From 60640f85017b9c654d0ac355e255a7a7aef740f0 Mon Sep 17 00:00:00 2001 From: Wanne Date: Mon, 21 Apr 2014 06:56:39 +0000 Subject: [PATCH] Merged from revision: 7159 - Fixed incomplete commit from revision 7156 (custom sounds for non-guns) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7160 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Weapons.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Tactical/Weapons.cpp b/Tactical/Weapons.cpp index 28066a1c2..81fd7d262 100644 --- a/Tactical/Weapons.cpp +++ b/Tactical/Weapons.cpp @@ -4249,6 +4249,11 @@ BOOLEAN UseLauncher( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo ) // done, if bursting, increment pSoldier->bDoBurst++; } + + // anv: launcher attack noise + UINT16 usUBItem = pSoldier->GetUsedWeaponNumber( &pSoldier->inv[ pSoldier->ubAttackingHand ] ); + UINT8 ubVolume = Weapon[ usUBItem ].ubAttackVolume; + MakeNoise( pSoldier->ubID, pSoldier->sGridNo, pSoldier->pathing.bLevel, pSoldier->bOverTerrainType, ubVolume, NOISE_UNKNOWN ); return( TRUE ); }