- Bugfix: Externalized Music (Music.lua) (by Jazz)

o Added missing:
6 - creature start battle  (CREATURE_BATTLE_xxx.wav or CREATURE_BATTLE_xxx.ogg)
7 - creepy music  (CREEPY_xxx.wav or CREEPY_xxx.ogg)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6296 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-08-20 08:33:32 +00:00
parent ab02106512
commit 643612540d
12 changed files with 133 additions and 3 deletions
+5
View File
@@ -117,6 +117,11 @@ void ExitBoxing( void )
if ( CheckForEndOfCombatMode( FALSE ) )
{
EndTopMessage();
GlobalSoundID = MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalNothing[gbWorldSectorZ];
if ( MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalNothing[gbWorldSectorZ] != -1 )
SetMusicModeID( MUSIC_TACTICAL_NOTHING, MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalNothing[gbWorldSectorZ] );
else
SetMusicMode( MUSIC_TACTICAL_NOTHING );
// Lock UI until we get out of the ring