diff --git a/gamedir/Data-UB/TableData/Map/DynamicRestrictions.xml b/gamedir/Data-UB/TableData/Map/DynamicRestrictions.xml
deleted file mode 100644
index 54ccdcd7c..000000000
--- a/gamedir/Data-UB/TableData/Map/DynamicRestrictions.xml
+++ /dev/null
@@ -1,851 +0,0 @@
-
-
-
-
- A9
- 2
-
-
- A10
- 2
-
-
- A12
- 2
-
-
- A13
- 2
-
-
- A14
- 2
-
-
- B9
- 2
-
-
- B10
- 2
-
-
- B11
- 2
-
-
- B12
- 2
-
-
- B13
- 2
-
-
- B14
- 2
-
-
- C12
- 2
-
-
- C13
- 2
-
-
- C14
- 2
-
-
- D12
- 2
-
-
- D13
- 2
-
-
- D14
- 2
-
-
- D15
- 2
-
-
- E12
- 2
-
-
- E13
- 2
-
-
- E14
- 2
-
-
- E15
- 2
-
-
- F12
- 2
-
-
- F12
- 3
-
-
- G12
- 3
-
-
- G13
- 3
-
-
- G14
- 3
-
-
- G15
- 3
-
-
- H12
- 3
-
-
- H13
- 3
-
-
- H14
- 3
-
-
- H15
- 3
-
-
- I12
- 3
-
-
- I13
- 3
-
-
- I14
- 3
-
-
- I15
- 3
-
-
- J12
- 3
-
-
- J13
- 3
-
-
- J14
- 3
-
-
- J15
- 3
-
-
- K14
- 3
-
-
- K6
- 10
-
-
- K7
- 10
-
-
- K8
- 10
-
-
- K9
- 10
-
-
- K10
- 10
-
-
- K11
- 10
-
-
- K12
- 10
-
-
- K13
- 10
-
-
- L10
- 10
-
-
- L11
- 10
-
-
- L12
- 10
-
-
- L13
- 10
-
-
- M10
- 10
-
-
- M13
- 10
-
-
- N8
- 10
-
-
- N9
- 10
-
-
- N10
- 10
-
-
- C9
- 6
-
-
- D9
- 6
-
-
- E7
- 6
-
-
- E8
- 6
-
-
- E9
- 6
-
-
- E10
- 6
-
-
- F7
- 6
-
-
- F8
- 6
-
-
- F9
- 6
-
-
- F10
- 6
-
-
- G6
- 6
-
-
- G7
- 6
-
-
- G8
- 6
-
-
- G9
- 6
-
-
- G10
- 6
-
-
- G11
- 6
-
-
- H7
- 6
-
-
- H8
- 6
-
-
- H9
- 6
-
-
- H10
- 6
-
-
- I7
- 6
-
-
- I8
- 6
-
-
- I9
- 6
-
-
- A1
- 12
-
-
- A2
- 12
-
-
- A3
- 12
-
-
- B1
- 12
-
-
- B2
- 12
-
-
- B3
- 12
-
-
- C1
- 12
-
-
- C2
- 12
-
-
- C3
- 12
-
-
- D2
- 12
-
-
- D3
- 12
-
-
- E3
- 12
-
-
- D3
- 4
-
-
- E3
- 4
-
-
- F2
- 4
-
-
- F3
- 4
-
-
- G1
- 4
-
-
- G2
- 4
-
-
- G3
- 4
-
-
- G4
- 4
-
-
- G5
- 4
-
-
- G6
- 4
-
-
- H1
- 4
-
-
- H2
- 4
-
-
- H3
- 4
-
-
- H4
- 4
-
-
- I3
- 4
-
-
- I4
- 4
-
-
- J2
- 4
-
-
- J3
- 4
-
-
- K2
- 4
-
-
- C5
- 2
- 12
-
-
- C6
- 2
- 12
-
-
- C7
- 2
- 12
-
-
- C8
- 2
- 12
-
-
- C9
- 2
- 12
-
-
- D4
- 2
- 12
-
-
- D5
- 2
- 12
-
-
- C5
- 6
- 12
-
-
- C6
- 6
- 12
-
-
- C7
- 6
- 12
-
-
- C8
- 6
- 12
-
-
- D4
- 6
- 12
-
-
- D5
- 6
- 12
-
-
- D6
- 6
- 12
-
-
- D7
- 6
- 12
-
-
- C5
- 2
- 6
-
-
- C6
- 2
- 6
-
-
- C7
- 2
- 6
-
-
- C8
- 2
- 6
-
-
- D4
- 2
- 6
-
-
- D5
- 2
- 6
-
-
- D6
- 2
- 6
-
-
- D7
- 2
- 6
-
-
- G11
- 2
- 3
-
-
- J7
- 3
- 6
-
-
- J8
- 3
- 6
-
-
- J9
- 3
- 6
-
-
- H6
- 6
- 10
-
-
- I6
- 6
- 10
-
-
- J6
- 6
- 10
-
-
- J7
- 6
- 10
-
-
- J8
- 6
- 10
-
-
- J9
- 6
- 10
-
-
- C5
- 4
- 6
-
-
- C6
- 4
- 6
-
-
- C7
- 4
- 6
-
-
- C8
- 4
- 6
-
-
- D4
- 4
- 6
-
-
- D5
- 4
- 6
-
-
- D6
- 4
- 6
-
-
- D7
- 4
- 6
-
-
- H6
- 4
- 6
-
-
- I6
- 4
- 6
-
-
- J6
- 4
- 6
-
-
