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LocateSoldier() & HandleMercLeavingEquipmentInDrassen() & HandleMercLeavingEquipmentInOmerta()
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@@ -516,8 +516,8 @@ void GetMoraleString( SOLDIERTYPE *pSoldier, STR16 sString );
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void HandleLeavingOfEquipmentInCurrentSector( SoldierID uiMercId );
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// set up a linked list of items being dropped and post an event to later drop them
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void HandleMercLeavingEquipmentInDrassen( UINT32 uiMercId );
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void HandleMercLeavingEquipmentInOmerta( UINT32 uiMercId );
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void HandleMercLeavingEquipmentInDrassen( SoldierID uiMercId );
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void HandleMercLeavingEquipmentInOmerta( SoldierID uiMercId );
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// actually drop the stored list of items
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void HandleEquipmentLeftInOmerta( UINT32 uiSlotIndex );
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@@ -537,7 +537,7 @@ void FreeLeaveListSlot( UINT32 uiSlotIndex );
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INT32 FindFreeSlotInLeaveList( void );
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// set up drop list
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INT32 SetUpDropItemListForMerc( UINT32 uiMercId );
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INT32 SetUpDropItemListForMerc( SoldierID uiMercId );
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// store owner's profile id for the items added to this leave slot index
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void SetUpMercAboutToLeaveEquipment( UINT32 ubProfileId, UINT32 uiSlotIndex );
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