diff --git a/Tactical/Disease.cpp b/Tactical/Disease.cpp
index 9d1174ab..f396406e 100644
--- a/Tactical/Disease.cpp
+++ b/Tactical/Disease.cpp
@@ -133,7 +133,7 @@ void HandleDisease()
if ( pSectorInfo->usInfected )
{
// infection is also possible by human contact
- UINT32 usChance = Disease[0].usInfectionChance[INFECTION_TYPE_CONTACT_HUMAN];
+ FLOAT dChance = Disease[0].dInfectionChance[INFECTION_TYPE_CONTACT_HUMAN];
// if disease is known, mercs will avoid the infected, lowering the chance of them being infected
UINT16 max = min(20, pSectorInfo->usInfected);
@@ -142,7 +142,8 @@ void HandleDisease()
for ( UINT16 i = 0; i < max; ++i )
{
- if ( Chance( usChance ) )
+ // chances can be smaller than 1%, so we use a trick here by altering our 'chance function'. This allows to have much smaller chances, as for diseases, 1% can be way too high.
+ if ( Random( 10000 ) < dChance * 100 )
HandlePossibleInfection( pSoldier, NULL, INFECTION_TYPE_CONTACT_HUMAN, 1.0f, TRUE );
}
}
@@ -152,13 +153,14 @@ void HandleDisease()
{
if ( pSectorInfo->usInfected < population )
{
- if ( Chance( Disease[0].usInfectionChance[INFECTION_TYPE_CONTACT_HUMAN] ) )
+ // chances can be smaller than 1%, so we use a trick here by altering our 'chance function'. This allows to have much smaller chances, as for diseases, 1% can be way too high.
+ if ( Random( 10000 ) < Disease[0].dInfectionChance[INFECTION_TYPE_CONTACT_HUMAN] * 100 )
{
FLOAT infectedseverity = (FLOAT)Disease[0].sInfectionPtsInitial / (FLOAT)Disease[0].sInfectionPtsFull;
pSectorInfo->fInfectionSeverity = (pSectorInfo->fInfectionSeverity * pSectorInfo->usInfected + infectedseverity * 1) / (pSectorInfo->usInfected + 1);
++pSectorInfo->usInfected;
- }
+ }
}
}
}
@@ -183,7 +185,7 @@ void HandleDisease()
if ( pSoldier->bActive )
{
UINT8 ubSector = (UINT8)SECTOR( pSoldier->sSectorX, pSoldier->sSectorY );
- UINT8 ubTraverseType = SectorInfo[ubSector].ubTraversability[pSoldier->ubDirection];
+ UINT8 ubTraverseType = SectorInfo[ubSector].ubTraversability[THROUGH_STRATEGIC_MOVE];
switch ( ubTraverseType )
{
@@ -244,10 +246,11 @@ void HandleDisease()
case TROPICS:
case TROPICS_ROAD:
{
- UINT32 usChance = Disease[0].usInfectionChance[INFECTION_TYPE_TROPICS];
+ FLOAT dChance = Disease[0].dInfectionChance[INFECTION_TYPE_TROPICS];
for ( UINT16 i = 0; i < lefttoinfect; ++i )
{
- if ( Chance( usChance) )
+ // chances can be smaller than 1%, so we use a trick here by altering our 'chance function'. This allows to have much smaller chances, as for diseases, 1% can be way too high.
+ if ( Random( 10000 ) < dChance * 100 )
++newinfected;
}
}
@@ -255,10 +258,11 @@ void HandleDisease()
case SWAMP:
case SWAMP_ROAD:
{
- UINT32 usChance = Disease[0].usInfectionChance[INFECTION_TYPE_SWAMP];
+ FLOAT dChance = Disease[0].dInfectionChance[INFECTION_TYPE_SWAMP];
for ( UINT16 i = 0; i < lefttoinfect; ++i )
{
- if ( Chance( usChance ) )
+ // chances can be smaller than 1%, so we use a trick here by altering our 'chance function'. This allows to have much smaller chances, as for diseases, 1% can be way too high.
