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- Bugfix: Externalized Music (Music.lua) (by Jazz)
o Added missing: 6 - creature start battle (CREATURE_BATTLE_xxx.wav or CREATURE_BATTLE_xxx.ogg) 7 - creepy music (CREEPY_xxx.wav or CREEPY_xxx.ogg) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6296 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5283,6 +5283,16 @@ static int l_SetMusicID (lua_State *L)
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if ((x>=1 || x<=16) && (y>=1 || y<=16) && (z>=0 || z<=3) )
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SetMusicModeID( MUSIC_TACTICAL_DEATH, MusicSoundValues[ SECTOR( x, y ) ].SoundTacticalDeath[z] );
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}
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else if ( MusicType == 6 )
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{
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if ((x>=1 || x<=16) && (y>=1 || y<=16) && (z>=0 || z<=3) )
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SetMusicModeID( MUSIC_TACTICAL_BATTLE, MusicSoundValues[ SECTOR( x, y ) ].SoundTacticalBattleCreature[z] );
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}
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else if ( MusicType == 7 )
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{
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if ((x>=1 || x<=16) && (y>=1 || y<=16) && (z>=0 || z<=3) )
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SetMusicModeID( MUSIC_TACTICAL_BATTLE, MusicSoundValues[ SECTOR( x, y ) ].SoundTacticalBattleCreepy[z] );
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}
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}
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return 0;
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@@ -5320,6 +5330,21 @@ INT32 SoundID = -1;
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if ((x>=1 || x<=16) && (y>=1 || y<=16) && (z>=0 || z<=3) )
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SoundID = MusicSoundValues[SECTOR( x, y )].SoundTacticalVictory[z];
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}
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else if ( MusicType == 5 )
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{
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if ((x>=1 || x<=16) && (y>=1 || y<=16) && (z>=0 || z<=3) )
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SoundID = MusicSoundValues[ SECTOR( x, y ) ].SoundTacticalDeath[z];
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}
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else if ( MusicType == 6 )
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{
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if ((x>=1 || x<=16) && (y>=1 || y<=16) && (z>=0 || z<=3) )
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SoundID = MusicSoundValues[ SECTOR( x, y ) ].SoundTacticalBattleCreature[z];
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}
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else if ( MusicType == 7 )
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{
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if ((x>=1 || x<=16) && (y>=1 || y<=16) && (z>=0 || z<=3) )
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SoundID = MusicSoundValues[ SECTOR( x, y ) ].SoundTacticalBattleCreepy[z];
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}
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}
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lua_pushinteger(L, SoundID);
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@@ -5364,6 +5389,21 @@ static int l_gAddMusic(lua_State *L)
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if ((x>=1 || x<=16) && (y>=1 || y<=16) && (z>=0 || z<=3) )
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MusicSoundValues[SECTOR( x, y )].SoundTacticalVictory[z] = SoundId;
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}
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else if ( MusicType == 5 )
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{
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if ((x>=1 || x<=16) && (y>=1 || y<=16) && (z>=0 || z<=3) )
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MusicSoundValues[ SECTOR( x, y ) ].SoundTacticalDeath[z] = SoundId;
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}
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else if ( MusicType == 6 )
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{
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if ((x>=1 || x<=16) && (y>=1 || y<=16) && (z>=0 || z<=3) )
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MusicSoundValues[ SECTOR( x, y ) ].SoundTacticalBattleCreature[z] = SoundId;
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}
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else if ( MusicType == 7 )
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{
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if ((x>=1 || x<=16) && (y>=1 || y<=16) && (z>=0 || z<=3) )
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MusicSoundValues[ SECTOR( x, y ) ].SoundTacticalBattleCreepy[z] = SoundId;
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}
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}
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return 0;
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