- Bugfix: Externalized Music (Music.lua) (by Jazz)

o Added missing:
6 - creature start battle  (CREATURE_BATTLE_xxx.wav or CREATURE_BATTLE_xxx.ogg)
7 - creepy music  (CREEPY_xxx.wav or CREEPY_xxx.ogg)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6296 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-08-20 08:33:32 +00:00
parent ab02106512
commit 643612540d
12 changed files with 133 additions and 3 deletions
+4
View File
@@ -963,6 +963,10 @@ void PrepareForPreBattleInterface( GROUP *pPlayerDialogGroup, GROUP *pInitiating
UseCreatureMusic(HostileZombiesPresent());
#endif
GlobalSoundID = MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalTensor[gbWorldSectorZ];
if ( MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalTensor[gbWorldSectorZ] != -1 )
SetMusicModeID( MUSIC_TACTICAL_ENEMYPRESENT, MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalTensor[gbWorldSectorZ] );
else
SetMusicMode( MUSIC_TACTICAL_ENEMYPRESENT );
if( gfTacticalTraversal && pInitiatingBattleGroup == gpTacticalTraversalGroup ||