- J7
- 4
- 6
-
-
- J8
- 4
- 6
-
-
- J9
- 4
- 6
-
-
- K6
- 4
- 6
-
-
- C5
- 4
- 12
-
-
- C6
- 4
- 12
-
-
- D4
- 4
- 12
-
-
- D5
- 4
- 12
-
-
- L2
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- L6
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- M2
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- M3
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- M4
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- M5
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- M6
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- N3
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- N4
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- N5
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- N6
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- N7
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- O3
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- O4
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- P3
- 2
- 3
- 4
- 6
- 10
- 12
-
-
\ No newline at end of file
diff --git a/gamedir/Data-UB/TableData/Map/FacilityTypes.xml b/gamedir/Data-UB/TableData/Map/FacilityTypes.xml
index bdf0dcb15..62d45d846 100644
--- a/gamedir/Data-UB/TableData/Map/FacilityTypes.xml
+++ b/gamedir/Data-UB/TableData/Map/FacilityTypes.xml
@@ -286,7 +286,6 @@
Legacy Militia Training Facility
Legacy
2
- 2
diff --git a/gamedir/Data-UB/TableData/Map/RestrictedRoamingMilitia.xml b/gamedir/Data-UB/TableData/Map/RestrictedRoamingMilitia.xml
deleted file mode 100644
index 9a87f83c9..000000000
--- a/gamedir/Data-UB/TableData/Map/RestrictedRoamingMilitia.xml
+++ /dev/null
@@ -1,133 +0,0 @@
-
-
-
- A4
- A5
- A6
- A7
- A8
- A9
- A10
- A11
- A15
- A16
- B4
- B5
- B6
- B7
- B8
- B9
- B10
- B11
- B15
- B16
- C4
- C5
- C6
- C7
- C8
- C9
- C10
- C11
- C15
- C16
- D1
- D2
- D3
- D4
- D5
- D6
- D7
- D8
- D9
- D10
- D11
- D15
- D16
- E1
- E2
- E3
- E4
- E5
- E6
- E11
- E15
- F4
- F5
- F6
- F11
- F12
- F13
- F14
- F15
- G5
- G6
- G11
- G16
- H5
- H6
- H11
- H16
- I5
- I6
- I8
- I10
- I11
- I16
- J1
- J2
- J3
- J4
- J5
- J6
- J7
- J8
- J9
- J10
- J11
- J16
- K1
- K2
- K3
- K4
- K5
- K6
- K7
- K8
- K9
- K14
- K15
- L1
- L2
- L3
- L4
- L5
- L6
- L7
- L8
- L9
- L14
- L15
- M1
- M7
- M8
- M9
- M14
- N7
- N8
- N9
- N10
- O8
- O9
- P8
- P9
-
\ No newline at end of file
diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI
index 79a163023..44b89ed45 100644
--- a/gamedir/Data/Ja2_Options.INI
+++ b/gamedir/Data/Ja2_Options.INI
@@ -487,10 +487,6 @@ MILITIA_COST_MULTIPLIER_REGULAR = 1
; Multiplier for the price of promoting Regular Militia to Elite (Dark-Blue).
