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fix: clear world items when starting a new game
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9389 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -113,6 +113,7 @@ INT32 FindWorldItem( UINT16 usItem );
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void LoadWorldItemsFromMap( INT8 **hBuffer, float dMajorMapVersion, int ubMinorMapVersion );
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void SaveWorldItemsToMap(HWFILE fp, float dMajorMapVersion, UINT8 ubMinorMapVersion);//dnl ch33 150909
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void ClearAllWorldItems();
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void TrashWorldItems();
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typedef struct
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