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- Fix: moving strategically and then cancelling that order no longer awards stat gains.
- Fix: On rare occasions, huge stat gains were possible when doing surgery after autoresolve. - pepper spray does not work on soldiers wearing a gas mask git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5760 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1713,8 +1713,10 @@ UINT32 VirtualSoldierDressWound( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pVictim, OB
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bPtsLeft = 0;
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}
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}
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//CHRISL: If by some chance ubPtsLeft ends up being higher then uiActual, we'll end up with a huge value since uiActual is an unsigned variable.
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// if there are any ptsLeft now, then we didn't actually get to use them
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uiActual = max(0, (uiActual - bPtsLeft));
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uiActual = max(0, (INT32)(uiActual - bPtsLeft));
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// usedAPs equals (actionPts) * (%of possible points actually used)
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uiUsedAPs = ( uiActual * uiAvailAPs ) / uiPossible;
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