Updated Chinese Texts (by kmoi & zwwooooo)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8985 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2021-04-27 18:21:16 +00:00
parent 40c5e115ed
commit 6535c81157
+39 -25
View File
@@ -290,7 +290,7 @@ STR16 pEncyclopediaFilterCharText[] =
{//major char filter button text {//major char filter button text
//..L"------v" //..L"------v"
L"全部",//All L"全部",//All
L"A.I.M", L"A.I.M.",
L"MERC", L"MERC",
L"RPC", L"RPC",
L"NPC", L"NPC",
@@ -2798,7 +2798,7 @@ STR16 pMilitiaControlMenuStrings[] =
L"卧倒", L"卧倒",
L"蹲下", // L"Crouch", L"蹲下", // L"Crouch",
L"隐蔽", L"隐蔽",
L"Move to", // TODO. Translate L"移动到这里", //L"Move to",
L"全体: 自动进攻", L"全体: 自动进攻",
L"全体: 原地坚守", L"全体: 原地坚守",
L"全体: 撤退", L"全体: 撤退",
@@ -2821,10 +2821,14 @@ STR16 pTraitSkillsMenuStrings[] =
L"监听", //L"Eavesdrop", L"监听", //L"Eavesdrop",
L"呼叫支援", //L"Call reinforcements", L"呼叫支援", //L"Call reinforcements",
L"关闭接收器", //L"Switch off radio set", L"关闭接收器", //L"Switch off radio set",
L"无线电:激活所有被策反的敌军", //L"Radio: Activate all turncoats",
// spy // spy
L"潜伏", //L"Hide assignment", L"潜伏", //L"Hide assignment",
L"侦查", //L"Get Intel assignment", L"侦查", //L"Get Intel assignment",
L"招募被策反的敌军", //L"Recruit turncoat",
L"激活被策反的敌军", // L"Activate turncoat",
L"激活所有被策反的敌军", // L"Activate all turncoats",
// various // various
L"侦查员", L"侦查员",
@@ -2842,10 +2846,14 @@ STR16 pTraitSkillsMenuDescStrings[] =
L"使用无线电设备持续监听敌军动向。", //L"Use your radio equipment to continously listen for enemy movement.", L"使用无线电设备持续监听敌军动向。", //L"Use your radio equipment to continously listen for enemy movement.",
L"从邻区呼叫支援。", //L"Call in reinforcements from neighbouring sectors.", L"从邻区呼叫支援。", //L"Call in reinforcements from neighbouring sectors.",
L"关闭无线电设备。", //L"Turn off radio set.", L"关闭无线电设备。", //L"Turn off radio set.",
L"命令战区内所有已被策反的敌军叛变并加入你的部队。", //L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
// spy // spy
L"任务:潜伏至民众中。", //L"Assignment: hide among the population.", L"任务:潜伏至民众中。", //L"Assignment: hide among the population.",
L"任务:潜伏并侦查。", //L"Assignment: hide among the population and gather intel.", L"任务:潜伏并侦查。", //L"Assignment: hide among the population and gather intel.",
L"尝试策反敌军。", //L"Try to turn an enemy into a turncoat.",
L"命令所有已被策反的敌军叛变并加入你的部队。", // L"Order previously turned soldier to betray their comrades and join you.",
L"命令战区内所有已被策反的敌军叛变并加入你的部队。", // L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
// various // various
L"侦查一个区域,友军狙击手在瞄准你所观察到的目标时会增加命中率。", L"侦查一个区域,友军狙击手在瞄准你所观察到的目标时会增加命中率。",
@@ -2874,6 +2882,11 @@ STR16 pTraitSkillsDenialStrings[] =
L" - 单独佣兵\n", //L" - single merc\n", L" - 单独佣兵\n", //L" - single merc\n",
L" - 没有警报\n", //L" - no alarm raised\n", L" - 没有警报\n", //L" - no alarm raised\n",
L" - 伪装成平民或敌军\n", //L" - civilian or soldier disguise\n", L" - 伪装成平民或敌军\n", //L" - civilian or soldier disguise\n",
L" - 正被策反的敌军\n", //L" - being our turn\n",
