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fixed regression that caused mercs to keep their direction&animation when moving into another sector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9204 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1194,6 +1194,7 @@ BOOLEAN InternalAddSoldierToSector( UINT8 ubID, BOOLEAN fCalculateDirection, BOO
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pSoldier->usQuoteSaidFlags &= (~SOLDIER_QUOTE_SAID_SMELLED_CREATURE);
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pSoldier->usQuoteSaidFlags &= (~SOLDIER_QUOTE_SAID_SMELLED_CREATURE);
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pSoldier->usQuoteSaidFlags &= (~SOLDIER_QUOTE_SAID_WORRIED_ABOUT_CREATURES);
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pSoldier->usQuoteSaidFlags &= (~SOLDIER_QUOTE_SAID_WORRIED_ABOUT_CREATURES);
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BOOLEAN gfEnteredFromTacticalPlacement = FALSE;
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// Add to interface if the are ours
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// Add to interface if the are ours
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if ( pSoldier->bTeam == CREATURE_TEAM )
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if ( pSoldier->bTeam == CREATURE_TEAM )
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{
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{
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@@ -1286,6 +1287,7 @@ BOOLEAN InternalAddSoldierToSector( UINT8 ubID, BOOLEAN fCalculateDirection, BOO
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{
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{
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pSoldier->ubInsertionDirection = pSoldier->ubInsertionDirection - 100;
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pSoldier->ubInsertionDirection = pSoldier->ubInsertionDirection - 100;
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fCalculateDirection = FALSE;
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fCalculateDirection = FALSE;
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gfEnteredFromTacticalPlacement = TRUE;
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}
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}
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if ( fCalculateDirection )
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if ( fCalculateDirection )
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@@ -1315,8 +1317,8 @@ BOOLEAN InternalAddSoldierToSector( UINT8 ubID, BOOLEAN fCalculateDirection, BOO
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}
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}
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//Add
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//Add
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if(gTacticalStatus.uiFlags & LOADING_SAVED_GAME || pSoldier->ubStrategicInsertionCode == INSERTION_CODE_GRIDNO)
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if(gTacticalStatus.uiFlags & LOADING_SAVED_GAME || (pSoldier->ubStrategicInsertionCode == INSERTION_CODE_GRIDNO && !gfEnteredFromTacticalPlacement))
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AddSoldierToSectorGridNo( pSoldier, sGridNo, pSoldier->ubDirection, false, usAnimState, usAnimCode );
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AddSoldierToSectorGridNo( pSoldier, sGridNo, pSoldier->ubDirection, TRUE, -1, 0);//shadooow: hack to make sure animations aren't changed
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else
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else
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AddSoldierToSectorGridNo( pSoldier, sGridNo, ubDirection, fUseAnimation, usAnimState, usAnimCode );
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AddSoldierToSectorGridNo( pSoldier, sGridNo, ubDirection, fUseAnimation, usAnimState, usAnimCode );
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@@ -1719,7 +1721,7 @@ void AddSoldierToSectorGridNo( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubDir
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{
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{
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pSoldier->EVENT_InitNewSoldierAnim( usAnimState, usAnimCode, TRUE );
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pSoldier->EVENT_InitNewSoldierAnim( usAnimState, usAnimCode, TRUE );
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}
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}
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else if ( pSoldier->ubBodyType != CROW && ubInsertionCode != INSERTION_CODE_GRIDNO)
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else if ( pSoldier->ubBodyType != CROW)
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{
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{
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pSoldier->EVENT_InitNewSoldierAnim( STANDING, 1, TRUE );
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pSoldier->EVENT_InitNewSoldierAnim( STANDING, 1, TRUE );
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}
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}
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