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Hopefully improved r8658:
- check weapon magazine size and chance to say phrase when using gun - always reset fSayAmmoQuotePending in InternalReduceAttackBusyCount() git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8894 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -9625,7 +9625,7 @@ SOLDIERTYPE *InternalReduceAttackBusyCount( )
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fEnterCombat = FALSE;
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fEnterCombat = FALSE;
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}
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}
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if ( pSoldier->flags.fSayAmmoQuotePending && ( Chance( gGameExternalOptions.iChanceSayAnnoyingPhrase ) || GetMagSize( &pSoldier->inv[pSoldier->ubAttackingHand] ) > 4 ) )
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if (pSoldier->flags.fSayAmmoQuotePending)
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{
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{
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pSoldier->flags.fSayAmmoQuotePending = FALSE;
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pSoldier->flags.fSayAmmoQuotePending = FALSE;
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TacticalCharacterDialogue( pSoldier, QUOTE_OUT_OF_AMMO );
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TacticalCharacterDialogue( pSoldier, QUOTE_OUT_OF_AMMO );
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+10
-10
@@ -2657,12 +2657,12 @@ BOOLEAN UseGunNCTH( SOLDIERTYPE *pSoldier , INT32 sTargetGridNo )
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DeductAmmo( pSoldier, pSoldier->ubAttackingHand );
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DeductAmmo( pSoldier, pSoldier->ubAttackingHand );
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// ATE: Check if we should say quote...
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// ATE: Check if we should say quote...
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if ( (*pObjHand)[0]->data.gun.ubGunShotsLeft == 0 && !Item[usUBItem].rocketlauncher )
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if ( (*pObjHand)[0]->data.gun.ubGunShotsLeft == 0 &&
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!Item[usUBItem].rocketlauncher &&
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pSoldier->bTeam == gbPlayerNum &&
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(Chance(gGameExternalOptions.iChanceSayAnnoyingPhrase) || GetMagSize(pObjHand) > 4))
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{
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{
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if ( pSoldier->bTeam == gbPlayerNum )
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pSoldier->flags.fSayAmmoQuotePending = TRUE;
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{
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pSoldier->flags.fSayAmmoQuotePending = TRUE;
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}
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}
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}
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}
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}
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else // throwing knife
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else // throwing knife
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@@ -3419,12 +3419,12 @@ BOOLEAN UseGun( SOLDIERTYPE *pSoldier , INT32 sTargetGridNo )
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DeductAmmo( pSoldier, pSoldier->ubAttackingHand );
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DeductAmmo( pSoldier, pSoldier->ubAttackingHand );
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// ATE: Check if we should say quote...
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// ATE: Check if we should say quote...
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if ( (*pObjUsed)[0]->data.gun.ubGunShotsLeft == 0 && !Item[usUBItem].rocketlauncher )
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if ( (*pObjUsed)[0]->data.gun.ubGunShotsLeft == 0 &&
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!Item[usUBItem].rocketlauncher &&
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pSoldier->bTeam == gbPlayerNum &&
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(Chance(gGameExternalOptions.iChanceSayAnnoyingPhrase) || GetMagSize(pObjUsed) > 4))
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{
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{
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if ( pSoldier->bTeam == gbPlayerNum )
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pSoldier->flags.fSayAmmoQuotePending = TRUE;
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{
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pSoldier->flags.fSayAmmoQuotePending = TRUE;
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}
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}
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}
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// NB bDoBurst will be 2 at this point for the first shot since it was incremented
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// NB bDoBurst will be 2 at this point for the first shot since it was incremented
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// above
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// above
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