+ if ( Random( 10000 ) < dChance * 100 )
++newinfected;
}
}
@@ -270,11 +274,12 @@ void HandleDisease()
if ( lefttoinfect - newinfected > 1 && pSectorInfo->usInfected )
{
// infection is also possible by human contact
- UINT32 usChance = Disease[0].usInfectionChance[INFECTION_TYPE_CONTACT_HUMAN];
+ FLOAT dChance = Disease[0].dInfectionChance[INFECTION_TYPE_CONTACT_HUMAN];
UINT16 max = sqrt( (FLOAT) min( lefttoinfect - newinfected, pSectorInfo->usInfected ) );
for ( UINT16 i = 0; i < max; ++i )
{
- if ( Chance( usChance ) )
+ // chances can be smaller than 1%, so we use a trick here by altering our 'chance function'. This allows to have much smaller chances, as for diseases, 1% can be way too high.
+ if ( Random( 10000 ) < dChance * 100 )
++newinfected;
}
}
@@ -286,17 +291,18 @@ void HandleDisease()
FLOAT populationpercentage = (FLOAT)(lefttoinfect - newinfected) / (FLOAT)(population);
FLOAT basechance = sqrt( (FLOAT) min( lefttoinfect, pSectorInfo->usInfected + newinfected ) ) * 0.5f;
- FLOAT chance_sex = Disease[0].usInfectionChance[INFECTION_TYPE_SEX] * basechance * populationpercentage;
+ FLOAT chance_sex = Disease[0].dInfectionChance[INFECTION_TYPE_SEX] * basechance * populationpercentage;
FLOAT chance_corpse = 0;
// if there was a fight here in the last 48 hours, then corpses will still be here - increase chance of infection
if ( pSectorInfo->uiTimeLastPlayerLiberated && pSectorInfo->uiTimeLastPlayerLiberated + (48 * 3600) > GetWorldTotalSeconds( ) )
- chance_corpse = Disease[0].usInfectionChance[INFECTION_TYPE_CONTACT_CORPSE] * populationpercentage;
+ chance_corpse = Disease[0].dInfectionChance[INFECTION_TYPE_CONTACT_CORPSE] * populationpercentage;
- if ( Chance( chance_sex ) )
+ // chances can be smaller than 1%, so we use a trick here by altering our 'chance function'. This allows to have much smaller chances, as for diseases, 1% can be way too high.
+ if ( Random( 10000 ) < chance_sex * 100 )
++newinfected;
- if ( Chance( chance_corpse ) )
+ if ( Random( 10000 ) < chance_corpse * 100 )
++newinfected;
}
@@ -318,9 +324,10 @@ void HandleDisease()
if ( infectedothersector > DISEASE_STRATEGIC_ADJACENTINFECTION )
{
- FLOAT percentage = (FLOAT)((lefttoinfect - newinfected) * Disease[0].usInfectionChance[INFECTION_TYPE_CONTACT_HUMAN]) / (FLOAT)(100 * population);
+ FLOAT percentage = (FLOAT)((lefttoinfect - newinfected) * Disease[0].dInfectionChance[INFECTION_TYPE_CONTACT_HUMAN]) / (FLOAT)(100 * population);
- if ( Chance( 100 * percentage ) )
+ // chances can be smaller than 1%, so we use a trick here by altering ou 'chance function'. This allows to have much smaller chances, as for diseases, 1% can be way too high.