; ALLOW_TRAINING_ELITE_MILITIA must be set to TRUE, otherwise this promotion is impossible.
MILITIA_COST_MULTIPLIER_ELITE = 2
-
-; Multiplier for the price of training Mobile Militia.
-MILITIA_COST_MULTIPLIER_MOBILE = 3
-
;------------------------------------------------------------------------------------------------------------------------------
; Daily prices for maintaining one militiaman of each type.
;
@@ -503,10 +499,6 @@ MILITIA_COST_MULTIPLIER_MOBILE = 3
DAILY_MILITIA_UPKEEP_TOWN_GREEN = 0
DAILY_MILITIA_UPKEEP_TOWN_REGULAR = 0
DAILY_MILITIA_UPKEEP_TOWN_ELITE = 0
-DAILY_MILITIA_UPKEEP_MOBILE_GREEN = 0
-DAILY_MILITIA_UPKEEP_MOBILE_REGULAR = 0
-DAILY_MILITIA_UPKEEP_MOBILE_ELITE = 0
-
;------------------------------------------------------------------------------------------------------------------------------
; Change the cost of helicopter movement PER SECTOR.
@@ -3967,195 +3959,6 @@ MILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY = 0.002
;******************************************************************************************************************************
;******************************************************************************************************************************
-[Mobile Militia Training Settings]
-
-;******************************************************************************************************************************
-; These settings control the training of Mobile Militia.
-;******************************************************************************************************************************
-
-; Allows training militia that move around on the Strategy Map.
-; If FALSE, all other settings in this category are disabled automatically.
-ALLOW_MOBILE_MILITIA = FALSE
-
-; Delay ability to train Mobile Militia till this day
-MOBILE_MILITIA_TRAINING_DELAY = 1
-
-; This is the number of Mobile Militia created when you finish a training session (or, every N hours. see below).
-NUM_MOBILE_MILITIA_TRAINED_PER_SESSION = 4
-
-;------------------------------------------------------------------------------------------------------------------------------
-; These settings determine if training of additional mobile militia is allowed when a certain number is allready active.
-; You can still train mobiles if you are just below maximum.
-; Base modes available:
-; 0 = No maximum.
-; 2 = Maximum calculated by town sectors you have currently under control.
-; 4 = Maximum calculated by town sectors you have liberated at least one time.
-; 8 = Maximum calculated by towns under player control.
-; 16 = Maximum calculated by current progress.
-; 32 = Maximum calculated by best progress.
-; 64 = Maximum calculated by number of rebels in your team.
-; Any combination of base modes is possible by adding the base modes you want to use (e.g. 8 + 64 = 72).
-;
-; Advanced modes:
-; 0 = If more then one base mode is chosen the lowest one is used.
-; 128 = If more then one base mode is chosen the highest one is used.
-; For our example above (mode = 72) this means if your town limit dictates 30 militia are allowed and
-; rebel limit dictates 60 are allowed the final maximum becomes 30.
-; You can also use the highest one by adding 128 to your base mode(s) (e.g. 72 + 128 = 200)
-;
-; Deserting modes:
-; 0 = no deserters
-; 1 = deserters are generated when mobile militia is going to attack an enemy and the maximum is reached.
-; You can also choose to let some of them desert if they attack an enemy. To do so add +1 to the mode(s) you are going to use.
-; The number of deserters is randomly chosen but depends on the ratio active/maximum.
-; For example if you want to use modes 8 and 64 and also want deserters your final mode becomes 73 (8 + 64 + 1).
