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fully externalize QueenAttacksLosingControlOfSector
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committed by
majcosta
parent
8f6e057828
commit
65f5404384
@@ -109,8 +109,7 @@
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When low limit is 0 and high limit is 4 that level 5 combatant could roll anything between level 5 and 9 making the game harder.
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When low limit is 0 and high limit is 4 that level 5 combatant could roll anything between level 5 and 9 making the game harder.
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AllowUnrestrictedXPLevels : Usually the game limits the maximum XP level for combatants per difficulty level to 6 (Novice), 7 (Experienced) or 8 (Expert). "Insane" has no limit.
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AllowUnrestrictedXPLevels : Usually the game limits the maximum XP level for combatants per difficulty level to 6 (Novice), 7 (Experienced) or 8 (Expert). "Insane" has no limit.
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This setting allows to override this limiter and have combatants of up to level 10 in easier difficulty modes. 0 - false, 1 - true
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This setting allows to override this limiter and have combatants of up to level 10 in easier difficulty modes. 0 - false, 1 - true
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QueenAttackLosingControlOfSector : Usually queen will stop attacking town sector that has been retaken by player x number of times.
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QueenAttackLosingControlOfSector : Queen will stop attacking town sector that has been taken by player this # of times. Set to 0 to allow unlimited attacks by the queen.
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x = 4 (Novice), 8 (Experienced), 12 (Expert) and 16 (Insane). Set this parameter to 1 to allow unlimited attacks of the queens troops.
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BloodcatAmbushSectors : ? : 0 - false, 1 - true
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BloodcatAmbushSectors : ? : 0 - false, 1 - true
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AirRaidLookForDive : ? : 0 - false, 1 - true
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AirRaidLookForDive : ? : 0 - false, 1 - true
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@@ -279,7 +278,7 @@
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
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<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<QueenAttackLosingControlOfSector>4</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
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<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
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<AirRaidLookForDive>0</AirRaidLookForDive>
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<AirRaidLookForDive>0</AirRaidLookForDive>
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<NumberOfTurnsPowerGenFanWillBeStoppedFor>2</NumberOfTurnsPowerGenFanWillBeStoppedFor>
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<NumberOfTurnsPowerGenFanWillBeStoppedFor>2</NumberOfTurnsPowerGenFanWillBeStoppedFor>
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@@ -358,7 +357,7 @@
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
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<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<QueenAttackLosingControlOfSector>8</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
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<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
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<AirRaidLookForDive>0</AirRaidLookForDive>
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<AirRaidLookForDive>0</AirRaidLookForDive>
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<NumberOfTurnsPowerGenFanWillBeStoppedFor>2</NumberOfTurnsPowerGenFanWillBeStoppedFor>
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<NumberOfTurnsPowerGenFanWillBeStoppedFor>2</NumberOfTurnsPowerGenFanWillBeStoppedFor>
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@@ -437,7 +436,7 @@
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
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<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<QueenAttackLosingControlOfSector>12</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
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<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
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<AirRaidLookForDive>1</AirRaidLookForDive>
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<AirRaidLookForDive>1</AirRaidLookForDive>
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<NumberOfTurnsPowerGenFanWillBeStoppedFor>1</NumberOfTurnsPowerGenFanWillBeStoppedFor>
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<NumberOfTurnsPowerGenFanWillBeStoppedFor>1</NumberOfTurnsPowerGenFanWillBeStoppedFor>
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@@ -516,7 +515,7 @@
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<AllowUnrestrictedXPLevels>1</AllowUnrestrictedXPLevels>
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<AllowUnrestrictedXPLevels>1</AllowUnrestrictedXPLevels>
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<QueenAttackLosingControlOfSector>1</QueenAttackLosingControlOfSector>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
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<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
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<AirRaidLookForDive>1</AirRaidLookForDive>
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<AirRaidLookForDive>1</AirRaidLookForDive>
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<NumberOfTurnsPowerGenFanWillBeStoppedFor>1</NumberOfTurnsPowerGenFanWillBeStoppedFor>
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<NumberOfTurnsPowerGenFanWillBeStoppedFor>1</NumberOfTurnsPowerGenFanWillBeStoppedFor>
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