+ if ( Random( 10000 ) < percentage * 100 * 100 )
++newinfected;
}
}
@@ -405,33 +412,34 @@ void HandlePossibleInfection( SOLDIERTYPE *pSoldier, SOLDIERTYPE* pOtherSoldier,
continue;
// chance of infection by insects
- UINT32 usChance = Disease[i].usInfectionChance[aInfectionType];
+ FLOAT dChance = Disease[i].dInfectionChance[aInfectionType];
// alter chance by modifier and disease resistance
- usChance = usChance * aModifier * ( 100 - pSoldier->GetDiseaseResistance( ) ) / 100;
+ dChance = dChance * aModifier * (100 - pSoldier->GetDiseaseResistance( )) / 100;
if ( aInfectionType == INFECTION_TYPE_TROPICS || aInfectionType == INFECTION_TYPE_SWAMP )
{
// if we are afraid of insects, we will be more careful around them - lower chance to be infected
if ( gMercProfiles[pSoldier->ubProfile].bDisability == FEAR_OF_INSECTS )
- usChance *= 0.7f;
+ dChance *= 0.7f;
}
else if ( aInfectionType == INFECTION_TYPE_CONTACT_HUMAN )
{
// if we check a specific soldier, he must have the disease himself
if ( pOtherSoldier && pOtherSoldier->sDiseasePoints[i] <= 0 )
- usChance = 0;
+ dChance = 0;
// if we wear face or hand protection, lower chance of infection
- usChance *= (1.0f - pSoldier->GetDiseaseContactProtection( ));
+ dChance *= (1.0f - pSoldier->GetDiseaseContactProtection( ));
}
else if ( aInfectionType == INFECTION_TYPE_CONTACT_CORPSE )
{
// if we wear face or hand protection, lower chance of infection
- usChance *= (1.0f - pSoldier->GetDiseaseContactProtection( ));
+ dChance *= (1.0f - pSoldier->GetDiseaseContactProtection( ));
}
- if ( Chance( usChance ) )
+ // chances ca be smaller than 1%, so we use a trick here by altering ou 'chance function'. This allows to have much smaller chances, as for diseases, 1% can be way too high.
+ if ( Random( 10000 ) < dChance * 100 )
{
// infect us
pSoldier->Infect( i );
diff --git a/Tactical/Disease.h b/Tactical/Disease.h
index 51d54c28..4e3da3ee 100644
--- a/Tactical/Disease.h
+++ b/Tactical/Disease.h
@@ -86,7 +86,7 @@ typedef struct
INT32 sInfectionPtsGainPerHour; // extra points gained every hour if infected
// infection chances and behaviour
- UINT8 usInfectionChance[INFECTION_TYPE_MAX]; // percentage chance of being infected this way if conditions are fulfilled
+ FLOAT dInfectionChance[INFECTION_TYPE_MAX]; // percentage chance of being infected this way if conditions are fulfilled
UINT32 usDiseaseProperties; // properties of the disease
// effects of disease (effect at sInfectionPtsFull points), scaled
diff --git a/Tactical/Soldier Control.cpp b/Tactical/Soldier Control.cpp
index 258fa07f..c7e91b5a 100644
--- a/Tactical/Soldier Control.cpp
+++ b/Tactical/Soldier Control.cpp
@@ -10073,22 +10073,22 @@ UINT8 SOLDIERTYPE::SoldierTakeDamage( INT8 bHeight, INT16 sLifeDeduct, INT16 sPo
this->usSoldierFlagMask |= SOLDIER_FRESHWOUND;
// Flugente we might get a disease from this...
