\n",
L" - free main hand\n",
};
STR16 pSkillMenuStrings[] = // TODO.Translate
@@ -2839,6 +2840,7 @@ STR16 pSkillMenuStrings[] = // TODO.Translate
L"All Militia",
L"More",
L"Corpse: %s", // TODO.Translate
};
// TODO.Translate