From 61fac0c0f8f2bbd5de0c43e417272a876b851b3d Mon Sep 17 00:00:00 2001 From: ChrisL Date: Tue, 7 Jun 2011 16:30:51 +0000 Subject: [PATCH] BUGFIX 501 - portraits weren't being re-initialized when changing the TOPTION_SHOW_TACTICAL_FACE_ICONS parameter. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4484 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Options Screen.cpp | Bin 126162 -> 126932 bytes Tactical/Interface.cpp | 93 ++++++++++++++++++++++------------------- Tactical/Interface.h | 2 +- 3 files changed, 52 insertions(+), 43 deletions(-) diff --git a/Options Screen.cpp b/Options Screen.cpp index 086d9b5c453f212c580cd99758aa9caba5070de4..9504e3bf9fb627f25dcd0cf58060478a844a51ca 100644 GIT binary patch delta 366 zcmca~ll{tl_6Jm)dQOjNXXH{1VQ^${W(WbA;0$E>FvJ7R1c|r;Ss*cg20w=2?YB7?14Sl3 zh+y+{X7FGL0?Gsf)mkwq0NJTP*W>{)$W0ovN zLk5taJe^U7QI&u*?@KXygPo~Klrw==#7;hVL)6$4i-XVuBmmWU+XZDA51t1Ar*%() delta 38 wcmV+>0NMZ4-v`p!2e2YAlRB6RvN5{Yw{{8vMii64kP4UJ(E%2>P9On>&sCTZtN;K2 diff --git a/Tactical/Interface.cpp b/Tactical/Interface.cpp index c3d0ba376..7553636bc 100644 --- a/Tactical/Interface.cpp +++ b/Tactical/Interface.cpp @@ -274,6 +274,55 @@ UINT32 CalcUIMessageDuration( STR16 wString ); +BOOLEAN InitializeTacticalPortraits( ) +{ + VOBJECT_DESC VObjectDesc; + + //CHRISL: Moved from InitializeTacticalInterface so we can reinitialize portait graphics as we need to + //legion 2 jazz + if (gGameSettings.fOptions[ TOPTION_SHOW_TACTICAL_FACE_ICONS ] == TRUE) + { + //additional face icons (legion 2) + if (gGameExternalOptions.bTacticalFaceIconStyle == 0) + { + FilenameForBPP("INTERFACE\\portraiticons_a.sti", VObjectDesc.ImageFile); + + if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) ) + AssertMsg(0, "Missing INTERFACE\\portraiticons_a.sti" ); + } + else if (gGameExternalOptions.bTacticalFaceIconStyle == 1) + { + FilenameForBPP("INTERFACE\\portraiticons_b.sti", VObjectDesc.ImageFile); + + if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) ) + AssertMsg(0, "Missing INTERFACE\\portraiticons_b.sti" ); + } + else if (gGameExternalOptions.bTacticalFaceIconStyle == 2) + { + FilenameForBPP("INTERFACE\\portraiticons_c.sti", VObjectDesc.ImageFile); + + if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) ) + AssertMsg(0, "Missing INTERFACE\\portraiticons_c.sti" ); + } + else if (gGameExternalOptions.bTacticalFaceIconStyle == 3) + { + FilenameForBPP("INTERFACE\\portraiticons_d.sti", VObjectDesc.ImageFile); + + if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) ) + AssertMsg(0, "Missing INTERFACE\\portraiticons_d.sti" ); + } + } + else + { + // JA2 classic face icons + FilenameForBPP("INTERFACE\\portraiticons.sti", VObjectDesc.ImageFile); + + if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) ) + AssertMsg(0, "Missing INTERFACE\\portraiticons.sti" ); + } + + return ( TRUE ); +} BOOLEAN InitializeTacticalInterface( ) { @@ -421,48 +470,8 @@ BOOLEAN InitializeTacticalInterface( ) VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE; - //legion 2 jazz - if (gGameSettings.fOptions[ TOPTION_SHOW_TACTICAL_FACE_ICONS ] == TRUE) - { - //additional face icons (legion 2) - if (gGameExternalOptions.bTacticalFaceIconStyle == 0) - { - FilenameForBPP("INTERFACE\\portraiticons_a.sti", VObjectDesc.ImageFile); - - if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) ) - AssertMsg(0, "Missing INTERFACE\\portraiticons_a.sti" ); - } - else if (gGameExternalOptions.bTacticalFaceIconStyle == 1) - { - FilenameForBPP("INTERFACE\\portraiticons_b.sti", VObjectDesc.ImageFile); - - if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) ) - AssertMsg(0, "Missing INTERFACE\\portraiticons_b.sti" ); - } - else if (gGameExternalOptions.bTacticalFaceIconStyle == 2) - { - FilenameForBPP("INTERFACE\\portraiticons_c.sti", VObjectDesc.ImageFile); - - if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) ) - AssertMsg(0, "Missing INTERFACE\\portraiticons_c.sti" ); - } - else if (gGameExternalOptions.bTacticalFaceIconStyle == 3) - { - FilenameForBPP("INTERFACE\\portraiticons_d.sti", VObjectDesc.ImageFile); - - if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) ) - AssertMsg(0, "Missing INTERFACE\\portraiticons_d.sti" ); - } - } - else - { - // JA2 classic face icons - FilenameForBPP("INTERFACE\\portraiticons.sti", VObjectDesc.ImageFile); - - if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) ) - AssertMsg(0, "Missing INTERFACE\\portraiticons.sti" ); - } - + //CHRISL: Moved to seperate function so we can call seperately + InitializeTacticalPortraits(); //legion if (gGameSettings.fOptions[ TOPTION_SHOW_TACTICAL_FACE_GEAR ] == TRUE) diff --git a/Tactical/Interface.h b/Tactical/Interface.h index cb91abcbe..620d0c01c 100644 --- a/Tactical/Interface.h +++ b/Tactical/Interface.h @@ -204,7 +204,7 @@ typedef enum } InterfacePanelDefines; - +BOOLEAN InitializeTacticalPortraits( ); BOOLEAN InitializeTacticalInterface( ); BOOLEAN ShutdownTacticalInterface( ); extern BOOLEAN fInterfacePanelDirty;