- if ( gGameExternalOptions.fDisease )
+ if ( gGameExternalOptions.fDisease && sLifeDeduct > 0 )
{
if ( ubAttacker != NOBODY && MercPtrs[ubAttacker] && CREATURE_OR_BLOODCAT( MercPtrs[ubAttacker] ) )
HandlePossibleInfection( this, MercPtrs[ubAttacker], INFECTION_TYPE_WOUND_ANIMAL );
- if ( sLifeDeduct > 0 && ubReason == TAKE_DAMAGE_GUNFIRE )
+ if ( ubReason == TAKE_DAMAGE_GUNFIRE && sLifeDeduct > 20 )
HandlePossibleInfection( this, NULL, INFECTION_TYPE_WOUND_GUNSHOT );
- else if ( sLifeDeduct > 0 && (ubReason == TAKE_DAMAGE_BLADE || ubReason == TAKE_DAMAGE_HANDTOHAND
- || ubReason == TAKE_DAMAGE_EXPLOSION || ubReason == TAKE_DAMAGE_STRUCTURE_EXPLOSION || ubReason == TAKE_DAMAGE_TENTACLES) )
+ else if ( ubReason == TAKE_DAMAGE_BLADE || ubReason == TAKE_DAMAGE_HANDTOHAND
+ || ubReason == TAKE_DAMAGE_EXPLOSION || ubReason == TAKE_DAMAGE_STRUCTURE_EXPLOSION || ubReason == TAKE_DAMAGE_TENTACLES )
{
FLOAT modifier = 0.5f + sLifeDeduct / 100;
HandlePossibleInfection( this, NULL, INFECTION_TYPE_WOUND_OPEN, modifier );
}
- // possibly get traumatized if we're hit really bad
- if ( this->stats.bLife < OKLIFE )
+ // possibly get traumatized if damage gets close to killing us (not if we're slowly bleeding)
+ if ( this->stats.bLife < OKLIFE && ubReason != TAKE_DAMAGE_BLOODLOSS )
HandlePossibleInfection( this, NULL, INFECTION_TYPE_TRAUMATIC );
}
diff --git a/Tactical/XML_Disease.cpp b/Tactical/XML_Disease.cpp
index a03ca6d7..e4f20904 100644
--- a/Tactical/XML_Disease.cpp
+++ b/Tactical/XML_Disease.cpp
@@ -55,21 +55,21 @@ diseaseStartElementHandle( void *userData, const XML_Char *name, const XML_Char
strcmp( name, "sInfectionPtsOutbreak" ) == 0 ||
strcmp( name, "sInfectionPtsFull" ) == 0 ||
strcmp( name, "sInfectionPtsGainPerHour" ) == 0 ||
- strcmp( name, "usInfectionChance_SWAMP" ) == 0 ||
- strcmp( name, "usInfectionChance_TROPICS" ) == 0 ||
- strcmp( name, "usInfectionChance_SEX" ) == 0 ||
- strcmp( name, "usInfectionChance_CONTACT_HUMAN" ) == 0 ||
- strcmp( name, "usInfectionChance_CONTACT_CORPSE" ) == 0 ||
- strcmp( name, "usInfectionChance_WOUND_ANIMAL" ) == 0 ||
- strcmp( name, "usInfectionChance_WOUND_OPEN" ) == 0 ||
- strcmp( name, "usInfectionChance_WOUND_GUNSHOT" ) == 0 ||
- strcmp( name, "usInfectionChance_WOUND_AGI" ) == 0 ||
- strcmp( name, "usInfectionChance_WOUND_DEX" ) == 0 ||
- strcmp( name, "usInfectionChance_WOUND_STR" ) == 0 ||
- strcmp( name, "usInfectionChance_WOUND_WIS" ) == 0 ||
- strcmp( name, "usInfectionChance_WOUND_TRAUMATIC" ) == 0 ||
- strcmp( name, "usInfectionChance_BADFOOD" ) == 0 ||
- strcmp( name, "usInfectionChance_BADWATER" ) == 0 ||
