Added property pages to make it easy to change build language (at least with VS2K5)

Added support for Russian city names and Items
Fixed contract length exploit (hire merc for 2 weeks for the price of 1 day)
Fixed insurance emails repeating when you choose "delete" but then say no
Corrected UTF-8 to wide char translation on Windows platforms (Windows doesn't handle mbstowcs correctly)
Moved UTF-8 to Wide Char translation for item descriptions and names so it happens at XML load time (fix bug that Russian has half the description space)
Fix overflow when combining two items with high counts (such as 200-round boxes of ammo)
Path AI fixes
Fixed issues with non-interruptable animations causing infinite clock
Fixed some issues with soldiers not reaching their plotted destination
Fixed escorted players who were cowering, being unable to move after joining party
Only allow militia to climb roofs if their orders allow them to move
Fix bug where AI might climb the wrong roof on the way to the destination roof
Allow AI who have gone outside their patrol grid, to return to the Grid


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1702 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2008-01-09 02:08:39 +00:00
parent 144426e896
commit 6049e8da5a
23 changed files with 621 additions and 407 deletions
+31
View File
@@ -89,6 +89,27 @@ extern BOOLEAN gfUseConsecutiveQuickSaveSlots;
extern HINSTANCE ghInstance;
// Prepends the language prefix to the file name in a proposed path.
static void AddLanguagePrefix(STR fileName, const STR language)
{
char *fileComponent;
fileComponent = strrchr( fileName, '\\');
if (fileComponent)
{
fileComponent++;
}
else
{
fileComponent = fileName;
}
// Make sure to use the overlap-safe version of memory copy
memmove( fileComponent + strlen( language), fileComponent, strlen( fileComponent) + 1);
memmove( fileComponent, language, strlen( language) );
}
BOOLEAN LoadExternalGameplayData(STR directoryName)
{
char fileName[MAX_PATH];
@@ -373,6 +394,16 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
if(!ReadInMapStructure(fileName))
return FALSE;
#ifdef RUSSIAN
AddLanguagePrefix( fileName, RUSSIAN_PREFIX);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInMapStructure(fileName))
return FALSE;
}
#endif
// Lesh: Strategic movement costs will be read in Strategic\Strategic Movement Costs.cpp,
// function BOOLEAN InitStrategicMovementCosts();
// It is called several times from various places and acts after clearing SectorInfo array