diff --git a/Strategic/LuaInitNPCs.cpp b/Strategic/LuaInitNPCs.cpp index 8b791719c..ac73fbda1 100644 --- a/Strategic/LuaInitNPCs.cpp +++ b/Strategic/LuaInitNPCs.cpp @@ -7497,10 +7497,8 @@ static int l_fEnemyControlled (lua_State *L) { UINT16 id = lua_tointeger(L,1); - // WANNE: Bugfix: We have to get the sector from StrategicMap array by using the SECTOR_INFO_TO_STRATEGIC_INDEX(sectorID) function!!! - //BOOLEAN Bool = StrategicMap[ id ].fEnemyControlled; - BOOLEAN Bool = StrategicMap[ SECTOR_INFO_TO_STRATEGIC_INDEX(id)].fEnemyControlled; - + BOOLEAN Bool = StrategicMap[ id ].fEnemyControlled; + lua_pushboolean(L, Bool); }