+ strcmp( name, "InfectionChance_SWAMP" ) == 0 ||
+ strcmp( name, "InfectionChance_TROPICS" ) == 0 ||
+ strcmp( name, "InfectionChance_SEX" ) == 0 ||
+ strcmp( name, "InfectionChance_CONTACT_HUMAN" ) == 0 ||
+ strcmp( name, "InfectionChance_CONTACT_CORPSE" ) == 0 ||
+ strcmp( name, "InfectionChance_WOUND_ANIMAL" ) == 0 ||
+ strcmp( name, "InfectionChance_WOUND_OPEN" ) == 0 ||
+ strcmp( name, "InfectionChance_WOUND_GUNSHOT" ) == 0 ||
+ strcmp( name, "InfectionChance_WOUND_AGI" ) == 0 ||
+ strcmp( name, "InfectionChance_WOUND_DEX" ) == 0 ||
+ strcmp( name, "InfectionChance_WOUND_STR" ) == 0 ||
+ strcmp( name, "InfectionChance_WOUND_WIS" ) == 0 ||
+ strcmp( name, "InfectionChance_WOUND_TRAUMATIC" ) == 0 ||
+ strcmp( name, "InfectionChance_BADFOOD" ) == 0 ||
+ strcmp( name, "InfectionChance_BADWATER" ) == 0 ||
strcmp( name, "fCanBeCured" ) == 0 ||
strcmp( name, "fReverseOnFull" ) == 0 ||
strcmp( name, "fCanReInfect" ) == 0 ||
@@ -180,80 +180,80 @@ diseaseEndElementHandle( void *userData, const XML_Char *name )
pData->curElement = ELEMENT;
pData->curItem.sInfectionPtsGainPerHour = (INT32)atol( pData->szCharData );
}
- else if ( strcmp( name, "usInfectionChance_SWAMP" ) == 0 )
+ else if ( strcmp( name, "InfectionChance_SWAMP" ) == 0 )
{
pData->curElement = ELEMENT;
- pData->curItem.usInfectionChance[INFECTION_TYPE_SWAMP] = (UINT8)atol( pData->szCharData );
+ pData->curItem.dInfectionChance[INFECTION_TYPE_SWAMP] = max(0.0f, min(100.0f, atof( pData->szCharData )));
}
- else if ( strcmp( name, "usInfectionChance_TROPICS" ) == 0 )
+ else if ( strcmp( name, "InfectionChance_TROPICS" ) == 0 )
{
pData->curElement = ELEMENT;
- pData->curItem.usInfectionChance[INFECTION_TYPE_TROPICS] = (UINT8)atol( pData->szCharData );
+ pData->curItem.dInfectionChance[INFECTION_TYPE_TROPICS] = max( 0.0f, min( 100.0f, atof( pData->szCharData ) ) );
}
- else if ( strcmp( name, "usInfectionChance_SEX" ) == 0 )
+ else if ( strcmp( name, "InfectionChance_SEX" ) == 0 )
{
pData->curElement = ELEMENT;
- pData->curItem.usInfectionChance[INFECTION_TYPE_SEX] = (UINT8)atol( pData->szCharData );
+ pData->curItem.dInfectionChance[INFECTION_TYPE_SEX] = max( 0.0f, min( 100.0f, atof( pData->szCharData ) ) );
}
- else if ( strcmp( name, "usInfectionChance_CONTACT_HUMAN" ) == 0 )
+ else if ( strcmp( name, "InfectionChance_CONTACT_HUMAN" ) == 0 )
{
pData->curElement = ELEMENT;
- pData->curItem.usInfectionChance[INFECTION_TYPE_CONTACT_HUMAN] = (UINT8)atol( pData->szCharData );
+ pData->curItem.dInfectionChance[INFECTION_TYPE_CONTACT_HUMAN] = max( 0.0f, min( 100.0f, atof( pData->szCharData ) ) );