-;
-; MOBILE_MILITIA_MAX_ACTIVE_MODE 0 .. 255 (default = 0)
-; MOBILE_MILITIA_MAX_ACTIVE_MODIFIER 0.01 .. 10.0 (default = 0.5)
-;------------------------------------------------------------------------------------------------------------------------------
-MOBILE_MILITIA_MAX_ACTIVE_MODE = 0
-MOBILE_MILITIA_MAX_ACTIVE_MODIFIER = 0.5
-
-;------------------------------------------------------------------------------------------------------------------------------
-; Training method options.
-;
-; There are two methods:
-; One is Manual Training - you pay money to train Mobile Militia whenever you desire.
-; The second method is to have them created automatically (for free!) every N hours.
-;------------------------------------------------------------------------------------------------------------------------------
-
-; Determines which method of training is used.
-; If set to FALSE, will generate a group of Mobile Militia at each conquered city every N hours. This also disables all
-; "Leadership and Mobile Militia Training settings", below.
-MUST_TRAIN_MOBILE_MILITIA = TRUE
-
-; If MUST_TRAIN_MOBILE_MILITIA is set to FALSE, this determines the interval between the creation of each new Mobile
-; Militia group.
-; Valid values are: 1, 2, 3, 4, 6, 8, 12, 24. All other values are invalid.
-CREATE_MOBILE_MILITIA_SQUAD_EACH_N_HOURS = 24
-
-;------------------------------------------------------------------------------------------------------------------------------
-; Leadership and Mobile Militia training
-;------------------------------------------------------------------------------------------------------------------------------
-
-; Minimum required leadership skill to train Mobile Militia
-MIN_LEADERSHIP_TO_TRAIN_MOBILE_MILITIA = 40
-
-; If set to TRUE, the trainer's leadership score determines how many militia are created in each "session", up to the
-; value dictated by DIV_OF_ORIGINAL_MILITIA.
-; If set to FALSE, all trainers will train the maximum number of Mobile Militia allowed.
-LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUANTITY = FALSE
-
-; Required leadership score to train the maximum number of Mobile Militia allowed.
-; (LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUANTITY must be set to TRUE for this to work)
-REQ_LEADERSHIP_FOR_MAX_MOBILE_MILITIA = 90
-
-; If set to TRUE, the trainer's leadership score determines what type of Mobile Militia are created (ROOKIE/REGULAR/ELITE).
-LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUALITY = TRUE
-
-; If LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUALITY is set to FALSE, this determines the composition of all Mobile Militia groups
-; you create. If these values don't add up to 100%, the remainder will be ROOKIE (green) militia.
-PERCENT_MOBILE_MILITIA_ELITES = 20
-PERCENT_MOBILE_MILITIA_REGULARS = 30
-
-;******************************************************************************************************************************
-;******************************************************************************************************************************
-
-[Mobile Militia Movement Settings]
-
-;******************************************************************************************************************************
-; These settings control how Mobile Militia move around the strategy map.
-;******************************************************************************************************************************
-
-;------------------------------------------------------------------------------------------------------------------------------
-; If set to FALSE, Mobile Militia can move anywhere they want.
-; If set to TRUE, Mobile Militia movement is restricted, based on one of the two rules below (EXPLORATION / CONQUEST)
-;------------------------------------------------------------------------------------------------------------------------------
-
-RESTRICT_ROAMING = FALSE
-
-;------------------------------------------------------------------------------------------------------------------------------
-; EXPLORATION-based restrictions
-;
-; Allow Mobile Militia to move through any EXPLORED sectors.
-; RESTRICT_ROAMING must be set to TRUE.
-;------------------------------------------------------------------------------------------------------------------------------
-
-ALLOW_MILITIA_MOVEMENT_THROUGH_EXPLORED_SECTORS = FALSE
-
-;------------------------------------------------------------------------------------------------------------------------------
-; CONQUEST-based restrictions
-;
-; Allow Mobile Militia to use an optimized restriction system that's based on which cities you've liberated so far.
-; This utilizes the rules laid down in the file "DynamicRestrictions.XML".
-; RESTRICT_ROAMING must be set to TRUE.
