From 6483ab90485629b8b274f051cbaaa93cbc6da11b Mon Sep 17 00:00:00 2001 From: Flugente Date: Sun, 10 Mar 2013 16:04:50 +0000 Subject: [PATCH] added MERCS_CAN_DO_ADVANCED_REPAIRS, DIRT_GLOBAL_MODIFIER and OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER (UB) ini options git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1619 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 7 ++++++- gamedir/Data-UB/Ja2_Options.ini | 10 +++++++++- 2 files changed, 15 insertions(+), 2 deletions(-) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 2a3eaf290..ce17a3e75 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -2415,6 +2415,9 @@ ADVANCED_REPAIR = TRUE ; the only items we can repair are guns and armour ONLY_REPAIR_GUNS_AND_ARMOUR = FALSE +; if set to true mercs with technician/engineer trait (New trait system) can repair item treshold much like local weaponsmiths can +MERCS_CAN_DO_ADVANCED_REPAIRS = FALSE + ; allows a gun to get dirty when used, thereby increasing the chance of weapon jamming DIRT_SYSTEM = TRUE @@ -2422,8 +2425,10 @@ DIRT_SYSTEM = TRUE FULL_REPAIR_CLEANS_GUN = FALSE ; every turn, a gun suffers a dirt increase equal to a singleshot dirt increase divided by this number -SECTOR_DIRT_DIVIDER = 1000 +SECTOR_DIRT_DIVIDER = 700 +; with this value one can increase or lower the dirt generated by all guns. Values from 0.1 to 10.0 +DIRT_GLOBAL_MODIFIER = 1.25 ;****************************************************************************************************************************** ; Set how to handle Skyrider "hot LZ" options diff --git a/gamedir/Data-UB/Ja2_Options.ini b/gamedir/Data-UB/Ja2_Options.ini index 718d4f77b..596845030 100644 --- a/gamedir/Data-UB/Ja2_Options.ini +++ b/gamedir/Data-UB/Ja2_Options.ini @@ -1916,6 +1916,9 @@ OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET = 100 ; If a barrel is not in someone's inventory, it cools down a little bit better. OVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL = 1.15 +; with this value one can increase or lower the temperature generated by all guns. Values from 0.1 to 10.0 +OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER = 1.0 + ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -2366,6 +2369,9 @@ ADVANCED_REPAIR = TRUE ; the only items we can repair are guns and armour ONLY_REPAIR_GUNS_AND_ARMOUR = FALSE +; if set to true mercs with technician/engineer trait (New trait system) can repair item treshold much like local weaponsmiths can +MERCS_CAN_DO_ADVANCED_REPAIRS = FALSE + ; allows a gun to get dirty when used, thereby increasing the chance of weapon jamming DIRT_SYSTEM = TRUE @@ -2373,8 +2379,10 @@ DIRT_SYSTEM = TRUE FULL_REPAIR_CLEANS_GUN = FALSE ; every turn, a gun suffers a dirt increase equal to a singleshot dirt increase divided by this number -SECTOR_DIRT_DIVIDER = 1000 +SECTOR_DIRT_DIVIDER = 700 +; with this value one can increase or lower the dirt generated by all guns. Values from 0.1 to 10.0 +DIRT_GLOBAL_MODIFIER = 1.25 ;****************************************************************************************************************************** ; Set how to handle Skyrider "hot LZ" options