}
- else if ( strcmp( name, "usInfectionChance_CONTACT_CORPSE" ) == 0 )
+ else if ( strcmp( name, "InfectionChance_CONTACT_CORPSE" ) == 0 )
{
pData->curElement = ELEMENT;
- pData->curItem.usInfectionChance[INFECTION_TYPE_CONTACT_CORPSE] = (UINT8)atol( pData->szCharData );
+ pData->curItem.dInfectionChance[INFECTION_TYPE_CONTACT_CORPSE] = max( 0.0f, min( 100.0f, atof( pData->szCharData ) ) );
}
- else if ( strcmp( name, "usInfectionChance_WOUND_ANIMAL" ) == 0 )
+ else if ( strcmp( name, "InfectionChance_WOUND_ANIMAL" ) == 0 )
{
pData->curElement = ELEMENT;
- pData->curItem.usInfectionChance[INFECTION_TYPE_WOUND_ANIMAL] = (UINT8)atol( pData->szCharData );
+ pData->curItem.dInfectionChance[INFECTION_TYPE_WOUND_ANIMAL] = max( 0.0f, min( 100.0f, atof( pData->szCharData ) ) );
}
- else if ( strcmp( name, "usInfectionChance_WOUND_OPEN" ) == 0 )
+ else if ( strcmp( name, "InfectionChance_WOUND_OPEN" ) == 0 )
{
pData->curElement = ELEMENT;
- pData->curItem.usInfectionChance[INFECTION_TYPE_WOUND_OPEN] = (UINT8)atol( pData->szCharData );
+ pData->curItem.dInfectionChance[INFECTION_TYPE_WOUND_OPEN] = max( 0.0f, min( 100.0f, atof( pData->szCharData ) ) );
}
- else if ( strcmp( name, "usInfectionChance_WOUND_GUNSHOT" ) == 0 )
+ else if ( strcmp( name, "InfectionChance_WOUND_GUNSHOT" ) == 0 )
{
pData->curElement = ELEMENT;
- pData->curItem.usInfectionChance[INFECTION_TYPE_WOUND_GUNSHOT] = (UINT8)atol( pData->szCharData );
+ pData->curItem.dInfectionChance[INFECTION_TYPE_WOUND_GUNSHOT] = max( 0.0f, min( 100.0f, atof( pData->szCharData ) ) );
}
- else if ( strcmp( name, "usInfectionChance_WOUND_AGI" ) == 0 )
+ else if ( strcmp( name, "InfectionChance_WOUND_AGI" ) == 0 )
{
pData->curElement = ELEMENT;
- pData->curItem.usInfectionChance[INFECTION_TYPE_WOUND_AGI] = (UINT8)atol( pData->szCharData );
+ pData->curItem.dInfectionChance[INFECTION_TYPE_WOUND_AGI] = max( 0.0f, min( 100.0f, atof( pData->szCharData ) ) );
}
- else if ( strcmp( name, "usInfectionChance_WOUND_DEX" ) == 0 )
+ else if ( strcmp( name, "InfectionChance_WOUND_DEX" ) == 0 )
{
pData->curElement = ELEMENT;
- pData->curItem.usInfectionChance[INFECTION_TYPE_WOUND_DEX] = (UINT8)atol( pData->szCharData );
+ pData->curItem.dInfectionChance[INFECTION_TYPE_WOUND_DEX] = max( 0.0f, min( 100.0f, atof( pData->szCharData ) ) );
}
- else if ( strcmp( name, "usInfectionChance_WOUND_STR" ) == 0 )
+ else if ( strcmp( name, "InfectionChance_WOUND_STR" ) == 0 )
{
pData->curElement = ELEMENT;
- pData->curItem.usInfectionChance[INFECTION_TYPE_WOUND_STR] = (UINT8)atol( pData->szCharData );