L" - 已被策反的敌军\n", //L" - turned enemy soldier\n",
L" - 敌军士兵\n", //L" - enemy soldier\n",
L" - 显露伪装\n", //L" - surface sector\n",
L" - 没有被怀疑\n", //L" - not being under suspicion\n",
}; };
STR16 pSkillMenuStrings[] = STR16 pSkillMenuStrings[] =
@@ -3524,7 +3537,7 @@ STR16 gpStrategicString[] =
L"民兵无法移动到这。(RESTRICT_ROAMING = TRUE", //L"Militia cannot move here (RESTRICT_ROAMING = TRUE).", L"民兵无法移动到这。(RESTRICT_ROAMING = TRUE", //L"Militia cannot move here (RESTRICT_ROAMING = TRUE).",
L"战术中心无人兼职,民兵移动失败!", //L"War room isn't staffed - militia move aborted!", L"战术中心无人兼职,民兵移动失败!", //L"War room isn't staffed - militia move aborted!",
L"Robot", //STR_AR_ROBOT_NAME, TODO: translate L"机器人", //L"Robot", STR_AR_ROBOT_NAME, TODO: translate
L"坦克", //STR_AR_TANK_NAME, L"坦克", //STR_AR_TANK_NAME,
L"吉普", // L"Jeep", STR_AR_JEEP_NAME L"吉普", // L"Jeep", STR_AR_JEEP_NAME
@@ -4083,6 +4096,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"%s 捡起 %s。", //L"%s picked up %s", L"%s 捡起 %s。", //L"%s picked up %s",
L"%s停止了与%s的交谈", //L"%s has stopped chatting with %s", L"%s停止了与%s的交谈", //L"%s has stopped chatting with %s",
L"尝试策反", //L"Attempt to turn",
}; };
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface. //Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
@@ -5058,7 +5072,7 @@ STR16 pLaptopIcons[] =
STR16 pBookMarkStrings[] = STR16 pBookMarkStrings[] =
{ {
L"A.I.M", L"A.I.M.",
L"Bobby Ray's", L"Bobby Ray's",
L"I.M.P", L"I.M.P",
L"M.E.R.C", L"M.E.R.C",
@@ -6342,7 +6356,7 @@ STR16 zOptionsToggleText[] =
L"锁定门", //"Snap Cursor to Doors", L"锁定门", //"Snap Cursor to Doors",
L"物品闪亮", //"Make Items Glow", L"物品闪亮", //"Make Items Glow",
L"显示树冠", //"Show Tree Tops", L"显示树冠", //"Show Tree Tops",
L"Smart Tree Tops", // TODO. Translate L"智能显示树冠", //L"Smart Tree Tops",
L"显示轮廓", //"Show Wireframes", L"显示轮廓", //"Show Wireframes",
L"显示3D光标", //"Show 3D Cursor", L"显示3D光标", //"Show 3D Cursor",
L"显示命中机率", //"Show Chance to Hit on cursor", L"显示命中机率", //"Show Chance to Hit on cursor",
@@ -6455,7 +6469,7 @@ STR16 zOptionsScreenHelpText[] =
L"打开时,显示树冠。(|T)", L"打开时,显示树冠。(|T)",
//smart tree tops //smart tree tops
L"When ON, hides tree tops near visible mercs and cursor position.", // TODO.Translate L"打开时,不显示位于可见佣兵和鼠标附近的树冠。", //L"When ON, hides tree tops near visible mercs and cursor position.", TODO.Translate
//toggle wireframe //toggle wireframe
L"打开时,显示未探明的墙的轮廓。(|C|t|r|l+|A|l|t+|W)", L"打开时,显示未探明的墙的轮廓。(|C|t|r|l+|A|l|t+|W)",
@@ -6482,7 +6496,7 @@ STR16 zOptionsScreenHelpText[] =
L"打开时,显示各属性的增长进度。", // L"When ON, shows character progress towards gaining levels.", //ham3.6 L"打开时,显示各属性的增长进度。", // L"When ON, shows character progress towards gaining levels.", //ham3.6
L"打开时,战略地图将会根据探索状态显示不同的着色。", L"打开时,战略地图将会根据探索状态显示不同的着色。",
L"打开时,当你射击时会显示间隔子弹图像。", L"打开时,当你射击时会显示间隔子弹图像。",
L"打开时,可设置佣兵造型\n(not fully implemented yet, will make mercs invisible if activated)", //L"When ON, mercenary body graphic can change along with equipped gear.", L"打开时,佣兵外观可随装备改变。\n(该特性还在测试阶段,可能会使佣兵不可见)", //L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)",