-;------------------------------------------------------------------------------------------------------------------------------
-
-ALLOW_DYNAMIC_RESTRICTED_ROAMING = FALSE
-
-;------------------------------------------------------------------------------------------------------------------------------
-; This setting controls whether Mobile Militia can move through "minor cities", I.E. any sector that contains a
-; city square where militia cannot be trained (for instance, San Mona). Militia can only attack enemies in such sectors if they
-; have already been liberated once in the past.
-;
-; In the JA2 campaign, this allows travel through:
-; San Mona, Tixa, Orta, Estoni, and Omerta.
-;
-; For this feature to work, "RESTRICT_ROAMING" and at least one of the other movement-restriction options must be set to TRUE.
-;------------------------------------------------------------------------------------------------------------------------------
-
-ALLOW_MILITIA_MOVEMENT_THROUGH_MINOR_CITIES = FALSE
-
-;------------------------------------------------------------------------------------------------------------------------------
-; These settings determine whether Mobile Militia can move into Major Cities / SAM Sites to reinforce the local garrison.
-; This only happens if the city/SAM sector is liberated of enemies, and only if it has room for more militia.
-; Once the mobiles move into the city, they will turn into normal "Town Militia" and will not move anymore.
-;
-; For this feature to work, "RESTRICT_ROAMING" and at least one of the other movement-restriction options must be set to TRUE.
-;------------------------------------------------------------------------------------------------------------------------------
-
-ALLOW_MOBILE_MILITIA_REINFORCE_TOWN_GARRISONS = FALSE
-ALLOW_MOBILE_MILITIA_REINFORCE_SAM_GARRISONS = FALSE
-
-;------------------------------------------------------------------------------------------------------------------------------
-; This setting controls wether militia will follow the player on map in non combat situation.
-; If set to TRUE they will more likely move to a sector where a player merc is or is about to arrive and also stay there
-; (default behaviour). This overwrites any manual restrictions.
-; Set to FALSE if they dont worry about the player.
-;------------------------------------------------------------------------------------------------------------------------------
-
-ALLOW_MILITIA_FOLLOW_PLAYER = TRUE
-
-;------------------------------------------------------------------------------------------------------------------------------
-; These settings control the splitting of mobile militia groups.
-; When militia is moving they will check the current and the 4 surrounding sectors and the target sector (and
-; its 4 neighbour sectors) for enemies and calculate a chance to spread based on the numbers of enemies and number militia.
-; Militia will always spread when the target sector can not hold all militia because of MAX_MILITIA_PER_SECTOR.
-; Remainder will eventually move along.
-; If they decide to spread, the groups will end up equal in size.
-;
-; There are various chances to spread when there are NO threats:
-; - 30% chance if origin sector is full and destination is empty, groups will become equal in size.
-; - 50% chance if origin and destination have militia, groups become equal in size.
-; - 0% chance if origin sector is not full and target is empty
-; - 0% chance when setting the target sector as No-Leave-Area (yellow). This has highest priority and overwrites above.
-; For threatened sectors the chances are:
-; - If origin sector is threatened but target is not then militia will stay in sector! this behaviour can not be adjusted.
-; - 0% chance to spread if origin sector is not threatened but target is.
-; - variable chance to spread if both target and source sectors are threatened based on enemy numbers:
-; (NumEnemiesNearOrigin * 100) / TotalNumEnemies
-; - 100% chance to spread if ALLOW_REINFORCEMENTS=TRUE and ALLOW_REINFORCEMENTS_ONLY_IN_CITY=FALSE, groups become equal.
-; And you can overwrite the chances with the settings below:
-; - 0% chance to spread when ALLOW_MILITIA_SPREAD_WHEN_FOLLOWING = FALSE and target sector has a player merc.
-; - 0% chance to spread when ALLOW_MILITIA_SPREAD = FALSE.
