- Fix: moving strategically and then cancelling that order no longer awards stat gains.

- Fix: On rare occasions, huge stat gains were possible when doing surgery after autoresolve.
- pepper spray does not work on soldiers wearing a gas mask

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5760 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-01-03 18:26:48 +00:00
parent dbdffeaa03
commit 6239438702
3 changed files with 11 additions and 4 deletions
+6 -2
View File
@@ -1782,8 +1782,12 @@ void GroupArrivedAtSector( UINT8 ubGroupID, BOOLEAN fCheckForBattle, BOOLEAN fNe
// award life 'experience' for travelling, based on travel time!
if ( !pGroup->fVehicle )
{
// gotta be walking to get tougher
AwardExperienceForTravelling( pGroup );
// Flugente: do not award experience gain if we never left
if ( !fNeverLeft )
{
// gotta be walking to get tougher
AwardExperienceForTravelling( pGroup );
}
}
else if( !IsGroupTheHelicopterGroup( pGroup ) )
{