From 63fdf42be1d6789122eb5d20a4d71f192af89bf3 Mon Sep 17 00:00:00 2001 From: Wanne Date: Fri, 26 Jun 2009 13:39:28 +0000 Subject: [PATCH] - Updated property description text (by Headrock) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1157 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 8 ++++++-- gamedir/Data/Ja2_Options.INI | 8 ++++++-- 2 files changed, 12 insertions(+), 4 deletions(-) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index e52c26179..0ddc3eb5f 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -1171,12 +1171,16 @@ INCREASE_AI_WILLINGNESS_TO_SUPPRESS = FALSE ;****************************************************************************************************************************** ; You can now adjust how quickly you'll advance in the various skills, attributes, and Experience Level. This is the -; number of "sub-points" you need to acquire to gain a new level. JA2 defaults are: +; number of "sub-points" you need to acquire to gain a new level. +; +; JA2 defaults are: ; Skills: 25 Sub-Points to advance +; Includes Marksmanship, Mechanical, Explosives, Medical, and Leadership. ; Attribs: 50 Sub-Points to advance +; Includes Health, Strength, Wisdom, Dexterity, and Agility. ; ExpLevel: 350 Sub-Points (times the current experience level) to advance. ; -; Double the values, and progression will get become as slow. Half them, it becomes twice as fast. +; Double the values, and progression will become twice as slow. Halve them, you'll gain points twice as fast. ; Please note that an ExpLevel value of more than 6500 will be counted as 6500!! ; ; Note: Lowering any of these numbers in the middle of a campaign may cause an immediate "jump" of stats as it does NOT clear diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index 52d1db0a5..6e5f102c5 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -1172,12 +1172,16 @@ INCREASE_AI_WILLINGNESS_TO_SUPPRESS = FALSE ;****************************************************************************************************************************** ; You can now adjust how quickly you'll advance in the various skills, attributes, and Experience Level. This is the -; number of "sub-points" you need to acquire to gain a new level. JA2 defaults are: +; number of "sub-points" you need to acquire to gain a new level. +; +; JA2 defaults are: ; Skills: 25 Sub-Points to advance +; Includes Marksmanship, Mechanical, Explosives, Medical, and Leadership. ; Attribs: 50 Sub-Points to advance +; Includes Health, Strength, Wisdom, Dexterity, and Agility. ; ExpLevel: 350 Sub-Points (times the current experience level) to advance. ; -; Double the values, and progression will get become as slow. Half them, it becomes twice as fast. +; Double the values, and progression will become twice as slow. Halve them, you'll gain points twice as fast. ; Please note that an ExpLevel value of more than 6500 will be counted as 6500!! ; ; Note: Lowering any of these numbers in the middle of a campaign may cause an immediate "jump" of stats as it does NOT clear