-;------------------------------------------------------------------------------------------------------------------------------
-
-ALLOW_MILITIA_SPREAD = FALSE
-ALLOW_MILITIA_SPREAD_WHEN_FOLLOWING = FALSE
-
-;******************************************************************************************************************************
-;******************************************************************************************************************************
-
[Militia Strategic Movement Settings]
;------------------------------------------------------------------------------------------------------------------------------
diff --git a/gamedir/Data/TableData/Map/DynamicRestrictions.xml b/gamedir/Data/TableData/Map/DynamicRestrictions.xml
deleted file mode 100644
index 54ccdcd7c..000000000
--- a/gamedir/Data/TableData/Map/DynamicRestrictions.xml
+++ /dev/null
@@ -1,851 +0,0 @@
-
-
-
-
- A9
- 2
-
-
- A10
- 2
-
-
- A12
- 2
-
-
- A13
- 2
-
-
- A14
- 2
-
-
- B9
- 2
-
-
- B10
- 2
-
-
- B11
- 2
-
-
- B12
- 2
-
-
- B13
- 2
-
-
- B14
- 2
-
-
- C12
- 2
-
-
- C13
- 2
-
-
- C14
- 2
-
-
- D12
- 2
-
-
- D13
- 2
-
-
- D14
- 2
-
-
- D15
- 2
-
-
- E12
- 2
-
-
- E13
- 2
-
-
- E14
- 2
-
-
- E15
- 2
-
-
- F12
- 2
-
-
- F12
- 3
-
-
- G12
- 3
-
-
- G13
- 3
-
-
- G14
- 3
-
-
- G15
- 3
-
-
- H12
- 3
-
-
- H13
- 3
-
-
- H14
- 3
-
-
- H15
- 3
-
-
- I12
- 3
-
-
- I13
- 3
-
-
- I14
- 3
-
-
- I15
- 3
-
-
- J12
- 3
-
-
- J13
- 3
-
-
- J14
- 3
-
-
- J15
- 3
-
-
- K14
- 3
-
-
- K6
- 10
-
-
- K7
- 10
-
-
- K8
- 10
-
-
- K9
- 10
-
-
- K10
- 10
-
-
- K11
- 10
-
-
- K12
- 10
-
-
- K13
- 10
-
-
- L10
- 10
-
-
- L11
- 10
-
-
- L12
- 10
-
-
- L13
- 10
-
-
- M10
- 10
-
-
- M13
- 10
-
-
- N8
- 10
-
-
- N9
- 10
-
-
- N10
- 10
-
-
- C9
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-
-
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- 6
-
-
- E7
- 6
-
-
- E8
- 6
-
-
- E9
- 6
-
-
- E10
- 6
-
-
- F7
- 6
-
-
- F8
- 6
-
-
- F9
- 6
-
-
- F10
- 6
-
-
- G6
- 6
-
-
- G7
- 6
-
-
- G8
- 6
-
-
- G9
- 6
-
-
- G10
- 6
-
-
- G11
- 6
-
-
- H7
- 6
-
-
- H8
- 6
-
-
- H9
- 6
-
-
- H10
- 6
-
-
- I7
- 6
-
-
- I8
- 6
-
-
- I9
- 6
-
-
- A1
- 12
-
-
- A2
- 12
-
-
- A3
- 12
-
-
- B1
- 12
-
-
- B2
- 12
-
-
- B3
- 12
-
-
- C1
- 12
-
-
- C2
- 12
-
-
- C3
- 12
-
-
- D2
- 12
-
-
- D3
- 12
-
-
- E3
- 12
-
-
- D3
- 4
-
-
- E3
- 4
-
-
- F2
- 4
-
-
- F3
- 4
-
-
- G1
- 4
-
-
- G2
- 4
-
-
- G3
- 4
-
-
- G4
- 4
-
-
- G5
- 4
-
-
- G6
- 4
-
-
- H1
- 4
-
-
- H2
- 4
-
-
- H3
- 4
-
-
- H4
- 4
-
-
- I3
- 4
-
-
- I4
- 4
-
-
- J2
- 4
-
-
- J3
- 4
-
-
- K2
- 4
-
-
- C5
- 2
- 12
-
-
- C6
- 2
- 12
-
-
- C7
- 2
- 12
-
-
- C8
- 2
- 12
-
-
- C9
- 2
- 12
-
-
- D4
- 2
- 12
-
-
- D5
- 2
- 12
-
-
- C5
- 6
- 12
-
-
- C6
- 6
- 12
-
-
- C7
- 6
- 12
-
-
- C8
- 6
- 12
-
-
- D4
- 6
- 12
-
-
- D5
- 6
- 12
-
-