L"打开时,在战略界面的佣兵名旁显示军衔。", L"打开时,在战略界面的佣兵名旁显示军衔。",
L"打开时,显示佣兵脸部装备图。", L"打开时,显示佣兵脸部装备图。",
L"打开时,佣兵肖像右下角显示脸部装备图标", L"打开时,佣兵肖像右下角显示脸部装备图标",
@@ -8782,8 +8796,8 @@ STR16 gzMapInventoryFilterOptions[] =
L"全部隐藏", L"全部隐藏",
}; };
// MercCompare (MeLoDy)
// TODO.Translate
STR16 gzMercCompare[] = STR16 gzMercCompare[] =
{ {
L"???", L"???",
@@ -11282,6 +11296,7 @@ STR16 szIndividualMilitiaBattleReportText[] =
L"从Kerberus安保公司雇佣的时间:%d, %d:%02d 在 %s",//L"Hired from Kerberus on Day %d, %d:%02d in %s", L"从Kerberus安保公司雇佣的时间:%d, %d:%02d 在 %s",//L"Hired from Kerberus on Day %d, %d:%02d in %s",
L"反叛的时间:%d, %d:%02d 在 %s",//L"Defected to us on Day %d, %d:%02d in %s", L"反叛的时间:%d, %d:%02d 在 %s",//L"Defected to us on Day %d, %d:%02d in %s",
L"合同终止的时间:%d, %d:%02d",//L"Contract terminated on Day %d, %d:%02d", L"合同终止的时间:%d, %d:%02d",//L"Contract terminated on Day %d, %d:%02d",
L"在%d天投奔我们,%d:%02d在%s", //L"Defected to us on Day %d, %d:%02d in %s",
}; };
STR16 szIndividualMilitiaTraitRequirements[] = STR16 szIndividualMilitiaTraitRequirements[] =
@@ -11607,7 +11622,7 @@ STR16 szMilitiaText[] =
L"取消", //L"Cancel", L"取消", //L"Cancel",
}; };
STR16 szFactoryText[] = // TODO.Translate STR16 szFactoryText[] =
{ {
L"%s: 的生产进程 %s 已因为忠诚度太低而被关闭。", //L"%s: Production of %s switched off as loyalty is too low.", L"%s: 的生产进程 %s 已因为忠诚度太低而被关闭。", //L"%s: Production of %s switched off as loyalty is too low.",
L"%s: 的生产进程 %s 已因为资金短缺而被关闭。", //L"%s: Production of %s switched off due to insufficient funds.", L"%s: 的生产进程 %s 已因为资金短缺而被关闭。", //L"%s: Production of %s switched off due to insufficient funds.",
@@ -11635,23 +11650,22 @@ STR16 szTurncoatText[] =
}; };
// rftr: better lbe tooltips // rftr: better lbe tooltips
// TODO.Translate
STR16 gLbeStatsDesc[14] = STR16 gLbeStatsDesc[14] =
{ {
L"MOLLE Space Available:", L"MOLLE可用空间:", //L"MOLLE Space Available:",
L"MOLLE Space Required:", L"MOLLE所需空间:", //L"MOLLE Space Required:",
L"MOLLE Small Slot Count:", L"MOLLE小包数量:", //L"MOLLE Small Slot Count:",
L"MOLLE Medium Slot Count:", L"MOLLE中包数量:", //L"MOLLE Medium Slot Count:",
L"MOLLE Pouch Size: Small", L"MOLLE包容量:小型", //L"MOLLE Pouch Size: Small",
L"MOLLE Pouch Size: Medium", L"MOLLE包容量:中型", //L"MOLLE Pouch Size: Medium",
L"MOLLE Pouch Size: Medium (Hydration)", L"MOLLE包容量:中型(液体)", //L"MOLLE Pouch Size: Medium (Hydration)",
L"Thigh Rig", L"腿包", //L"Thigh Rig",
L"Vest", L"背心", //L"Vest",
L"Combat Pack", L"战斗包", //L"Combat Pack",
L"Backpack", // 10 L"背包", //L"Backpack",
L"MOLLE Pouch", L"MOLLE", //L"MOLLE Pouch",
L"Compatible backpacks:", L"兼容背包:", //L"Compatible backpacks:",
L"Compatible combat packs:", L"兼容战斗包:", //L"Compatible combat packs:",
}; };
// WANNE: Some Chinese specific strings that needs to be in unicode! // WANNE: Some Chinese specific strings that needs to be in unicode!