LocateSoldier() & HandleMercLeavingEquipmentInDrassen() & HandleMercLeavingEquipmentInOmerta()

This commit is contained in:
Asdow
2024-11-17 01:35:49 +02:00
parent c475f9e4e6
commit 61c5a41bea
4 changed files with 15 additions and 15 deletions
+2 -2
View File
@@ -3488,7 +3488,7 @@ BOOLEAN ResetAllAnimationCache( )
void LocateSoldier( UINT16 usID, BOOLEAN fSetLocator)
void LocateSoldier( SoldierID usID, BOOLEAN fSetLocator)
{
SOLDIERTYPE *pSoldier;
INT16 sNewCenterWorldX, sNewCenterWorldY;
@@ -3501,7 +3501,7 @@ void LocateSoldier( UINT16 usID, BOOLEAN fSetLocator)
if (!SoldierOnScreen(usID) || fSetLocator == 10 )
{
// Get pointer of soldier
pSoldier = MercPtrs[ usID ];
pSoldier = usID;
// Center on guy
sNewCenterWorldX = (INT16)pSoldier->dXPos;