- D6
- 6
- 12
-
-
- D7
- 6
- 12
-
-
- C5
- 2
- 6
-
-
- C6
- 2
- 6
-
-
- C7
- 2
- 6
-
-
- C8
- 2
- 6
-
-
- D4
- 2
- 6
-
-
- D5
- 2
- 6
-
-
- D6
- 2
- 6
-
-
- D7
- 2
- 6
-
-
- G11
- 2
- 3
-
-
- J7
- 3
- 6
-
-
- J8
- 3
- 6
-
-
- J9
- 3
- 6
-
-
- H6
- 6
- 10
-
-
- I6
- 6
- 10
-
-
- J6
- 6
- 10
-
-
- J7
- 6
- 10
-
-
- J8
- 6
- 10
-
-
- J9
- 6
- 10
-
-
- C5
- 4
- 6
-
-
- C6
- 4
- 6
-
-
- C7
- 4
- 6
-
-
- C8
- 4
- 6
-
-
- D4
- 4
- 6
-
-
- D5
- 4
- 6
-
-
- D6
- 4
- 6
-
-
- D7
- 4
- 6
-
-
- H6
- 4
- 6
-
-
- I6
- 4
- 6
-
-
- J6
- 4
- 6
-
-
- J7
- 4
- 6
-
-
- J8
- 4
- 6
-
-
- J9
- 4
- 6
-
-
- K6
- 4
- 6
-
-
- C5
- 4
- 12
-
-
- C6
- 4
- 12
-
-
- D4
- 4
- 12
-
-
- D5
- 4
- 12
-
-
- L2
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- L6
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- M2
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- M3
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- M4
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- M5
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- M6
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- N3
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- N4
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- N5
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- N6
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- N7
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- O3
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- O4
- 2
- 3
- 4
- 6
- 10
- 12
-
-
- P3
- 2
- 3
- 4
- 6
- 10
- 12
-
-
\ No newline at end of file
diff --git a/gamedir/Data/TableData/Map/FacilityTypes.xml b/gamedir/Data/TableData/Map/FacilityTypes.xml
index 4d945ffc8..30b1890ab 100644
--- a/gamedir/Data/TableData/Map/FacilityTypes.xml
+++ b/gamedir/Data/TableData/Map/FacilityTypes.xml
@@ -5,6 +5,5 @@
Legacy
0
2
- 2
\ No newline at end of file
diff --git a/gamedir/Data/TableData/Map/RestrictedRoamingMilitia.xml b/gamedir/Data/TableData/Map/RestrictedRoamingMilitia.xml
deleted file mode 100644
index 9a87f83c9..000000000
--- a/gamedir/Data/TableData/Map/RestrictedRoamingMilitia.xml
+++ /dev/null
@@ -1,133 +0,0 @@
-
-
-
- A4
- A5
- A6
- A7
- A8
- A9
- A10
- A11
- A15
- A16
- B4
- B5
- B6
- B7
- B8
- B9
- B10
- B11
- B15
- B16
- C4
- C5
- C6
- C7
- C8
- C9
- C10
- C11
- C15
- C16
- D1
- D2
- D3
- D4
- D5
- D6
- D7
- D8
- D9
- D10
- D11
- D15
- D16
- E1
- E2
- E3
- E4
- E5
- E6
- E11
- E15
- F4
- F5
- F6
- F11
- F12
- F13
- F14
- F15
- G5
- G6
- G11
- G16
- H5
- H6
- H11
- H16
- I5
- I6
- I8
- I10
- I11
- I16
- J1
- J2
- J3
- J4
- J5
- J6
- J7
- J8
- J9
- J10
- J11
- J16
- K1
- K2
- K3
- K4
- K5
- K6
- K7
- K8
- K9
- K14
- K15
- L1
- L2
- L3
- L4
- L5
- L6
- L7
- L8
- L9
- L14
- L15
- M1
- M7
- M8
- M9
- M14
- N7
- N8
- N9
- N10
- O8
- O9
- P8
- P9
-
\ No newline at end of file