mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
- Fix: moving strategically and then cancelling that order no longer awards stat gains.
- Fix: On rare occasions, huge stat gains were possible when doing surgery after autoresolve. - pepper spray does not work on soldiers wearing a gas mask git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5760 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+2
-1
@@ -50,6 +50,7 @@
|
||||
#include "Campaign Types.h"
|
||||
#include "soldier tile.h" // added by Flugente
|
||||
#include "Sound Control.h" // added by Flugente
|
||||
#include "Soldier Functions.h" // added by Flugente for DoesSoldierWearGasMask(...)
|
||||
|
||||
//forward declarations of common classes to eliminate includes
|
||||
class OBJECTTYPE;
|
||||
@@ -2555,7 +2556,7 @@ BOOLEAN BulletHitMerc( BULLET * pBullet, STRUCTURE * pStructure, BOOLEAN fIntend
|
||||
}
|
||||
}
|
||||
|
||||
if ( ( AmmoTypes[ubAmmoType].monsterSpit || ( AmmoTypes[ubAmmoType].ammoflag & AMMO_BLIND ) ) && (ubHitLocation == AIM_SHOT_HEAD) && ( ! (pTarget->flags.uiStatusFlags & SOLDIER_MONSTER) ) )
|
||||
if ( ( AmmoTypes[ubAmmoType].monsterSpit || ( !DoesSoldierWearGasMask(pTarget) && AmmoTypes[ubAmmoType].ammoflag & AMMO_BLIND ) ) && (ubHitLocation == AIM_SHOT_HEAD) && ( ! (pTarget->flags.uiStatusFlags & SOLDIER_MONSTER) ) )
|
||||
{
|
||||
UINT8 ubOppositeDirection;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user