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- Bugfix: Externalized Music (Music.lua) (by Jazz)
o Added missing: 6 - creature start battle (CREATURE_BATTLE_xxx.wav or CREATURE_BATTLE_xxx.ogg) 7 - creepy music (CREEPY_xxx.wav or CREEPY_xxx.ogg) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6296 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7215,6 +7215,13 @@ BOOLEAN CheckForEndOfBattle( BOOLEAN fAnEnemyRetreated )
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HandleFirstBattleEndingWhileInTown( gWorldSectorX, gWorldSectorY, gbWorldSectorZ, FALSE );
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#endif
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}
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GlobalSoundID = MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalNothing[gbWorldSectorZ];
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if ( MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalNothing[gbWorldSectorZ] != -1 )
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SetMusicModeID( MUSIC_TACTICAL_NOTHING, MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalNothing[gbWorldSectorZ] );
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else
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SetMusicMode( MUSIC_TACTICAL_NOTHING );
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}
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//Whenever returning TRUE, make sure you clear gfBlitBattleSectorLocator;
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