Fix: VS2010 compilation did not work due to ModularizedTacticalAI

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6014 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-17 21:26:21 +00:00
parent 603a36826f
commit 61aa29c390
@@ -5,6 +5,14 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MapEditorD|Win32">
<Configuration>MapEditorD</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MapEditor|Win32">
<Configuration>MapEditor</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
@@ -18,13 +26,22 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MapEditor|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MapEditorD|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
@@ -32,18 +49,31 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\ja2.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='MapEditor|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\ja2.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\ja2.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='MapEditorD|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\ja2.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\lib\VS2010\$(JA2Config)_$(JA2LangPrefix)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\lib\VS2010\$(JA2Config)_$(JA2LangPrefix)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='MapEditorD|Win32'">$(SolutionDir)\lib\VS2010\$(JA2Config)_$(JA2LangPrefix)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\build\VS2010\$(JA2Config)_$(JA2LangPrefix)\$(ProjectName)_$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='MapEditorD|Win32'">$(SolutionDir)\build\VS2010\$(JA2Config)_$(JA2LangPrefix)\$(ProjectName)_$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\lib\VS2010\$(JA2Config)_$(JA2LangPrefix)\$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='MapEditor|Win32'">$(SolutionDir)\lib\VS2010\$(JA2Config)_$(JA2LangPrefix)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\build\VS2010\$(JA2Config)_$(JA2LangPrefix)\$(ProjectName)_$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='MapEditor|Win32'">$(SolutionDir)\build\VS2010\$(JA2Config)_$(JA2LangPrefix)\$(ProjectName)_$(Configuration)\</IntDir>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.lib</TargetExt>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='MapEditorD|Win32'">.lib</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -53,7 +83,22 @@
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<AdditionalIncludeDirectories>..\.;.\.;.\ext\VFS\include;..\ext\VFS\include;..\Utils;.\Utils;..\TileEngine;.\TileEngine;..\TacticalAI;.\TacticalAI;..\Tactical;.\Tactical;..\Strategic;.\Strategic;..\Standard Gaming Platform;.\Standard Gaming Platform;..\Res;.\Res;..\lua;.\lua;..\Laptop;.\Laptop;..\Multiplayer;.\Multiplayer;..\Multiplayer\raknet;.\Multiplayer\raknet;..\Editor;.\Editor;..\ModularTacticalAI;.\ModularTacticalAI;..\Console;.\Console;.\ext\libpng;..\ext\libpng;.\ext\zlib;..\ext\zlib;;$(NOINHERIT)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\.;.\.;.\ext\VFS\include;..\ext\VFS\include;..\Utils;.\Utils;..\TileEngine;.\TileEngine;..\TacticalAI;.\TacticalAI;..\ModularizedTacticalAI;.\ModularizedTacticalAI;..\Tactical;.\Tactical;..\Strategic;.\Strategic;..\Standard Gaming Platform;.\Standard Gaming Platform;..\Res;.\Res;..\lua;.\lua;..\Laptop;.\Laptop;..\Multiplayer;.\Multiplayer;..\Multiplayer\raknet;.\Multiplayer\raknet;..\Editor;.\Editor;..\Console;.\Console;.\ext\libpng;..\ext\libpng;.\ext\zlib;..\ext\zlib;;$(NOINHERIT)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MapEditorD|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<AdditionalIncludeDirectories>..\.;.\.;.\ext\VFS\include;..\ext\VFS\include;..\Utils;.\Utils;..\TileEngine;.\TileEngine;..\TacticalAI;.\TacticalAI;..\ModularizedTacticalAI;.\ModularizedTacticalAI;..\Tactical;.\Tactical;..\Strategic;.\Strategic;..\Standard Gaming Platform;.\Standard Gaming Platform;..\Res;.\Res;..\lua;.\lua;..\Laptop;.\Laptop;..\Multiplayer;.\Multiplayer;..\Multiplayer\raknet;.\Multiplayer\raknet;..\Editor;.\Editor;..\Console;.\Console;.\ext\libpng;..\ext\libpng;.\ext\zlib;..\ext\zlib;;$(NOINHERIT)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -64,7 +109,18 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>C:\Documents and Settings\jcd\Desktop\ja2_v1.13\Build\ext\VFS\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\.;.\.;.\ext\VFS\include;..\ext\VFS\include;..\Utils;.\Utils;..\TileEngine;.\TileEngine;..\TacticalAI;.\TacticalAI;..\ModularizedTacticalAI;.\ModularizedTacticalAI;..\Tactical;.\Tactical;..\Strategic;.\Strategic;..\Standard Gaming Platform;.\Standard Gaming Platform;..\Res;.\Res;..\lua;.\lua;..\Laptop;.\Laptop;..\Multiplayer;.\Multiplayer;..\Multiplayer\raknet;.\Multiplayer\raknet;..\Editor;.\Editor;..\Console;.\Console;.\ext\libpng;..\ext\libpng;.\ext\zlib;..\ext\zlib;;$(NOINHERIT)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MapEditor|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\.;.\.;.\ext\VFS\include;..\ext\VFS\include;..\Utils;.\Utils;..\TileEngine;.\TileEngine;..\TacticalAI;.\TacticalAI;..\ModularizedTacticalAI;.\ModularizedTacticalAI;..\Tactical;.\Tactical;..\Strategic;.\Strategic;..\Standard Gaming Platform;.\Standard Gaming Platform;..\Res;.\Res;..\lua;.\lua;..\Laptop;.\Laptop;..\Multiplayer;.\Multiplayer;..\Multiplayer\raknet;.\Multiplayer\raknet;..\Editor;.\Editor;..\Console;.\Console;.\ext\libpng;..\ext\libpng;.\ext\zlib;..\ext\zlib;;$(NOINHERIT)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>