From 622dd4ef69721ac3cb7a01ba9b884ee3c37a193d Mon Sep 17 00:00:00 2001 From: Flugente Date: Mon, 5 Nov 2012 22:32:22 +0000 Subject: [PATCH] - new ini option ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL: if a zombie is killed via headshot/melee combat, he can't rise again - new ini option FOOD_MAX_POISONING: determines the maximum amount of food poisoning eating a singel food item can give git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1551 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index e5e998b34..a50d62500 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -1965,6 +1965,9 @@ ZOMBIE_DIFFICULTY_LEVEL = 3 ; If set to TRUE, zombies will be equipped with armour if it lay at the corpse they came from ZOMBIE_RISE_WITH_ARMOUR = TRUE +; if set on, a headshot or melee attack is required to permanently kill a zombie, unless his ZOMBIE_RISE_BEHAVIOUR says otherwise. +; Setting ZOMBIE_RISE_BEHAVIOUR to 1 is recommended with this +ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL = TRUE ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -2043,6 +2046,9 @@ FOOD_DECAY_IN_SECTORS = TRUE ; a global modificator to the speed at which food decays. 1.0 is normal, values between 0.1 and 10.0 FOOD_DECAY_MODIFICATOR = 1.0 +; maximum amount of food poisoning one can get from eating a single piece of food +FOOD_MAX_POISONING = 5 + ;****************************************************************************************************************************** ;******************************************************************************************************************************