+ pData->curItem.dInfectionChance[INFECTION_TYPE_WOUND_STR] = max( 0.0f, min( 100.0f, atof( pData->szCharData ) ) );
}
- else if ( strcmp( name, "usInfectionChance_WOUND_WIS" ) == 0 )
+ else if ( strcmp( name, "InfectionChance_WOUND_WIS" ) == 0 )
{
pData->curElement = ELEMENT;
- pData->curItem.usInfectionChance[INFECTION_TYPE_WOUND_WIS] = (UINT8)atol( pData->szCharData );
+ pData->curItem.dInfectionChance[INFECTION_TYPE_WOUND_WIS] = max( 0.0f, min( 100.0f, atof( pData->szCharData ) ) );
}
- else if ( strcmp( name, "usInfectionChance_WOUND_TRAUMATIC" ) == 0 )
+ else if ( strcmp( name, "InfectionChance_WOUND_TRAUMATIC" ) == 0 )
{
pData->curElement = ELEMENT;
- pData->curItem.usInfectionChance[INFECTION_TYPE_TRAUMATIC] = (UINT8)atol( pData->szCharData );
+ pData->curItem.dInfectionChance[INFECTION_TYPE_TRAUMATIC] = max( 0.0f, min( 100.0f, atof( pData->szCharData ) ) );
}
- else if ( strcmp( name, "usInfectionChance_BADFOOD" ) == 0 )
+ else if ( strcmp( name, "InfectionChance_BADFOOD" ) == 0 )
{
pData->curElement = ELEMENT;
- pData->curItem.usInfectionChance[INFECTION_TYPE_BADFOOD] = (UINT8)atol( pData->szCharData );
+ pData->curItem.dInfectionChance[INFECTION_TYPE_BADFOOD] = max( 0.0f, min( 100.0f, atof( pData->szCharData ) ) );
}
- else if ( strcmp( name, "usInfectionChance_BADWATER" ) == 0 )
+ else if ( strcmp( name, "InfectionChance_BADWATER" ) == 0 )
{
pData->curElement = ELEMENT;
- pData->curItem.usInfectionChance[INFECTION_TYPE_BADWATER] = (UINT8)atol( pData->szCharData );
+ pData->curItem.dInfectionChance[INFECTION_TYPE_BADWATER] = max( 0.0f, min( 100.0f, atof( pData->szCharData ) ) );
}
else if ( strcmp( name, "fCanBeCured" ) == 0 )
{
@@ -436,21 +436,21 @@ BOOLEAN WriteDiseaseStats( )
FilePrintf( hFile, "\t\t%d\r\n", Disease[cnt].sInfectionPtsOutbreak );
FilePrintf( hFile, "\t\t%d\r\n", Disease[cnt].sInfectionPtsFull );
FilePrintf( hFile, "\t\t%d\r\n", Disease[cnt].sInfectionPtsGainPerHour );
- FilePrintf( hFile, "\t\t%d\r\n", Disease[cnt].usInfectionChance[INFECTION_TYPE_SWAMP] );
- FilePrintf( hFile, "\t\t%d\r\n", Disease[cnt].usInfectionChance[INFECTION_TYPE_TROPICS] );
- FilePrintf( hFile, "\t\t%d\r\n", Disease[cnt].usInfectionChance[INFECTION_TYPE_SEX] );
- FilePrintf( hFile, "\t\t%d\r\n", Disease[cnt].usInfectionChance[INFECTION_TYPE_CONTACT_HUMAN] );
- FilePrintf( hFile, "\t\t%d\r\n", Disease[cnt].usInfectionChance[INFECTION_TYPE_CONTACT_CORPSE] );
- FilePrintf( hFile, "\t\t%d\r\n", Disease[cnt].usInfectionChance[INFECTION_TYPE_WOUND_ANIMAL] );
- FilePrintf( hFile, "\t\t%d\r\n", Disease[cnt].usInfectionChance[INFECTION_TYPE_WOUND_OPEN] );
