From 604000517eb6a3c577fbca39723f352f8b6a02d4 Mon Sep 17 00:00:00 2001 From: Wanne Date: Wed, 11 Sep 2013 07:31:51 +0000 Subject: [PATCH] - Improved creature cutscene not playing after liberating 3 mine sectors (by Jazz) o see also GameDir Rev: 1764 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6388 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Strategic/LuaInitNPCs.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/Strategic/LuaInitNPCs.cpp b/Strategic/LuaInitNPCs.cpp index 8b791719c..ac73fbda1 100644 --- a/Strategic/LuaInitNPCs.cpp +++ b/Strategic/LuaInitNPCs.cpp @@ -7497,10 +7497,8 @@ static int l_fEnemyControlled (lua_State *L) { UINT16 id = lua_tointeger(L,1); - // WANNE: Bugfix: We have to get the sector from StrategicMap array by using the SECTOR_INFO_TO_STRATEGIC_INDEX(sectorID) function!!! - //BOOLEAN Bool = StrategicMap[ id ].fEnemyControlled; - BOOLEAN Bool = StrategicMap[ SECTOR_INFO_TO_STRATEGIC_INDEX(id)].fEnemyControlled; - + BOOLEAN Bool = StrategicMap[ id ].fEnemyControlled; + lua_pushboolean(L, Bool); }