From 60696b4c685687740397c546eb1b706ada99e213 Mon Sep 17 00:00:00 2001 From: MaddMugsy Date: Mon, 19 Jun 2006 16:05:03 +0000 Subject: [PATCH] -removed inlightatnight check from FindBestNearbyCover, since it was already being checked in a different way :p git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@264 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- TacticalAI/FindLocations.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/TacticalAI/FindLocations.cpp b/TacticalAI/FindLocations.cpp index fc630de4b..e9ea1285d 100644 --- a/TacticalAI/FindLocations.cpp +++ b/TacticalAI/FindLocations.cpp @@ -919,11 +919,6 @@ INT16 FindBestNearbyCover(SOLDIERTYPE *pSoldier, INT32 morale, INT32 *piPercentB continue; } - //Madd: skip cover in light - if ( InLightAtNight( sGridNo, pSoldier->bLevel ) ) - continue; - - // ignore blacklisted spot if ( sGridNo == pSoldier->sBlackList ) {