- FilePrintf( hFile, "\t\t%d\r\n", Disease[cnt].usInfectionChance[INFECTION_TYPE_WOUND_GUNSHOT] );
- FilePrintf( hFile, "\t\t%d\r\n", Disease[cnt].usInfectionChance[INFECTION_TYPE_WOUND_AGI] );
- FilePrintf( hFile, "\t\t%d\r\n", Disease[cnt].usInfectionChance[INFECTION_TYPE_WOUND_DEX] );
- FilePrintf( hFile, "\t\t%d\r\n", Disease[cnt].usInfectionChance[INFECTION_TYPE_WOUND_STR] );
- FilePrintf( hFile, "\t\t%d\r\n", Disease[cnt].usInfectionChance[INFECTION_TYPE_WOUND_WIS] );
- FilePrintf( hFile, "\t\t%d\r\n", Disease[cnt].usInfectionChance[INFECTION_TYPE_TRAUMATIC] );
- FilePrintf( hFile, "\t\t%d\r\n", Disease[cnt].usInfectionChance[INFECTION_TYPE_BADFOOD] );
- FilePrintf( hFile, "\t\t%d\r\n", Disease[cnt].usInfectionChance[INFECTION_TYPE_BADWATER] );
+ FilePrintf( hFile, "\t\t%3.2f\r\n", Disease[cnt].dInfectionChance[INFECTION_TYPE_SWAMP] );
+ FilePrintf( hFile, "\t\t%3.2f\r\n", Disease[cnt].dInfectionChance[INFECTION_TYPE_TROPICS] );
+ FilePrintf( hFile, "\t\t%3.2f\r\n", Disease[cnt].dInfectionChance[INFECTION_TYPE_SEX] );
+ FilePrintf( hFile, "\t\t%3.2f\r\n", Disease[cnt].dInfectionChance[INFECTION_TYPE_CONTACT_HUMAN] );
+ FilePrintf( hFile, "\t\t%3.2f\r\n", Disease[cnt].dInfectionChance[INFECTION_TYPE_CONTACT_CORPSE] );
+ FilePrintf( hFile, "\t\t%3.2f\r\n", Disease[cnt].dInfectionChance[INFECTION_TYPE_WOUND_ANIMAL] );
+ FilePrintf( hFile, "\t\t%3.2f\r\n", Disease[cnt].dInfectionChance[INFECTION_TYPE_WOUND_OPEN] );
+ FilePrintf( hFile, "\t\t%3.2f\r\n", Disease[cnt].dInfectionChance[INFECTION_TYPE_WOUND_GUNSHOT] );
+ FilePrintf( hFile, "\t\t%3.2f\r\n", Disease[cnt].dInfectionChance[INFECTION_TYPE_WOUND_AGI] );
+ FilePrintf( hFile, "\t\t%3.2f\r\n", Disease[cnt].dInfectionChance[INFECTION_TYPE_WOUND_DEX] );
+ FilePrintf( hFile, "\t\t%3.2f\r\n", Disease[cnt].dInfectionChance[INFECTION_TYPE_WOUND_STR] );
+ FilePrintf( hFile, "\t\t%3.2f\r\n", Disease[cnt].dInfectionChance[INFECTION_TYPE_WOUND_WIS] );
+ FilePrintf( hFile, "\t\t%3.2f\r\n", Disease[cnt].dInfectionChance[INFECTION_TYPE_TRAUMATIC] );
+ FilePrintf( hFile, "\t\t%3.2f\r\n", Disease[cnt].dInfectionChance[INFECTION_TYPE_BADFOOD] );
+ FilePrintf( hFile, "\t\t%3.2f\r\n", Disease[cnt].dInfectionChance[INFECTION_TYPE_BADWATER] );
FilePrintf( hFile, "\t\t%d\r\n", (Disease[cnt].usDiseaseProperties & DISEASE_PROPERTY_CANBECURED) ? 1 : 0 );
FilePrintf( hFile, "\t\t%d\r\n", (Disease[cnt].usDiseaseProperties & DISEASE_PROPERTY_REVERSEONFULL) ? 1 : 0 );
FilePrintf( hFile, "\t\t%d\r\n", (Disease[cnt].usDiseaseProperties & DISEASE_PROPERTY_CANREINFECT) ? 1 : 0 );